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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #41  
Old 07-20-2011, 10:32 AM
Opitz
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Originally Posted by Sven View Post
In your mind it is, to most other people it means that MG will continue on the game regardless of the current state and that they even hire new employees like the one working on the new sound right now.
And where are such experienced employees? If they are why they were not hired first time? Nobody in the "project management", Luthier or whoever, noticed anything going in wrong direction in the last 6-7 years? Come on!

How many people with deep knowledge of AI in flight sims are on the russian job market now? One? Two? None?
It is not so easy to hire someone and just wait for miracles. Believe me. Or not... Anyway, I am not trusting Luthier anymore. He is just writing same BS all the time... For example he wrote he reads the threads here everyday. Really? So why he is ignoring some straightforward and easy questions? Instead of answering questions from tomorrow, last week, last month, he is reading WHAT? That someone make some nice screenshot in Photoshop?

Man, some people needs to be manipulated, but that's not my case. You can count now on your fingers how many people here are unconditionally happy with the status of this game, and more with the way Luthier is dealing with them -his real and only customers-. This is just an insult in any culture to the West from Russia borders...
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  #42  
Old 07-20-2011, 10:33 AM
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Originally Posted by LoBiSoMeM View Post
Funniest thread ever!

I run really good the "unfixable sim" stated by Optiz, the genious in computer sim design...

I like a lot Luthier Way: sarcasm with fools!

Some even now don't understand how amazing is this engine... why lose time talking to this kind of stupid person?

+1 to Luthier. Some in this forum don't deserve regular updates.

OK, one here... Next one? I still have nine fingers left...
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  #43  
Old 07-20-2011, 10:37 AM
ATAG_Bliss ATAG_Bliss is offline
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The only thing medium is ground textures. Everything else is maxed and on. And I'm not staring at the ground too often at 5000m

But generally, if someone is getting good performance and someone else is not with 2 very comparable systems, the reason doesn't always have to be software. It's little stuff like reg edits. True clean installs etc, that can and will make all the difference in the world.

Edit: @ furbs, high to med ground textures are hardly noticable! Mine looks like all the fancy screen shot stills, except it looks like that 100% of the time live flying Like I said, I wanted 60FPS all the time and no stutters. 1650x1050 with 8x AA still looks amazing.
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  #44  
Old 07-20-2011, 10:41 AM
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David198502 David198502 is offline
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+1 furbs!
exactly my thought!
especially the good ol slowakia map kicks the young sick and ugly looking brother in the bu** big time.
thats ridiculous...
if you guys dont see that, than you are either blind or just plain dumb.
and if you are all happy with that, why on earth should they deliver something better.
thats not how progress is made.
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  #45  
Old 07-20-2011, 10:44 AM
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furbs furbs is offline
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Originally Posted by SYN_Bliss View Post
The only thing medium is ground textures. Everything else is maxed and on. And I'm not staring at the ground too often at 5000m

But generally, if someone is getting good performance and someone else is not with 2 very comparable systems, the reason doesn't always have to be software. It's little stuff like reg edits. True clean installs etc, that can and will make all the difference in the world.

Edit: @ furbs, high to med ground textures are hardly noticable! Mine looks like all the fancy screen shot stills, except it looks like that 100% of the time live flying Like I said, I wanted 60FPS all the time and no stutters. 1650x1050 with 8x AA still looks amazing.
Il try it Bliss ok, though you do know FSAA x8 is the same as x2 right?
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  #46  
Old 07-20-2011, 10:49 AM
ATAG_Bliss ATAG_Bliss is offline
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furbs

I did it all through the nvidia control panel. I made my global settings mask what I wanted in IL2COD - 32xAA and it does work, especially in the cockpit.

Edit - the 8x AA in game doesn't do anything for me, but I have it turned on lol..
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  #47  
Old 07-20-2011, 10:49 AM
carguy_ carguy_ is offline
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Originally Posted by Vittuuntunut View Post
From Luthiers recent sticky: "The game ... is currently a #1 top selling Simulation title on steam!"

Now, how cool is that! I just can´t wait for all of them new customers come rioting here. The US release is motivated with nothing but pure desperation.
New people are always welcome.

Quote:
"We are already working on a sequel as we continue to support and improve Cliffs of Dover."

In the previous sentences he explained how small of a team they are. It´s great that they have time to work on a sequel, while the core game is still in it´s present, hideous state.
It has been explained before, but it seems you did not understood. 1C tam can`t be blamed for your lack of comprehension. The game is currently in good state, yet it takes some more work. The progress has been there since the release.

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I really don´t care about the roadmaps or any kind of information anymore, ´cause this all is getting rather silly. The actions taken by the devs, publisher, anyone related to the production of this game are really shameful.
You don`t care about this game at all. Yet you somehow continue to roam these forums and complain. I suggest you leave rightaway.
The devs are supporting CloD and will continue to do so.

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I personally would like to see some coherent results with these patches, some constant progress. Every patch so far has been just desperate back-and-forth attempt to fix what now seems to be pretty rotten core.
I`m sorry if you`re not satisfied with the progress. Majority of users reported progress both in compatibility and playability of this game. This progress can be described as three steps forth, one step back. But you ofcourse only see the bad side.

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Who can seriously defend this kind of bad business? I mean, really? "They´ll fix it, you´ll see" - explanation is not enough anymore, nor is "this is the only WWII-sim coming for ages, so you gotta defend it"
Bad buisness...Well it`s not the best, but since this is the only such flightsim on the market it would be clever to support it until it goes full steam ahead. If you don`t like it, you`re free to leave.

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And the very selective censorship in this forum is making me sick. Same guys can say whatever they want, however rude without any consequences, while some "known troublemakers" get banned or get their posts deleted at first instant, EVEN THOUGH they didn´t break any of the forum rules. Yes, criticisms are pretty much repetitive, but then again, so is this bad business model. They´ve done it again.
Censorship is the same word the boohoo-I have no life- please -fix -this -game -or -I`ll kill myself whiners can come up with. Your constructive abilities end right there.

Have a nice day.
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  #48  
Old 07-20-2011, 10:51 AM
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Ignoring carguy's waffle...

Bliss im not sure it does mate, ive set my in the CP and not noticed anything...could you post a before and after screenie please?
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  #49  
Old 07-20-2011, 10:52 AM
Rattlehead Rattlehead is offline
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Originally Posted by SYN_Bliss View Post
There's more to compute in a spitfire cockpit than the entire character in a Call of Duty game. Those MASSIVE companies that release a simple FPS still release games with bugs and they have unlimited resources and work force. A flight sim, especially this one, is soo much more complex, yet is sold to a very very small community of people. In other words, the profits are nowhere near (if anything) to where a console crap game or a PC FPS is.
Folks, bear with me on this post.

Some people may have tried this game called Test Drive Unlimited 2, developed by Eden Games, published by Atari. It's for all systems. I bought it on the Xbox 360.
Briefly, it is a sequel to a free roaming racing game of the same name released a while ago. The first game was pretty solid with no real issues.

This sequel was probably more buggy than Clod was when released. Keep in mind this game was partly developed for static hardware. (Consoles.)

After 10 hours of playing this game, my saved game was completely wiped out. Gone. Apparently it was a known problem, but it still happened to me and thousands of others.
There was so much slowdown that if I wasn't leading the race, it was almost unplayable. I'm talking maybe 10-15 fps, tops. There was slowdown even when I was driving around on my own.
The GPS in the game was so buggy that it forgot to track my mileage, and if I went off course I was put back MILES from where I went off, and the car handling?
Well, the Golf Gti and The Audi R8 were undriveable. It's like they had trolley wheels at the back.
Not only that, but they hacked out a lot of the cars and all the bikes that were in the original game.
There were other issues that I won't go into, but my point is that this was a pretty simple arcade racing game developed for static hardware, and it was absolutely ripe with bugs.
The complexities of developing a complicated flight sim for PC versus relatively simple arcade racers developed for static hardware don't deserve to be mentioned in the same breath really.

Anyone played Medieval Total War for PC? The game could not even be completed without a huge patch that followed later. Slowdown on even the fastest systems (I was getting 5 fps in some parts at the time) and a myriad of other really significant bugs which made the game a real chore to play at first. (It did blossom later, after a few patches.)

People act like bugs or early releases are something new. Well, they're not. And thanks to the era of digital downloads, you can expect more and more games being released early and full of bugs, patches to follow.
It's just the way it is these days.

Only the biggest development houses with hundreds of employees can really release a polished (not bug free, mind you) game these days, and even then their job is made inifintely easier because the largest gaming audiences are on consoles, which haven't changed since 2005.
Last time I checked, there was no flight sim on the consoles, nor will there ever be.

I'm not saying paying customers should just put up with whatever comes their way, but a little understanding of the enormous challenges these guys who develop simulators face need to be understood.

Sorry for the ramble.
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  #50  
Old 07-20-2011, 10:53 AM
carguy_ carguy_ is offline
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Originally Posted by furbs View Post
Im sorry but Luthiers post *swear word* me more than before, he says he reads this forum?? and them comes on and posts that?

What have they been doing for the last 4 weeks???
They have been working on fixing the game and the US release of it. It might be that the release itself might have taken some more time though. I guess that`s Ubisoft pressure.

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Que Carguy, Blackdog, robtek and the others to now tell me "look he posted" be calm, just wait, your being silly.
You can count on me.

My thanks to the other listed guys!

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you guys wait and play nice, im happy for you, i really am. but dont even reply to me cos i dont care and im not listening ok?

Me? im *swearwords* off like you wouldnt believe with that waste of internet space post.
It`s nice. Really. You can go play somewhere else. It`s obvious you`re seriously lacking in having something to do. Still, your behavior here must be met with adequate response rightaway.
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