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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #41  
Old 04-15-2012, 02:38 PM
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Quote:
Originally Posted by kendo65 View Post
I feel the same. I thought that with il-2 as basically a 10-year prototype/dry-run for how to build the ultimate flight-sim, COD would simply build on the many good features while adding exciting new elements.

Instead they seem to have felt the need to reinvent the wheel in a lot of cases. To be fair, a lot of the GUI issues seem to be down to it being a real rush-job, cobble something together quick, we've got to release a year early effort. Even they hate it - Luthier as good as said so.

The positive point is that the GUI is being redone for the sequel. So I think NOW is the time to really put the pressure on and make sure that the devs build in a suitable interface for co-op use.
I am sure that there will be a coop interface in BoM since they are taking the time to re-do the whole GUI, by now they've heard the complaints so many times from so many people that they'd have to be both blind and deaf if they don't include it. Luthier has said in a Q&A that he sees no need for change with regards to coop interface, this was last year though but the fact is, a lot of people that have paid and are playing this game see the need for it. You have to cater to your audience, it's not about what luthier finds functional in the sim, he's not the only customer is he? It's not just a "vocal minority" about this issue, you see people that have been registered for a long time but only made a few posts speak up, some people even register just to say that they want yarn "old" coop interface.

This takes nothing away from all the marvelous new features in CloD, the people who praise these new fantastic scripting features are welcome to use them as much as they like and enjoy, I don't care but don't protest or try to discourage us who actually want a coop GUI. Go enjoy all the great things you are talking about, let us, who want an "old fashioned" coop interface campaign for it in peace. This imposing of things I don't really care about from some people is really starting to irritate by now, had to say it.
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  #42  
Old 04-15-2012, 02:56 PM
Buchon Buchon is offline
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Agree, I think that is a GUI problem more than other thing.
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  #43  
Old 04-15-2012, 04:20 PM
droz droz is offline
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I've no issue with people wanting to campaign for a specific coop style interface in the game, but to say the game has no coop functionality is extremely short sighted.
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  #44  
Old 04-15-2012, 04:30 PM
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Originally Posted by droz View Post
I've no issue with people wanting to campaign for a specific coop style interface in the game, but to say the game has no coop functionality is extremely short sighted.
It's not short sighted, it's wrong, plain and simple.
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  #45  
Old 04-15-2012, 04:44 PM
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Yes you can work round it and run a COOP but its not working for the majority of people, you can see that by the number of COOP's your able to see and join.

None.
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  #46  
Old 04-15-2012, 05:00 PM
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Originally Posted by furbs View Post
Yes you can work round it and run a COOP but its not working for the majority of people, you can see that by the number of COOP's your able to see and join.

None.
Because people are unwilling to make a paradigm shift in their thinking and get with the times.
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  #47  
Old 04-15-2012, 05:15 PM
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It is always the machine, not the man!
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  #48  
Old 04-15-2012, 05:17 PM
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All we need Dano is the front and back end. We still want the bells and whistles of the new system, we just need a more user friendly and intuitive GUI to get it working for the majority of people who want to play COOP's.

We want to add to CLOD not take anything away.

More people playing CLOD is a good thing right?
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  #49  
Old 04-15-2012, 05:48 PM
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***Edit.. looks like Furbs beat me to it as I was typing***


Let me quote the author of the first post to refresh our memories a little..

"coop like in IL2"

This may need some clarification so that we don't have people bickering back and forward, and so that I dont' waste anymore time building a template for missions if I don't have to be. So, perhaps someone can fill in the blanks here, (as I can't fly online yet and can't speak first hand).

Can we fly together as a group? ...Yes.

Can we be gathering at a specific location with some sort of "chat" communication before the launch of the game? ...Yes (if at the hyperlobby)

Can we launch into the game and be in the "ready room" with a map, aircraft/loadout selection, and some sort of "chat" communication (to discuss the group's strategy), before we're launched into our planes? ..._________

Do we all launch at the same time? ...______

Can we have a "Dead is Dead" mission? ...________

When the mission is over, can those that have either played, or waited and watched the mission play through (after dieing), see the results (ie, kills, bomb target totals, friendly kill penalties,damaged landing penalties)? ..._________


The reason I ask this is because, if all of the blanks filled, above are "Yes", then this is what "coop was like in IL2". ...Question answered..

Nevermind all of the other benefits, bells and whistles that are available. I'm sure everyone of us knows we will benefits from triggers and scripts.. But that's not what we were originally asked in this post. WHAT we do not have, that we had previously in IL2 from my above questions, is what should be being discussed here. Or am I wrong?
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Last edited by JG26_EZ; 04-15-2012 at 05:50 PM.
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  #50  
Old 04-15-2012, 06:34 PM
KG26_Alpha KG26_Alpha is offline
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Use the bug tracker to vote this feature in, Luthier and team are looking closely at the reports made on the tracker.

Register > check e-mail> sign in.

http://www.il2bugtracker.com/account/register

Click the green up arrow > vote done.

http://www.il2bugtracker.com/issues/51
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