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  #41  
Old 05-25-2011, 08:38 PM
Heinz Laube Heinz Laube is offline
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its not by me...just using the soundmod from russian forum and ur soundmod at same time...
im a bit scared about editing the daimler or merlin.emd, coz they are in the flightdetail/models ... for offline it should work... but flying online without soundmod ?? no go :p

uploading a vid with some more action for a better show of the mods

Last edited by Heinz Laube; 05-25-2011 at 08:41 PM.
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  #42  
Old 05-25-2011, 09:10 PM
Doc_uk Doc_uk is offline
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I cant get both to work, ive added these lines, and the engine sounds work, but guns dont
-mod=_testmod -mod=MODS\CMSound

II./JG27_Winter, is that engine sound mod your using the same as the one im using?
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  #43  
Old 05-25-2011, 09:19 PM
Heinz Laube Heinz Laube is offline
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i use the engine mod from the russian forum...

for the gunsounds i put the CMSound Folder not under Mods, i have it in the game folder like the _testmod...

so my commandline is..... -mod=CMSound -mod=_testmod

update... both soundmods in action
last 2 min , just spit fly by`s



Last edited by Heinz Laube; 05-25-2011 at 10:01 PM. Reason: videolink
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  #44  
Old 05-26-2011, 09:56 AM
BigPickle
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Quote:
Originally Posted by II./JG27_Winter View Post
its not by me...just using the soundmod from russian forum and ur soundmod at same time...
im a bit scared about editing the daimler or merlin.emd, coz they are in the flightdetail/models ... for offline it should work... but flying online without soundmod ?? no go :p

uploading a vid with some more action for a better show of the mods
I hear you there, but an SDK will be useless if everything uses the merlin.prs. Besides its only changing the sound file source? Surely that will be allowed otherwise how can we sound mod properly

Anyhow, I've created a daimler.prs file and it runs as predicted!
I'm looking now at the He111, but strangely it appears to use merlin as well, so i created a jumo211.prs and changed the prs source, and got it all up and running but on testing still stock sounds. So i did another -dump and flew the Heinkel only, and a new prs appeared called motor.twin_l & motor.twin_R. So now i have the same problem again as it appears that all twins now use these files and i cant find anyfile to specify each twin's sound.
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  #45  
Old 05-26-2011, 11:21 AM
Heinz Laube Heinz Laube is offline
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strange.. normally since the daimler.prs works... should be the same for the H111, change all 4 soundname to motor.jumo211, the create a motor.jumo211.prs and put the sounds in.... not found any extra twin sounds

Last edited by Heinz Laube; 05-26-2011 at 11:26 AM.
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  #46  
Old 05-26-2011, 11:28 AM
Ali Fish
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nice video there ! impact sounds seem too loud.

something else ive noticed is that listenin to these new engine sounds is really nice. but they feel detracted from what im looking at. like a super imposed sound. i know this is a negative comment but its just an observation. ive no idea how that would be fixed. where is Diveplane when you need him ???? he is a good musician and engineer and wont be back untill october !.
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  #47  
Old 05-26-2011, 11:29 AM
BigPickle
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Quote:
Originally Posted by II./JG27_Winter View Post
strange.. normally since the daimler.prs works... should be the same for the H111, change all 4 soundname to motor.jumo211, the create a motor.jumo211.prs and out the sounds in.... not found any extra twin sounds
yep thats what i did but it seems that the emd doesnt direct to the right places, ie to the jumo211.prs that i created it still plays stock.

So i did a new clean dump with and only flew He111 and the sound files that appeared were those twin ones and the .prs files that were present were the motor.twin_R & motor.twin_L (im guessing for the left and right engines)

Plus these same .prs filesm seem to be used with each twin and the sound files are the same too.

Also if you sound mod the tiger moth the game crashes.

Last edited by BigPickle; 05-26-2011 at 11:40 AM.
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  #48  
Old 05-26-2011, 11:30 AM
BigPickle
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Originally Posted by Ali Fish View Post
nice video there ! impact sounds seem too loud.

something else ive noticed is that listenin to these new engine sounds is really nice. but they feel detracted from what im looking at. like a super imposed sound. i know this is a negative comment but its just an observation. ive no idea how that would be fixed. where is Diveplane when you need him ???? he is a good musician and engineer and wont be back untill october !.
I'll put up a video of my sounds soon, they are a little softer than the russian mod.
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  #49  
Old 05-26-2011, 11:40 AM
Ali Fish
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i think what im hearing that is distracting with the sounds is the atmospherics. if i was tackling this sound modding id be trying to differentiate those 2 key elements, engine in atmosphere, engine not in atmosphere. i feel by adding these freely available sounds your adding atmopshere in places you really dont want it. its also like a photograph, we cant add them because theres no real reality for it to work in. If you look at what 1c have done already its basic for sure. but the principle of the layering with the sounds gives the CEM its premise involvment. i would attack this by layering multiple sounds to get to where you want. not necissarily starting with a new sound.

a hard one but im sure you guys will master it.

Last edited by Ali Fish; 05-26-2011 at 11:42 AM.
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  #50  
Old 05-26-2011, 11:42 AM
Heinz Laube Heinz Laube is offline
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would be nice to have the "Ok" from the Devs, that changing the Sounds now isnt against the EULA / VAC , so we can use it online, too
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