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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #41  
Old 07-20-2012, 07:34 AM
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Bewolf Bewolf is offline
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Originally Posted by adonys View Post
I remember I've tried to have a look at the current active objectives, but it wasn't so simple: both because of the way to ask for, and the way the output was presented.

A fast, simple way to bring up the current active objectives would be of a great help for everyone.
I agree, checking active missions and then chosing one in the menu as it's own rider would be simplifying usage quite a bit.
I have to admit I got quite confused witht eh current system. Not to a degree that I couldn't figure it out, eventually, but it took a while.
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  #42  
Old 07-20-2012, 10:45 AM
hc_wolf hc_wolf is offline
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Originally Posted by Bewolf View Post
I agree, checking active missions and then chosing one in the menu as it's own rider would be simplifying usage quite a bit.
I have to admit I got quite confused witht eh current system. Not to a degree that I couldn't figure it out, eventually, but it took a while.
It's hard to please everyone....

Ok I may make it easier. Just remember there can be 3 current missions at once. And until we can display multi lines on-screen I have to break it up to 3 menu options as the width of the screen is not enough.

So Maybe next week I will adjust the menu. It is not a 5 min job. Maybe 6-7mins.

Edit: See below: 'Work in Progress'
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Last edited by hc_wolf; 07-20-2012 at 10:58 AM.
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  #43  
Old 07-20-2012, 10:53 AM
ATAG_Dutch ATAG_Dutch is offline
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Originally Posted by hc_wolf View Post
It's hard to please everyone....

Ok I may make it easier. Just remember there can be 3 current missions at once. And until we can display multi lines on-screen I have to break it up to 3 menu options as the width of the screen is not enough.

So Maybe next week I will adjust the menu. It is not a 5 min job. Maybe 6-7mins.
Don't sweat it Wolfy mate. Tell 'em about 'Work in Progress'. It's quite a famous phrase on this forum!
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  #44  
Old 07-20-2012, 11:08 AM
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Originally Posted by hc_wolf View Post
It's hard to please everyone....

Ok I may make it easier. Just remember there can be 3 current missions at once. And until we can display multi lines on-screen I have to break it up to 3 menu options as the width of the screen is not enough.

So Maybe next week I will adjust the menu. It is not a 5 min job. Maybe 6-7mins.

Edit: See below: 'Work in Progress'
No stress, Wolf, merely a suggestion here, no pressure attached. If you manage to implement it, great! But that is critique on a very high level. I am just glad we finally get such an online environment to begin with =)
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  #45  
Old 07-20-2012, 11:21 AM
Red Dragon-DK Red Dragon-DK is offline
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At least it's good to see a Friday update.


Ty ATAG_Wolf
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  #46  
Old 07-20-2012, 11:43 AM
adonys adonys is offline
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so.. the ATAG server will switch to this starting with this evening?
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  #47  
Old 07-20-2012, 11:49 AM
pstyle pstyle is offline
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so.. the ATAG server will switch to this starting with this evening?
not necessarily.
sometime this weekend.
I'm sure they will announce it, when it happens
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  #48  
Old 07-20-2012, 02:46 PM
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Hi Wolf,

have you added any AI ground activity routines to the maps/airfields to make the environment more immersive ?

eg some trucks/jeeps driving around the airfield, other planes landing and taking off on other missions (new supply planes arriving ? etc..)

maybe some AI civilian or military vehicles on the roads, as well as some civilian trains maybe ? there are advanced features like that built into the sim, just not much info on how to access it or script for it. would be a great "feature' to show off some of the potential of this new sim.
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  #49  
Old 07-20-2012, 03:06 PM
hc_wolf hc_wolf is offline
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Originally Posted by zapatista View Post
Hi Wolf,

have you added any AI ground activity routines to the maps/airfields to make the environment more immersive ?

eg some trucks/jeeps driving around the airfield, other planes landing and taking off on other missions (new supply planes arriving ? etc..)

maybe some AI civilian or military vehicles on the roads, as well as some civilian trains maybe ? there are advanced features like that built into the sim, just not much info on how to access it or script for it. would be a great "feature' to show off some of the potential of this new sim.
Yes and No. Yes it is all there in another .CS and .mis file but it will not be in this release. It will need to wait until the net code is improved. I tried it all in earlier and once you have more than 8 people joining the time it takes to join is tooo long and people drop out.

So I have thinned it out to give some life but minimised the moving objects to Objectives, ships and AI planes for now. But yes it is all there to swap in ASAP. for now I say have a fly around and you can see lots of little additions.
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  #50  
Old 07-20-2012, 03:15 PM
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Final version has just been sent to ATAG_Bliss. There are a few minor things i need to fix (I am just a perfectionist) but the mission is good to go.

It will be on ATAG some time this weekend when the ATAG server guys wake up and have time to migrate the file in to rotation.

Hope you all like it, leave feedback if there are issues please.

Mission is up on my PC now for the rest of the night if you want to try it out on a NON-server PC. ping may be high
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