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CoD Multiplayer Everything about multiplayer in IL-2 CoD

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  #41  
Old 01-04-2012, 03:56 PM
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JG52Krupi JG52Krupi is offline
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Originally Posted by Blackdog_kt View Post
I think the only thing that can be done is waiting. For what you'll say. Well, for scripting and mission design to move forward.

I too prefer incentives to smoothly convince players into a certain style, rather than hard and fast rules. Of course, the players should also have a sense of sportsmanship.

I mean, it's not necessary to have completely equal teams and in the case of BoB a blue numerical advantage is also historically accurate to an extent. That means if i want to fly blue and the numbers are 30:20 in my favor i'll probably do it, but if they are 30:10 or 20:10 in my favor i'll probably switch to red, since numerical imbalance is more pronounced at smaller server populations. It's easier to get 5 people going in a group and survive if you have 20 on your team, than if you have just 10 (especially with the size of the map), so a 20:10 is more lopsided than a 30:20 even if the numerical gap is the same.

A supply system as already mentioned would be good, but that's part of extensive scripting. Maybe we could strip it down to bare essentials and have a planes/pilots counter like we had in IL2 servers, along with a simplified fuel supply model on a per-airfield basis. Eg, if target X gets destroyed (a fuel dump on the field or a nearby storage tank) then airfield Y doesn't have high quality fuel and people spawning there will get the 87 octane version to fly (or equivalent for blue team).

But that means we'll first have to get the appropriate FMs too, either as part of a loadout fuel type selection, or as copies of existing 3d models with two different FMs (low and high octane versions).

Overall, the solution is not too complicated, it will just take some time. In the meantime, upping the flak coverage around airfields (low level flak mainly, like 20mm, Bofors, etc, the short range but quick firing stuff) and instituting a planes/pilots counter for each team will help dissuade lone wolf strafing tactics while also making it historically dangerous to strafe a field.

Then as scripting and mission design progress, further incentives will be available, like affecting the enemy's quality of available hardware through planned operations. "Hey, let's hit their convoys,fuel dumps and Spitfire factories, so they only have 87 octane Hurricanes to fly and we can then win the map"...suddenly you'll have quite a few people flying blue bombers

For the time being, setting a planes and pilots limit per side and upping the flak around airfields will probably do. I mean, if you lose too many aircraft/pilots, your team will lose the map, so it's enough of an incentive to either fly clever or team up and do a realistic attack (one fast low level pass in a group and then out).


EDIT:



Hahaha, forum telepathy
Fantastic stuff, can always count on you to bring something to the table, it really is good to have you back.

I was thinking along the lines of a script that would stop the sides from going over a 1.5:1 ratio?
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Originally Posted by SiThSpAwN View Post
Its a glass half full/half empty scenario, we all know the problems, we all know what needs to be fixed it just some people focus on the water they have and some focus on the water that isnt there....
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  #42  
Old 01-04-2012, 04:08 PM
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Originally Posted by JG52Krupi View Post
I think you have completely missed my point mate, I am all for historical accuracy but I can't abide people that will always join the side they want regardless of how many ppl are on it, you have to admit 24 v 10 is not great but I still flew anyway.

It's nothing to do with historical accuracy.
At the risk of repeating myself, some adjustment of the map (aircraft positioning) and a change of tactics by the players (its in our hands) will nullify most of the worries.

Think about this. You (or I), flying red, look at the numbers and realise it is 25 blues to 15 reds. How many blues do I actually come across? Maybe 3, 4.... 5? Never 8 or 10. Do I care? I am flying with my buddies. 4 of us, perhaps 6 or 7. The server numbers don't mean a great deal if the enemy aren't working together and we are. Even if they do its unlikely to get too heavy handed against us.

Of course if the blues and reds really got their "stuff" into one sock the numbers would matter. But as they would then be historical we would be exactly where we want to be.

But move the SpitIIa's to a rear field.
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  #43  
Old 01-04-2012, 04:15 PM
5./JG27.Farber 5./JG27.Farber is offline
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Yes Klem, for thos of us who usually fly with our squad mates 2-6 at a time its not a problem but what about the little guys?
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  #44  
Old 01-04-2012, 04:20 PM
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Originally Posted by JG52Krupi View Post
so now all red airfields are targeted lol.
.
Look at the map again. ALL red airfields are not targeted. Look at the other fields available. Ramsgate and Manston are just fine for taking off. Perhaps you need to also try an aircraft other than the SpitII which is isolated at the one airfield. Try and jump on comms before spawning to find out which fields are under attack.

I've taken off literally hundreds of times from both those fields and never been bounced!! . . . the same for many other regular flyers.
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  #45  
Old 01-04-2012, 04:20 PM
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Originally Posted by 5./JG27.Farber View Post
Yes Klem, for thos of us who usually fly with our squad mates 2-6 at a time its not a problem but what about the little guys?
They are probably toast no matter which direction the server is stacked.
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  #46  
Old 01-04-2012, 04:21 PM
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Originally Posted by 5./JG27.Farber View Post
Yes Klem, for thos of us who usually fly with our squad mates 2-6 at a time its not a problem but what about the little guys?
Yeah, I try to to join up with others in TS since I am the only JG52 guy flying CoD atm ... but I seem to have started going Lone Wolf/Death Wish style.

I have come a cropper when meeting you 56RAF and JG27 guys in your group flights... so much so that when I see a group of 3-4 Hurris or a few 109s with 110s I pee myself... WELL NEXT TIME I AM GOING TO SEND YOU THE DRY CLEANING BILL
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Originally Posted by SiThSpAwN View Post
Its a glass half full/half empty scenario, we all know the problems, we all know what needs to be fixed it just some people focus on the water they have and some focus on the water that isnt there....
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  #47  
Old 01-04-2012, 04:22 PM
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Originally Posted by Catseye View Post
Look at the map again. ALL red airfields are not targeted. Look at the other fields available. Ramsgate and Manston are just fine for taking off. Perhaps you need to also try an aircraft other than the SpitII which is isolated at the one airfield. Try and jump on comms before spawning to find out which fields are under attack.

I've taken off literally hundreds of times from both those fields and never been bounced!! . . . the same for many other regular flyers.
WRONG not anymore..there are more and more 109/110 and others covering Manston and therefore Ramsgate due to the presence of the Spit 2 there FACT!

When I spawned at Ramsgate there was a few 109 circling, luckily the spit 2a's ran them off.
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Originally Posted by SiThSpAwN View Post
Its a glass half full/half empty scenario, we all know the problems, we all know what needs to be fixed it just some people focus on the water they have and some focus on the water that isnt there....
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  #48  
Old 01-04-2012, 04:32 PM
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Originally Posted by JG52Krupi View Post
No one here is complaining about the spit 2 yet, makes a nice change though 5 is the perfect number.

Btw one of the reds highest scorer is a guy that only flies spit mk 1a
If you look closely at the numbers and do a determination by ratio of flights to kills instead of just kills, you will find that a great number of the RED pilots are flying Hurricanes.
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  #49  
Old 01-04-2012, 04:38 PM
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Originally Posted by Catseye View Post
If you look closely at the numbers and do a determination by ratio of flights to kills instead of just kills, you will find that a great number of the RED pilots are flying Hurricanes.
I would have agreed a few weeks back, but since the Spit 1a was corrected (Slightly) I have seen less of the hurris being flown. They do seem to do more damage... probably due to the position of the guns, more focused.
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Quote:
Originally Posted by SiThSpAwN View Post
Its a glass half full/half empty scenario, we all know the problems, we all know what needs to be fixed it just some people focus on the water they have and some focus on the water that isnt there....
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  #50  
Old 01-04-2012, 04:52 PM
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Originally Posted by JG52Krupi View Post
WRONG not anymore..there are more and more 109/110 and others covering Manston and therefore Ramsgate due to the presence of the Spit 2 there FACT!

When I spawned at Ramsgate there was a few 109 circling, luckily the spit 2a's ran them off.
You're not in a position to state that I am wrong when I say that I have taken off literally hundreds of times from the Manston area - that is a FACT and is still being done and I fly a Hurricane. This in effect is calling me a liar - you can check my stats if you have them to see how many times I have died versus my flight/kill ratio.

I STILL take off from those two airfields successfully. I think that someone said that rather than just jumping into an aircraft at a particular airfield, you need to do further planning than just getting in and rolling. If you like to take off at Hawkinge - instead take off at Limpne. I take off there also many times using the hills and valleys to my advantage and jump 109 pilots who don't know how to fly the 109.

You just stated that 109's were circling and spit 2a's ran them off. Then that's when you take off mate!! Then plan your exit from that field carefully and utilize your aircraft to optimum performance.

I really don't know what your problem is other than not spawning in a planned way.

One more thing. Numbers on the server mean squat. Five of those numbers could be in bombers!
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