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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #41  
Old 10-03-2012, 05:48 AM
JtD JtD is offline
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Originally Posted by *Buzzsaw* View Post
Salute JtD

Are you saying the way the FM is modelled in CoD is no more complex than in IL-2? Or that the Hurricane's modelling is the same?
Many of the parameters in the FM file are the same as used in the FM file for Il-2 (2007). CloD might use them a little differently, might also have a few parameters on top of it. But I guess they're going to use the in a very similar way, unless they've thrown physics overboard.
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  #42  
Old 10-03-2012, 06:14 AM
the Dutchman the Dutchman is offline
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I really don't think that the investors, 1c, or luthier want people playing with the code...you mention AAA and the early days, I think 1c never admired the behavior of a few who took it upon themselves.
The investors?
That's us!
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  #43  
Old 10-03-2012, 06:57 AM
Chivas Chivas is offline
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Originally Posted by the Dutchman View Post
The investors?
That's us!
We are a minor investor at the moment. The real investors have spent millions so far funding the development. COD sales didn't even come close to covering those costs and providing a profit. It appears the investors are willing to keep the development in business atleast until the Sequel is released. Hopefully the Sequel will be good enough to give the investors some return, but I think the development has taken so long that there will have to be a number of Sequels sold before the investors start seeing any substantial return on their dollar. The announcement, whenever that happens should give us a better idea of their future plans. I'm sure they've had endless meetings trying to figure ways to make a profit as soon as possible, and know the only way its going to happen is fixing the new game engine for use in a number of different venues, like maybe MMO's, along with Sequels, etc. Time will tell. Hopefully there is a future.
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  #44  
Old 10-03-2012, 07:17 AM
banned banned is offline
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Originally Posted by Chivas View Post
We are a minor investor at the moment. The real investors have spent millions so far funding the development. COD sales didn't even come close to covering those costs and providing a profit. It appears the investors are willing to keep the development in business atleast until the Sequel is released. Hopefully the Sequel will be good enough to give the investors some return, but I think the development has taken so long that there will have to be a number of Sequels sold before the investors start seeing any substantial return on their dollar. The announcement, whenever that happens should give us a better idea of their future plans. I'm sure they've had endless meetings trying to figure ways to make a profit as soon as possible, and know the only way its going to happen is fixing the new game engine for use in a number of different venues, like maybe MMO's, along with Sequels, etc. Time will tell. Hopefully there is a future.
Chivas, do you have the exact numbers, or know where they are written, that stipulates the total cost of the Clod project compared to the returns made? I can't find anything precise on either figure.
Kind Regards
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  #45  
Old 10-03-2012, 08:01 AM
Chivas Chivas is offline
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Originally Posted by banned View Post
Chivas, do you have the exact numbers, or know where they are written, that stipulates the total cost of the Clod project compared to the returns made? I can't find anything precise on either figure.
Kind Regards
I don't have any exact figures or facts. We did hear the rumour a couple of years ago that the development costs at that time came to around 7 or 8 million dollars. There is no way COD recovered those costs. Luthier did say in the recent quesion/answer thread, that COD didn't come close to covering costs. Personally I think there is only one reason the investors are still willing to continue financing atleast until the sequel, a successful Sequel is the only way toward a successful series and decent return on their investment. Things better start looking good for the development soon, as its anyone guess when the investors will stop throwing good money after bad. I'm not sure but I think a post I made awhile ago similiar to this one got deleted. Anyway the developer has made some improvements to the sound and graphic engine, and are currently rewriting the GUI, AI amongst other things so there is a chance things could get sorted in the Sequel. Everything depends on that happening.
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  #46  
Old 10-06-2012, 05:50 PM
*Buzzsaw* *Buzzsaw* is offline
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Quote:
Originally Posted by Feathered_IV View Post
This has more for the benefit of offline players perhaps. I wouldn't go messing about with FM's online yet. Might not go over well with Steam. Other mods work fine though. Beta patches are a sort of mod after all.

For what its worth, here is the HurricaneMkI_RotolRMS-7_100oct.fmd
Certainly makes for interesting reading.

;
[Aircraft]
;

Wingspan 40 ft
Length 32 ft 3 inch

;
[Systems]
;

Propulsion Engine Rolls-Royce MerlinIII-RG-Hurricane-100-octane Propellor Rotol RMS-7
Pneumatics Source Engine0 Pressure 300 lbsqin PrimaryContainer 4 litre Starts Open, Full SecondaryContainer 4 litre Starts Closed, Empty
Hydraulics Source Engine0 Pressure 40 bar Reservoir 8.5 pt
Electrics Source Engine0 Voltage 12.0 V BatteryCapacity 54 Ah GeneratorOutput 650 sW at 2000 RPM
LandingFlaps Hydraulic Extends 8.0 sec
Undercarriage Retractable Hydraulic Extends 5.0 sec Folds Inwards OperatesThrough 200 knots EmergencySystem Nil SafetyLock Nil SpringsStiffness Main 2.5 Tail 0.9 MaxDragEquivalentS 0.7 m2
WheelBrakes Pneumatic Efficiency 1.0
Hatch0 Mechanical Motion Type Sliding Time 1.0 sec Jettison Type Detachable Time 0.5 sec
PitotHeater Electrical

;
[Controls]
;

Aileron Slider Threshold 320 kmh
Elevator Slider Threshold 320 kmh
Rudder Slider Threshold 360 kmh
AileronTrim Nil Default 0.040
ElevatorTrim Slider Range -0.5 to 0.5 Default -0.01
RudderTrim Slider Range -0.5 to 0.5 Default 0.07

EngineThrottle Slider
EnginePitch Slider
EngineMix Toggle
EngineMagneto0 Toggle
EngineMagneto1 Toggle
EngineRadiator Slider
EngineBoostCutOut Toggle
EngineSlowRunningCutOut PushButton

LandingFlaps Switch Up Neutral Down
Undercarriage Switch Up Neutral Down
WheelBrakes PushButton
HydraulicsHandPump PushButton
TankSelector0 CyclicSwitch Close Main Auxilary Parked 0 Cruise 1 Selection 1 Flow FuelTank 0 to Engine 0 Flow FuelTank 1 to Engine 0 Selection 2 Flow FuelTank 2 to Engine 0
Kraftstoff CyclicSwitch Left Centre Right
AltimeterPinion Rocker Range 800 to 1045 Default 1000 mbar
DirectionPinion Rocker
CourseSetterPinion Rocker
Puppet0PriPitLight Slider
Puppet0SecPitLight Slider
Puppet0SightLight Toggle
AcemakerSight Distance Slider Range 150 to 600 Default 400 yd Side Slider Range 100 to 30 Default 30 ft Dimmer Toggle
PitotHeater Toggle

Puppet0Hatch Switch Close Open Selection 0 Closes Hatch 0 Selection 1 Opens Hatch 0
Puppet0Jettison ExpendableSwitch Off Off On Selection 2 Sheds Hatch 0

;
[Instruments]
;

EngineFuelPress Mechanical Range 0 to 5 lbsqin
EngineOilPress Hydraulic Range 0 to 150 lbsqin
EngineOilTemp Hydraulic Range 0 to 100 C
EngineWaterTemp Hydraulic Range 0 to 140 C
EngineManifoldPress Mechanical Range -4.0 to +12.0 lbsqin
EngineRPM Electrical Range 1600 to 4000 RPM
Speedometer Mechanical Range 0 to 440 mph Pitot Pioneer
Altimeter Mechanical Dimension feet
Variometer Mechanical Range -4000 to 4000 feetperminute
MagneticCompass Mechanical JamAngle 12.5 deg
SlipIndicator Mechanical Amplitude 20.0 deg
TurnIndicator Mechanical Source Primary NominalTurnTime 2 min
ArtificialHorizon Mechanical Source Primary Pitch Range -60 to 60 deg Roll Range -181 to 181 deg
DirectionIndicator Mechanical Source Primary
FuelReserve Electrical Range 0 to 37 gal KraftstoffSwitching Selection 0 Shows FuelTank 0 Selection 1 Shows FuelTank 2 Selection 2 Shows FuelTank 1

GyroFeed Primary Pneumatic Secondary Nil

;
[Mass]
;

Empty 2495 kg
TakeOff 3311 kg
Fuel 427 litre
FuelTanks Aluminum 150 litre Aluminum 150 litre Aluminum 127 litre
FuelFillingOrder Tanks 0 1 Tank 2

;
[Squares]
;

Wing 23.92 m2
Aileron 1.78 m2
Flap 2.38 m2
Stabilizer 2.80 m2
Elevator 1.60 m2
Keel 0.90 m2
Rudder 1.40 m2

;
[Arm]
;

Aileron 4.56 m
Flap 1.65 m
Stabilizer 5.41 m
Keel 5.64 m
Elevator 6.12 m
Rudder 6.18 m
Wing_In 0.75 m
Wing_Mid 2.31 m
Wing_Out 4.69 m
GCenter 0.00 m
GCenterZ 0.00 m
GC_AOA_Shift 0.50 m
GC_Flaps_Shift 0.15 m
GC_Gear_Shift -0.1 m
Wing_V 3.0

;
[Params]
;

SpinCxLoss 0.08
SpinCyLoss 0.03

Vmin 150.0 kmh
Vmax 418.0 kmh
VmaxAllowed 700.0 kmh
VmaxH 527.0 kmh at 6100 m
VminFLAPS 130.0 kmh
VmaxFLAPS 250.0 kmh
Vz_climb 15.0 ms
V_climb 270.0 kmh
T_turn 19.0 sec
V_turn 290.0 kmh
K_max 13.0
FlapsMult 1.1
FlapsAngSh 4.0

RangeAbility 850 km

SensYaw 0.45
SensPitch 0.66
SensRoll 0.15

;
[Polares]
;

lineCyCoeff 0.090
AOAMinCx_Shift 1.4760736
Cy0_0 0.14
AOACritH_0 15.5
AOACritL_0 -15.0
CyCritH_0 1.1746255
CyCritL_0 -0.91520053
CxMin_0 0.0238
parabCxCoeff_0 7.5E-4
Cy0_1 0.4086449
AOACritH_1 14.5
AOACritL_1 -19.0
CyCritH_1 1.5095204
CyCritL_1 -0.7
CxMin_1 0.06892961
parabCxCoeff_1 9.2E-4

parabAngle 8.0
Decline 0.005
maxDistAng 40.0
Salute Feathered

Thanks for the info.

Do you have the extracted files for the other game aircraft?

What is the program used for extraction?

Thanks
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  #47  
Old 10-07-2012, 04:04 AM
Feathered_IV's Avatar
Feathered_IV Feathered_IV is offline
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Hi Buzzsaw, just saw your PM.

In my first post there is link to the mod activator/extraction tool that you can use to access the game files. The download has instructions on how to use it too. When you use it you should find the files in the root game folder, _dump/$bob/Flight Models folder. I'm not near my pc at the moment though to upload.
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  #48  
Old 10-07-2012, 08:48 AM
r0bc r0bc is offline
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Steam shouldn't be a problem for mods, I've used racing games on there with mods, no problem.
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  #49  
Old 10-07-2012, 08:52 AM
jimbop jimbop is offline
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Quote:
Originally Posted by r0bc View Post
Steam shouldn't be a problem for mods, I've used racing games on there with mods, no problem.
Do you play them online or offline?
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  #50  
Old 10-07-2012, 11:15 AM
r0bc r0bc is offline
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Quote:
Originally Posted by jimbop View Post
Do you play them online or offline?

Online
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