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#41
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ATI blue line horizon bug still there. There will be alot of unhappy fliers until this is fixed. See screenshot attached. This is with fresh config and cache files, all settings maxxed out. PC specs are in my signature.
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#42
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Something seems to have happened to the aircraft reflections, they're so much over the top that I suspect that it's an unforseen consequence of a change made somewhere rather than deliberate. The 109 is shinier than a polished natural metal warbird for example.
So I sure HOPE that is a bug rather that the way it's supposed to be. It's great to finally be able to select skins though so thanks a lot for that! ![]() |
#43
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Yes I noticed that too. Kind of defeats the point of the matte camo paint heh.
Edit: I think the shiny effect is meant for weathered sections of the aircraft only, but it seems to be showing up on the whole skin regardless of its weathering. Hopefully a bug. Last edited by Phazon; 06-22-2011 at 09:25 AM. |
#44
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Not exactly new, either, but any kind of AI flown fighter (even your own aircraft if you activate autopilot) has a messed-up aiming point for the weapons. I've tried this with Hurricanes, Spitfires, 109s and 110s and all of them are aiming slightly above the target -and that means without deflection and with deflection. In the latter case the AI pulls too much lead and frequently misses its target. This way hits become the product of coincidence.
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#46
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__________________
I7-3930K CPU w/ Corsair H60 liquid cooling. 16Gb Corsair Vengeance 1866mhz. Asus P9X79 Deluxe Motherboard. Asus GTX680 2Gb SLI Auzentech Home theater 3D Soundcard. Corsair HX850 Modular PSU. Win 7 x64 Ultimate TM Warthog HOTAS. TM Cougar MFD's. Saitek Flight Pro pedals. TrackIr 5. Samsung Syncmaster 2770FH LCD. |
#47
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In the unlikely event of war ships coming close together durring combat, as in the case of the Sydney and the Kormoran, I would expect the combatants would use any and every means at their disposal to inflict damage on the enemy. Yes the Kormoran was a auxillary cruiser, but her capitan Theodor Detmers (recipient of the knights Cross) had been serving in the German navy since 1922 and would have had a better knowledge of naval strategy and tactics than either of you or me. Apparently the action he took was to suppress the Sydney's use of it's secondary armament ie it's smaller calibre guns, torpedo launchers and it's AA weapons. Now unfortunately we don't have smaller war vessels like torpedo boats, MTB, E-boats and the like , but when we do, I wouldn't want an artificial restriction emplaced upon the AI not to use their smaller calibre guns upon this threat! Cheers Last edited by Skoshi Tiger; 06-22-2011 at 11:31 AM. |
#48
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Easy tiger, let's keep this for bug reports only and avoid the historical discussions, eh?
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#49
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I would not call it a "bug", rather a "big mistake":
Luthier, give us on the Bf109 a view centered at the gunsight like in the original IL2FB! (or, remove the head restriction from the "gunsight view"). I may sound stuborn, I think it is appalling to have to go and buy a TrackIR5 in order to be able to see through the center of the Bf-109 gunsight because on this game version a programmer decided not to implement what we had before (in IL2FB). ~S~ PS. Before anybody jumps on me regarding "historical correctness" it is as correct as the tracers which appeared suddently after a patch on the Spitfires. |
#50
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Yet when a warship attacks an unarmed target, never use the AA guns. Simple as that. |
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