#41
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Im just very sad that the development are having to work so hard, take a few weeks break and start again with fresh minds, nobody here minds waiting for a month or so more.
Thanks very much for your supreme efforts in fixing these "last minute problems" im sure you will overcome them and release the patch when its ready. when its ready its ready chaps, and not a second before. Im excited to try the patch with all these improvements.
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Furbs, Tree and Falstaff...The COD killers... |
#42
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Black Six- a thought-
First, I commend you and the team for making a difficult decision. I have read many of the posts here, and I believe the majority of the community would rather have a late patch that is perfected, than a rushed patch which is not. So, bravo to you and the team. That fact that you are willing to face the "slings and arrows" of some of those on this board whose sentiments are contrary to the majority shows you truly [I]care[I] about the end result. So do we. Carry on- and keep us informed! Chris |
#43
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Quote:
thanks to B6 and the team
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Intel i7-2600K // Asus Maximus IV Extreme Rev3 // 2xGTX580-3GB (SLI'ed when able) // 16 GB DDR3 // SSD // HDD WD 10K // Win7 x64 // LG monitor 24´´ 1920x1200 res |
#44
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Now that's a real update. Honest, we know what the issues are and very sincere. I for one would rather have real info on the sim I'm playing now rather than pics of a sim I might buy in the future. Keep your hands on the plow and get er done!
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#45
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Quote:
Just work harder and release this patch. We are all waiting and bought this alpha build of CloD. I know that all this problems are not so big and will be solved, but please keep more regular and specific updates like this and we all will be more confident! We like to be informed with true words like these. Thanks! |
#46
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Thanks for the news. Good to hear that it is almost done.
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#47
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Thankyou for your honesty in your Friday update Blacksix.
23 Mar 2012 Luthier post http://forum.1cpublishing.eu/showthread.php?t=30683 <snip> The latest patch that has been “almost ready” for months, and it’s even more almost ready today. The graphics rework is basically done. The average framerate has shot up almost twice. Only one relatively minor issue remains that prevents the gunsight, tracers, and bullet decals from being drawn. Of course, this minor technical issue has a huge impact on gameplay, and that is why we cannot release it to the public in its current state.<snip> 13 April BlackSix post http://forum.1cpublishing.eu/showthread.php?t=31097 We're very glad to announce that the beta patch is largely done. It's going into wide internal testing today, which will last through the weekend and probably a couple of days more. After we make sure nothing is amiss, we'll make the beta patch available to everyone 19 April BlackSix post http://forum.1cpublishing.eu/showthread.php?t=31264 I have to tell you is very bad news - the current beta version of the patch didn't pass internal test and was sent back for revision. We plan to assemble the new version only at the beginning of the next week. 28 April BlackSix post http://forum.1cpublishing.eu/showthread.php?t=31604 <snip>However, the things that are the current "known issues" are: · No dynamic low-caliber hit decals showing on aircraft; · Detached aircraft chunks losing their texture and becoming pitch-black; · Little particle "dust" that comes out of weapon hits looking like untextured squares; · Gunsights always white in color; · No waypoint lines rendered in map or FMB; · Pilot and Plane models not rendering textures in Options - Pilot and Options - Plane respectively; · DX9 support not ready for public consumption.<snip> Progress is indeed disappointing. It seems that the problem identified by Luthier on 23 Mar remains unresolved after 5 weeks of work. I do not understand how one remaining issue on 23 March has become 7-8 issues on 28 April ? It feels like the patient is beyond rescuscitation. Is this Luthier & the team trying to rescucitate ClOD?
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When one engine fails on a two engine bomber, you will always have enough power left to get to the scene of the crash. Get the latest COD Team Fusion patch info HERE Last edited by salmo; 04-28-2012 at 03:07 PM. |
#48
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Thanks for the update BS
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#49
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Issue relativity
I'm a manager not a techie but I do manage techies, so if one gives me this list of issues:
"No dynamic low-caliber hit decals showing on aircraft; · Detached aircraft chunks losing their texture and becoming pitch-black; · Little particle "dust" that comes out of weapon hits looking like untextured squares; · Gunsights always white in color; · No waypoint lines rendered in map or FMB; · Pilot and Plane models not rendering textures in Options - Pilot and Options - Plane respectively; · DX9 support not ready for public consumption". My question would go like this: -- OK what's the relativity here in terms of magnitude, complexity, importance, time to fix and resources needed? Then I know what to do. I'm happy BS gives us an update, but I don't know how to process it. I know we have guys here who really know this stuff, so can you help me understand if overall this is a big deal, a BIG deal a REALLY BIG DEAL, a You'll Soil Yourself when You See It or ho hum, just a scratch?? Over. |
#50
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Thanx for the update Salmo
Sorta puts BS in perspective.. I do admire BS and the apparent language skills improvement. A perfect patch would be nice....A good patch sooner, would be nicer. |
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