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#41
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Many of the parameters in the FM file are the same as used in the FM file for Il-2 (2007). CloD might use them a little differently, might also have a few parameters on top of it. But I guess they're going to use the in a very similar way, unless they've thrown physics overboard.
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#42
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That's us! |
#43
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We are a minor investor at the moment. The real investors have spent millions so far funding the development. COD sales didn't even come close to covering those costs and providing a profit. It appears the investors are willing to keep the development in business atleast until the Sequel is released. Hopefully the Sequel will be good enough to give the investors some return, but I think the development has taken so long that there will have to be a number of Sequels sold before the investors start seeing any substantial return on their dollar. The announcement, whenever that happens should give us a better idea of their future plans. I'm sure they've had endless meetings trying to figure ways to make a profit as soon as possible, and know the only way its going to happen is fixing the new game engine for use in a number of different venues, like maybe MMO's, along with Sequels, etc. Time will tell. Hopefully there is a future.
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Intel core I7 950 @ 3.8 Asus PT6 Motherboard 6 gigs OCZ DDR3 1600 Asus GTX580 Direct CU II 60gigSSD with only Windows7 64bit, Hotas Peripherals, and COD running on it 500gig HD Dual Boot Samsung 32"LG 120hz MSFF2 Joystick Cougar Throttle Saitek Pro Rudder pedals Voice Activation Controls Track IR 5 ProClip |
#44
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Kind Regards |
#45
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I don't have any exact figures or facts. We did hear the rumour a couple of years ago that the development costs at that time came to around 7 or 8 million dollars. There is no way COD recovered those costs. Luthier did say in the recent quesion/answer thread, that COD didn't come close to covering costs. Personally I think there is only one reason the investors are still willing to continue financing atleast until the sequel, a successful Sequel is the only way toward a successful series and decent return on their investment. Things better start looking good for the development soon, as its anyone guess when the investors will stop throwing good money after bad. I'm not sure but I think a post I made awhile ago similiar to this one got deleted. Anyway the developer has made some improvements to the sound and graphic engine, and are currently rewriting the GUI, AI amongst other things so there is a chance things could get sorted in the Sequel. Everything depends on that happening.
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Intel core I7 950 @ 3.8 Asus PT6 Motherboard 6 gigs OCZ DDR3 1600 Asus GTX580 Direct CU II 60gigSSD with only Windows7 64bit, Hotas Peripherals, and COD running on it 500gig HD Dual Boot Samsung 32"LG 120hz MSFF2 Joystick Cougar Throttle Saitek Pro Rudder pedals Voice Activation Controls Track IR 5 ProClip |
#46
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Thanks for the info. Do you have the extracted files for the other game aircraft? What is the program used for extraction? Thanks |
#47
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Hi Buzzsaw, just saw your PM.
![]() In my first post there is link to the mod activator/extraction tool that you can use to access the game files. The download has instructions on how to use it too. When you use it you should find the files in the root game folder, _dump/$bob/Flight Models folder. I'm not near my pc at the moment though to upload. |
#48
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Steam shouldn't be a problem for mods, I've used racing games on there with mods, no problem.
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#49
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Do you play them online or offline?
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#50
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