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Originally Posted by Fjordmonkey
Far less to deal with than CLoD? Okay, you have absolutely no idea what you're talking about, my friend.
CLoD, while involving and has a lot to deal with, is actually quite simple in terms of the technology behind the aircraft, systems etc. Yes, it might be easier to fly in the A10C since you do have systems helping you, but you have a VAST array of systems, functions and instruments you have to keep an eye on at all time, know how, when and when not to operate them, plus the fact that the AI takes absolutely no prisoners.
Comparing the two in terms of complexity is like comparing apples to bananas. Both are fruits, both grow on trees and both taste good, but that's where the comparison ends.
As Cheesehawk also mentions, it takes a damn lot more in order to accurately employ weapons in DCS:A10C than it does in CLoD, although CLoD isn't a slouch when it comes to that either.
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No, I do. I'm talking about DM, bullet ballistics in an MO - you don't dogfight in an A-10 so DCS doesn't need to concern itself with these more intensive types of calculation. Whilst your systems in DCS may be telling you something they are not functioning programmatically like the real thing, they just behave like the real thing in order to give you the experience. This isn't going to be as intensive.
I'm not taking anything away from DCS here, it does look fantastic, but the real workload is on the user and not the hardware when it comes to the software itself. It's not that it's more efficient, it's just that it plainly does less.