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Gameplay questions threads Everything about playing CoD (missions, tactics, how to... and etc.) |
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#41
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actually we are all off topic, the original question was in reference to using the 109 sight, and the FOV
![]() we do all get a bit carried away at times LOL! the only important thing is that everyone gets enjoyment out of the game no matter how or what they fly. if they want to mix it up down low cool, if they want to zoom and boom fantastic, if they want to try and prove that the He111 should have been used as a fighter brilliant! as long as we are all having fun. back to the original question, i don't use the zoomed FOV at all, but center the reticule of the sight with TIr, it works very well and unless i jump into another aircraft type dont have to worry about it again! Craig |
#42
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Dont and have never seen the sight as a problem.. but then Im using Tir5 and can center it as said above
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#43
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New to CloD...but used to play Forgotten Battles a bunch. I'm trying full up all everything realism and I'm starting in the 109...as its my Fav. My question is with Engine management. The Manual does a shitty job of being consistant on how to max perform the A/C in CloD...and the info on the 109 is no exception. My question are.....what are the settings for Mag Pressure and Prop for Best Rate of Climb (at what airspeed)...what about max range or endurance? And Finally what works best in Combat for Prop setting...right now I use 11:00 on the prop (as it seems to not overspeed my RPMs) and yeilds decent engine performance. But whats best? (i'm in earlier models of the 109).
What's Boom and Zoom? I assume it's hit and run tactics exploiting the Vertical? Obviously only works with a neutral (better climb ratio then spit or hurri) or energy advantage. Is this right? Any Yo Yo is actually "In Plane". Only if you use your excess speed (or lack of) to cut across the circle pure nose high (or bullseye nose low if slow) then you redefine "out of plane". If you're out of plane ...you are not in a yo yo...but redefining the fight in the vertical (if the adversary remains turning on the horizon) to gain an angular advantange. Yo Yo is still Two circle flow. |
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