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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

View Poll Results: CEM use % of hours flown
exclusively 192 82.76%
sometimes 20 8.62%
once in a great while 5 2.16%
never 15 6.47%
Voters: 232. You may not vote on this poll

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  #41  
Old 02-03-2012, 10:51 PM
Sutts Sutts is offline
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Quote:
Originally Posted by robtek View Post
To dumb the game down (easier CEM) is imo plain dumb.

Imo the CEM is still by far missing the C - part.

I want it all, AND the server-option to make it playable for the softies also.

My view exactly. I'm pretty happy we got what we did (after the angry reaction we got from many when a number of us were pushing for greater realism). A big thank you to the team for going ahead with it.

The poll shows that people soon get used to operating in a more complex manner - and can even enjoy the greater immersion. I do hope the devs (or modders) will one day help us to fill the gaps and give us the total experience (with options to simplify of course).

I'd love to see temps/pressures match the manual and real problems occur when the engine is abused. For example, high boost, low RPM was a real no-no in real-life but I can fly all day with such settings in the game.

When I tweak my mixture I'd like to see an effect on operating temps.....I could go on and on.

What we have is a great start. Hope we get a chance to polish the product.


I'd like to buy the A2A Accusim Spitfire product but I know if I do it'll be hard to go back to flying CloD as the omissions will become painfully obvious. Let's see if they can close the gap.

Last edited by Sutts; 02-03-2012 at 10:56 PM.
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  #42  
Old 02-04-2012, 06:30 AM
Chivas Chivas is offline
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Originally Posted by Sutts View Post
My view exactly. I'm pretty happy we got what we did (after the angry reaction we got from many when a number of us were pushing for greater realism). A big thank you to the team for going ahead with it.

The poll shows that people soon get used to operating in a more complex manner - and can even enjoy the greater immersion. I do hope the devs (or modders) will one day help us to fill the gaps and give us the total experience (with options to simplify of course).

I'd love to see temps/pressures match the manual and real problems occur when the engine is abused. For example, high boost, low RPM was a real no-no in real-life but I can fly all day with such settings in the game.

When I tweak my mixture I'd like to see an effect on operating temps.....I could go on and on.

What we have is a great start. Hope we get a chance to polish the product.


I'd like to buy the A2A Accusim Spitfire product but I know if I do it'll be hard to go back to flying CloD as the omissions will become painfully obvious. Let's see if they can close the gap.
i agree the A2A Accusim Spitfire damage model must be a painfully obvious omission.
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  #43  
Old 02-04-2012, 10:36 AM
Sutts Sutts is offline
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Originally Posted by Chivas View Post
i agree the A2A Accusim Spitfire damage model must be a painfully obvious omission.
Good point Chivas...the CloD offering is way above and beyond in terms of damage, FM, gunnery etc. What I'm yearning for is the A2A attention to detail in terms of accurate engine modelling....the feeling that it's a real engine up front....when your sim experience matches the accounts and the manuals you've read.
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  #44  
Old 02-04-2012, 01:26 PM
Flanker35M Flanker35M is offline
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S!

Well, I think it is quite useless to compare Accusim vs CoD otherwise than in CEM as the products are different. CoD could use a more complicated CEM for sure but where goes the line between playability, performance and feasibility...
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  #45  
Old 02-04-2012, 02:35 PM
Red Dragon-DK Red Dragon-DK is offline
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I always fly with it on. I never ever go into a server, where its not on. It is for me personally the only way to fly this Sim, but not all of course, have it the same way. So I think it is good with server, where its on and other, where its of.

But in my point of view, the best way how to learn to fly this Sim, is to just jump out in it (CEM on) and learn it from there. Reed posts/instructions/manual and get tips from others and then you are on you journey to become a virtual pilot.

I relay don't mind, if they put even more realism in it. But that is a personal wish.

Have fun.
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  #46  
Old 02-04-2012, 05:48 PM
Chivas Chivas is offline
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Originally Posted by Sutts View Post
Good point Chivas...the CloD offering is way above and beyond in terms of damage, FM, gunnery etc. What I'm yearning for is the A2A attention to detail in terms of accurate engine modelling....the feeling that it's a real engine up front....when your sim experience matches the accounts and the manuals you've read.
I also much prefer flying with CEM. It will be better when they get the magnetos working properly again in COD. All we need to do now in COD is set the Throttle, Pitch, Magnetos, Fuel Cocks, Start, and wait for engine to warm up. Which isn't too complicated but immersive enough. Can you tell me what the procedure is in A2A? Maybe there is an immersive feature there that we could try to have implemented COD by the developer or modder.
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  #47  
Old 02-04-2012, 06:36 PM
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SlipBall SlipBall is offline
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Quote:
Originally Posted by Chivas View Post
I also much prefer flying with CEM. It will be better when they get the magnetos working properly again in COD. All we need to do now in COD is set the Throttle, Pitch, Magnetos, Fuel Cocks, Start, and wait for engine to warm up. Which isn't too complicated but immersive enough. Can you tell me what the procedure is in A2A? Maybe there is an immersive feature there that we could try to have implemented COD by the developer or modder.

I would like to see the primer pump being tied to the temperature and throttle position...how cool would it be if the base is on an alert, and you screw up and flood the engine...that will make you pay attention for the next time
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  #48  
Old 02-04-2012, 06:56 PM
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Originally Posted by SlipBall View Post
I would like to see the primer pump being tied to the temperature and throttle position...how cool would it be if the base is on an alert, and you screw up and flood the engine...that will make you pay attention for the next time
Totally agree and forgot about the Prime Pump. This was a very cool feature in BOB WOV, and you had to Prime the engine with I think 7 pumps, if not the engine wouldn't start. This became of prime importance , as you say, when your panicking to get the engine started quickly. I know I screwed the start up a number of times in WOV when my base was being attacked and I had to get in the air quickly. Although COD incorporates the annoying yet realistic feature of having to warm the engine up before takeoff. Maybe when animated ground crews are implemented some could have the option of the realistic engine warmed up by their crew.
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  #49  
Old 02-07-2012, 07:25 PM
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Thanks for participating in the poll everyone, enjoy the game as the bugs are worked out into the future.
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  #50  
Old 02-07-2012, 07:38 PM
ATAG_Doc ATAG_Doc is offline
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The results are not surprising to me at all. At this post 82.76% is dominating victory and hope it sends a message to the developers that this decision was a big hit with the CoD community. Big thumbs up to its implementation here. Like others have stated I wish there was more complex in CEM but for now this is pretty good stuff.
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