Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover

IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

Closed Thread
 
Thread Tools Display Modes
  #41  
Old 08-24-2012, 02:08 AM
CUJO_1970 CUJO_1970 is offline
Approved Member
 
Join Date: Feb 2010
Location: Atlanta, GA
Posts: 20
Default

Focke-Wulf 190.

When?

__________________
________________
Gigabyte EX58-UD3R
Core i7 920 @ 2.67 GHz
Nvidia Geforce GTX 260 Superclocked
4G Patriot Gamer
Corsair 750 Watt PS
Vista Home Premium SP2 64-bit
  #42  
Old 08-24-2012, 02:16 AM
No145_Hatter No145_Hatter is offline
Approved Member
 
Join Date: Sep 2008
Posts: 70
Default

Will it be possible to run 1946 style co-ops on the channel map?

I consider that the most pressing issue.
  #43  
Old 08-24-2012, 02:53 AM
FS~Phat FS~Phat is offline
Approved Member
 
Join Date: Dec 2010
Posts: 609
Default

Guys just a reminder. There is a new revised process for submitting questions and feedback to the dev team in the first linked thread on page 1. (and below)

You may get adhoc questions answered here but there is no guarantee unless you follow the instructions and post in the appropriate thread and format.

The team needs this structure to be able to collect and track questions and feedback. So please dont go plastering this thread with a million questions as in all likely hood the majority of them will be missed or overlooked. Follow the instructions below if you want serious consideration of a question or feedback.
Again please dont go spamming the thread and check if the question has already been raised in the thread.

http://forum.1cpublishing.eu/showthread.php?t=28341

PS... Please be polite and understanding of the language barrier and time constraints of B6 working internally and managing community relations on 2 forums.
Anyone seen to be abusive will be given 1 warning and then its off to the sin bin!

Last edited by FS~Phat; 08-24-2012 at 03:01 AM.
  #44  
Old 08-24-2012, 07:09 AM
Osprey's Avatar
Osprey Osprey is offline
Approved Member
 
Join Date: Jan 2010
Location: Gloucestershire, England
Posts: 1,264
Default

Phat, B6 posted and then edited his first post after all of these responses. The original asked for everything here, that's why it looks like this.
  #45  
Old 08-24-2012, 07:56 AM
FS~Phat FS~Phat is offline
Approved Member
 
Join Date: Dec 2010
Posts: 609
Default

I think all will become clear when B6 has a bit more time to post an update on the 1st post in this thread.
Cheers
  #46  
Old 08-24-2012, 08:31 AM
Gourmand Gourmand is offline
Approved Member
 
Join Date: Jun 2010
Posts: 208
Default

Quote:
Originally Posted by BlackSix View Post
1) We can't make new planes or cockpits for CloD. We can fix only now.
Hi B6,
it's logic dev can't make new planes or cockpits for clod, when you mean fix is for :
-some chrono doesn't work,
- magneto switch auto at engine start,
- need to make a key for armed bomb and switch low altitude, (no feature in cockpit),
-need to make a key for starting engine ( no click in cockpit availlable ) etc... ?

it would be great if all this point is in the fix planning

Last edited by Gourmand; 08-24-2012 at 08:34 AM.
  #47  
Old 08-24-2012, 08:32 AM
BlackSix BlackSix is offline
Approved Member
 
Join Date: Jul 2010
Location: Moscow, Russian Federation
Posts: 533
Default

Quote:
Originally Posted by SiThSpAwN View Post
Are the problems with interior and exterior sound problems still being worked on for the official patch, for example, damage or hit sounds?
Do you have links with bug-reports about sound problems?

Quote:
Originally Posted by naz View Post
Hi B6

Sorry but i am not sure i understand this answer regarding the Radio Comms. Do you need a list from us as to bugs with the current Radio Commands? For what I can see they mostly seem to work, but the main problem from my point of view (and its only my opinion of course) is actually the small number of Radio Commands available to us in offline play in Cliffs.

I am currently working on setting up a voice command profile to use offline so I can, for example, verbally make orders to wingmen, ask ground control for vectors etc. I just had a look at my old profile for IL2 1946 and the amount of Radio Commands that were availabe was staggering compared to what we have now in Cliffs. CloD is a major step backwards in this regard IMO and that has a major impact in offline gameplay. I would like to ask if the programmers who are working on it are actually intending or attempting to give us a Radio Commands system that is much closer to 1946 in levels of detail?

As an example I really miss being able to command my wingmen/flight to break, rejoin or RTB ... or to order them to attack a train, or AAA etc..that sort of thing.
I don't think that we would make something new for CloD. We can fix only.

Quote:
Originally Posted by Pudfark View Post
Can you give a waiting time estimate on this "final patch"?
I can't. Nobody know this now.

Quote:
Originally Posted by PotNoodles View Post
Blacksix, I am not sure what zapatista has done wrong here for asking this question. Many people are asking the same question and you have made a thread asking for Communication from the Community. Am I missing something here because I don't see anything wrong with his post?
I'll not deal with this issue in any way. This is a complex question beyond my competence.

Quote:
Originally Posted by Osprey View Post
Then why are you even here? NONE of us speak for the entire community. I replied because of your reaction to a frustrated customer. Could it be possible that he's right B6?

Not only have 1C sold a game with horrendous problems, but you have the rudeness to be sarcastic to them when they become frustrated by patches that claim one thing and do something else - under the guise of 'community relations'.
I can't be sarcastic, I don't know the language so well. I have certain goals and I work with forums.

Quote:
Originally Posted by No145_Hatter View Post
Will it be possible to run 1946 style co-ops on the channel map?

I consider that the most pressing issue.
I think no. We are not planning this.
  #48  
Old 08-24-2012, 08:38 AM
BlackSix BlackSix is offline
Approved Member
 
Join Date: Jul 2010
Location: Moscow, Russian Federation
Posts: 533
Default

Quote:
Originally Posted by CUJO_1970 View Post
Focke-Wulf 190. When?
If we'll make appropriate theater of operation then we'll make FW-190.

Quote:
Originally Posted by Gourmand View Post
Hi B6,
it's logic dev can't make new planes or cockpits for clod, when you mean fix is for :
-some chrono doesn't work,
- magneto switch auto at engine start,
- need to make a key for armed bomb and switch low altitude, (no feature in cockpit),
-need to make a key for starting engine ( no click in cockpit availlable ) etc... ?

it would be great if all this point is in the fix planning
Maybe we'll make something, I can't say about our plans
  #49  
Old 08-24-2012, 08:42 AM
Gourmand Gourmand is offline
Approved Member
 
Join Date: Jun 2010
Posts: 208
Default

Quote:
Originally Posted by SiThSpAwN
Are the problems with interior and exterior sound problems still being worked on for the official patch, for example, damage or hit sounds?
Quote:
Originally Posted by B6
Do you have links with bug-reports about sound problems?
i hear a rumor who said if we reduce sound ingame ( for better listen teamspeak ) some sound like hit sound were imperceptible...

a tip is to reduce sound with windows 7 sound bar who permit to reduce .exe ( so clodo.exe sound )
and having max sound ingame

Last edited by Gourmand; 08-24-2012 at 08:44 AM.
  #50  
Old 08-24-2012, 08:48 AM
naz naz is offline
Approved Member
 
Join Date: May 2008
Location: Sydney, Australia
Posts: 152
Default

Thanks for the answer regarding my Radio comms question B6. Its disappointing though given all the commands we had available in the original IL2 series. Oh well.
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 09:17 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.