Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover > Technical threads > FM/DM threads

FM/DM threads Everything about FM/DM in CoD

Reply
 
Thread Tools Display Modes
  #41  
Old 05-22-2012, 12:30 PM
tools4fools tools4fools is offline
Approved Member
 
Join Date: Dec 2007
Location: between Bangkok and Basel
Posts: 82
Default

Quote:
The three major fighters should each have distinct advantages/disadvantages & be competitive when flown to their strengths.
So a Hurricane flown to its strenght should be competitive with a 109 flown to its strenght?
Or a G50 vs a Spitfire?
How would that be possible?

Don't think so, they should perform as they did and if one plane was noticable inferior in overall combat capabilities then it should be that way.
+++++
Reply With Quote
  #42  
Old 05-22-2012, 02:41 PM
notafinger! notafinger! is offline
Approved Member
 
Join Date: Feb 2011
Posts: 124
Default

Quote:
Originally Posted by tools4fools View Post
So a Hurricane flown to its strenght should be competitive with a 109 flown to its strenght?
Or a G50 vs a Spitfire?
How would that be possible?
Don't be daft. If a Hurricane's strength should be it's turning ability and a 109's it's speed then the respective pilots should have two very different fighting styles. The pilot that tries to fight the other man's game will lose. In the current version of the sim the Hurricane is useless as it does nothing well, hence very few people fly it. If the devs were to take the current FM's and simply swap the the turning abilities of the Hurricane and Spitfire & copy the speed/climb info of the Spit II into the Ia I think you would see a much more dynamic and enjoyable experience online.

Quote:
Originally Posted by tools4fools View Post
Don't think so, they should perform as they did and if one plane was noticable inferior in overall combat capabilities then it should be that way.
+++++
Who is to say how they did perform? Nobody alive today can say that, certainly nobody playing this game. Instead we have a mountain of conflicting technical information & pilot accounts that prove nothing. What we do have is historical anecdote that says the Spit & 109 were about equal in most aspects (one a little faster, the other turns a bit better) and the Hurricane was a little slower but turned the best. There are going to be rivet counters who will never be pleased but the vast majority would accept FM's that simply were in-line with the accepted lore of the battle.
Reply With Quote
  #43  
Old 05-22-2012, 03:23 PM
CWMV's Avatar
CWMV CWMV is offline
Approved Member
 
Join Date: Mar 2011
Posts: 758
Default

No no no no no!
Accuracy over all else. Arcade players be darned.
Reply With Quote
  #44  
Old 05-22-2012, 05:35 PM
Seadog Seadog is offline
Approved Member
 
Join Date: Jun 2011
Posts: 226
Default

Historically, under 10,000 ft, the Hurricane I was superior to the Me109e due to its better turn radius, and with 12lb boost, better climb rate, and was only slightly slower. At very low altitudes, say under 5000ft the Me109e was at a severe disadvantage as it could no longer dive away to disengage, and it did not have a sufficient, if any, speed advantage when the Hurricane pilot "pulled the plug" and the Hurricane could easily turn inside the 109e.
Reply With Quote
  #45  
Old 05-22-2012, 05:55 PM
JtD JtD is offline
Il-2 enthusiast & Moderator
 
Join Date: Oct 2007
Posts: 903
Default

It would still be able to extend using negative g manoeuvres. Maybe the Hurricane was the superior dogfighter down low, but I don't think it was the superior fighter aircraft.
Reply With Quote
  #46  
Old 05-22-2012, 06:23 PM
Seadog Seadog is offline
Approved Member
 
Join Date: Jun 2011
Posts: 226
Default

Quote:
Originally Posted by JtD View Post
It would still be able to extend using negative g manoeuvres. Maybe the Hurricane was the superior dogfighter down low, but I don't think it was the superior fighter aircraft.
No, it wasn't the overall equal of the 109E, and at high altitude was at a severe disadvantage, but then the main role of the Hurricane (and Spitfire) was to shoot down Luftwaffe bombers, and engaging the fighter escort was a very secondary task. The 109E had a favourable kill ratio over either RAF fighter because they were trying to engage the bombers while the 109s were, largely, freed to bounce the RAF fighters from above.
Reply With Quote
  #47  
Old 05-22-2012, 06:25 PM
tools4fools tools4fools is offline
Approved Member
 
Join Date: Dec 2007
Location: between Bangkok and Basel
Posts: 82
Default

Quote:
In the current version of the sim the Hurricane is useless as it does nothing well, hence very few people fly it
And of course the G50 is useless too, hence very few people fly it, so we improve that one to a little bit as well, right?

Quote:
No no no no no!
Accuracy over all else. Arcade players be darned.
My vote goes for accuracy as well.
With a performance variable added.
Reply With Quote
  #48  
Old 05-22-2012, 06:40 PM
notafinger! notafinger! is offline
Approved Member
 
Join Date: Feb 2011
Posts: 124
Default

Quote:
Originally Posted by tools4fools View Post
My vote goes for accuracy as well.
With a performance variable added.
Be sure to tell the rest of us when a level of accuracy has been reached that is acceptable to both red & blue. The real arcade players are the ones who need their plane to have every advantage. The performance variable is the person sitting behind the controls.
Reply With Quote
  #49  
Old 05-22-2012, 07:39 PM
tools4fools tools4fools is offline
Approved Member
 
Join Date: Dec 2007
Location: between Bangkok and Basel
Posts: 82
Default

Quote:
when a level of accuracy has been reached that is acceptable to both red & blue.
That's where the problem starts - people that think 'blue' and 'red'.
It will never be acceptable to them.

Performance variable would a a plus/minus 5% power output from the specs for all planes, or something like that.
That would be realistic in the first place and challenging for the game too - nobody could rely on the performance of their planes.
But that's the last the 'red' and 'blue' thinkers would like.
Reply With Quote
  #50  
Old 05-22-2012, 07:43 PM
bw_wolverine's Avatar
bw_wolverine bw_wolverine is offline
Approved Member
 
Join Date: Jun 2010
Location: Toronto, Canada
Posts: 622
Default

I think a performance variance included in the sim would be great.

I also think PERSISTANT performance variance for your online aircraft would be great.

Par Examply: I take a Hurricane and it gives me +5% performance over the 'baseline' Hurricane. I'm very happy. I fly this aircraft until I crash it, or bail out of it, or quit the game while in the air. It's gone. Next time I load a Hurricane, it gives me a new aeroplane with a new +/- variance. Maybe this time I get -2.5%.

I guess the only problem would be that people would instantly attempt to crash the bad aircraft to get a better one. :/ Stupid gamers.
__________________
Pilot #1 (9:40 hours flying time, 3/0/1 Fighters, 7/2/0 Bombers). RIP

No.401 Squadron Forum


Using ReconNZ's Pilot Log Book
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 02:45 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.