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#41
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How many people with deep knowledge of AI in flight sims are on the russian job market now? One? Two? None? It is not so easy to hire someone and just wait for miracles. Believe me. Or not... Anyway, I am not trusting Luthier anymore. He is just writing same BS all the time... For example he wrote he reads the threads here everyday. Really? So why he is ignoring some straightforward and easy questions? Instead of answering questions from tomorrow, last week, last month, he is reading WHAT? That someone make some nice screenshot in Photoshop? Man, some people needs to be manipulated, but that's not my case. You can count now on your fingers how many people here are unconditionally happy with the status of this game, and more with the way Luthier is dealing with them -his real and only customers-. This is just an insult in any culture to the West from Russia borders... |
#42
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OK, one here... Next one? I still have nine fingers left... |
#43
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The only thing medium is ground textures. Everything else is maxed and on. And I'm not staring at the ground too often at 5000m
![]() But generally, if someone is getting good performance and someone else is not with 2 very comparable systems, the reason doesn't always have to be software. It's little stuff like reg edits. True clean installs etc, that can and will make all the difference in the world. Edit: @ furbs, high to med ground textures are hardly noticable! Mine looks like all the fancy screen shot stills, except it looks like that 100% of the time live flying ![]() Last edited by ATAG_Bliss; 07-20-2011 at 10:42 AM. |
#44
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+1 furbs!
exactly my thought! especially the good ol slowakia map kicks the young sick and ugly looking brother in the bu** big time. thats ridiculous... if you guys dont see that, than you are either blind or just plain dumb. and if you are all happy with that, why on earth should they deliver something better. thats not how progress is made. |
#45
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__________________
Furbs, Tree and Falstaff...The COD killers... ![]() |
#46
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furbs
I did it all through the nvidia control panel. I made my global settings mask what I wanted in IL2COD - 32xAA and it does work, especially in the cockpit. Edit - the 8x AA in game doesn't do anything for me, but I have it turned on lol.. |
#47
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The devs are supporting CloD and will continue to do so. Quote:
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Have a nice day. |
#48
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Ignoring carguy's waffle...
Bliss im not sure it does mate, ive set my in the CP and not noticed anything...could you post a before and after screenie please?
__________________
Furbs, Tree and Falstaff...The COD killers... ![]() |
#49
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Some people may have tried this game called Test Drive Unlimited 2, developed by Eden Games, published by Atari. It's for all systems. I bought it on the Xbox 360. Briefly, it is a sequel to a free roaming racing game of the same name released a while ago. The first game was pretty solid with no real issues. This sequel was probably more buggy than Clod was when released. Keep in mind this game was partly developed for static hardware. (Consoles.) After 10 hours of playing this game, my saved game was completely wiped out. Gone. Apparently it was a known problem, but it still happened to me and thousands of others. There was so much slowdown that if I wasn't leading the race, it was almost unplayable. I'm talking maybe 10-15 fps, tops. There was slowdown even when I was driving around on my own. The GPS in the game was so buggy that it forgot to track my mileage, and if I went off course I was put back MILES from where I went off, and the car handling? Well, the Golf Gti and The Audi R8 were undriveable. It's like they had trolley wheels at the back. Not only that, but they hacked out a lot of the cars and all the bikes that were in the original game. There were other issues that I won't go into, but my point is that this was a pretty simple arcade racing game developed for static hardware, and it was absolutely ripe with bugs. The complexities of developing a complicated flight sim for PC versus relatively simple arcade racers developed for static hardware don't deserve to be mentioned in the same breath really. Anyone played Medieval Total War for PC? The game could not even be completed without a huge patch that followed later. Slowdown on even the fastest systems (I was getting 5 fps in some parts at the time) and a myriad of other really significant bugs which made the game a real chore to play at first. (It did blossom later, after a few patches.) People act like bugs or early releases are something new. Well, they're not. And thanks to the era of digital downloads, you can expect more and more games being released early and full of bugs, patches to follow. It's just the way it is these days. Only the biggest development houses with hundreds of employees can really release a polished (not bug free, mind you) game these days, and even then their job is made inifintely easier because the largest gaming audiences are on consoles, which haven't changed since 2005. Last time I checked, there was no flight sim on the consoles, nor will there ever be. I'm not saying paying customers should just put up with whatever comes their way, but a little understanding of the enormous challenges these guys who develop simulators face need to be understood. Sorry for the ramble. |
#50
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My thanks to the other listed guys! Quote:
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