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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#41
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the game itself is not written in C++ but in .NET
![]() here is a much more in depth explanation http://forum.1cpublishing.eu/showthread.php?t=30774
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Gigabyte Z68 Intel 2500K (@4.3 ghz)212 CM Cooler 8GB Ram EVGA 660SC (super clocked) 2GB Vram CORSAIR CMPSU-750TX 750W 64 GB SSD SATA II HD WIN7 UL 64BIT |
#42
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From what I read the stutters are from badly/hastily coded software. Not hardware issues. Correct? |
#43
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A robust rig will show less of the issue but it will still be there ![]()
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Gigabyte Z68 Intel 2500K (@4.3 ghz)212 CM Cooler 8GB Ram EVGA 660SC (super clocked) 2GB Vram CORSAIR CMPSU-750TX 750W 64 GB SSD SATA II HD WIN7 UL 64BIT |
#44
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#45
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#46
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Your precision tool shows both your cards working full bore, mine says the same. I have tried disabling one of my cards and that shows zero use on the V/mem on that, and the fps drops to about 60% of what I get with both cards working but the V/mem still shows near max use on the working card.
Using sli doubles the fps (130fps) but there is a very annoying "unsmooth" flow of the screen, mainly due to lack of power of the GPUs and lack of V/mem. I have experienced exactly the same result trying CoD on a PC with an NV420 GPU. So, non-sli is less fps but smoother game. Also the moment V/mem will reach 99% capacity, the fps will drop by half. Temps on both cards are within about 2--3deg of each other but it depends on which card-fan has better air intake, both GAINWARD are at the 75deg range with optimised cooling, 83deg without optimized cooling. ~S~ |
#47
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I'm confused. If its because my processor is too slow, why are none of the cores maxed out ever? I never go above 60% on any core.
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