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Mods King's Bounty: Crossworlds Mods

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  #41  
Old 05-29-2011, 03:34 PM
ShadowTek ShadowTek is offline
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Ok added all the 4,5 vars (there were allot of lines lol) also added the azure dragons for you
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File Type: zip medals.zip (4.4 KB, 35 views)
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  #42  
Old 05-29-2011, 04:53 PM
Fatt_Shade Fatt_Shade is offline
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Nice `shadowtek`, i dont have zip, only winrar and couldnt upolad it myself.
I wonder can any1 help me find file conecting number of spell/talent castings and lvling medals.
I replaced in fire mage hel breath with fire rain, and counter works but medals doesn`t lvlup after enough cast`s. Same tihng goes for iron warrior i replaced ghost sword with paladins second wind talent and here again medal counter works, but doesnt lvlup after it reach number required. For holy knight i replaced peacefulness with inquisitors holy rage same problem with lvling medal.
I did this because in guardian medal we have unit talent (magic shield) that can be used 5 times in every battle and spam medal lvl`s very fast. Other medals are much harder to get especialy for warrior and paladin heroes, mage can spam fire mage medal from first lvl. Just grinding stupid spells was horrible, so i changed this to make battle less boring. With this new 4/5 lvl`s it would get mind numbing. I hoped to mix things a little, but got stuck. So if you ppl have idea how to impelment this settings i would apprecciate help. Take care
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  #43  
Old 05-29-2011, 05:40 PM
ShadowTek ShadowTek is offline
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Would what you are looking for be in the specials.txt I wonder? Judging what you said about the Magic Shield, I saw that spell in that file and it has leveling in it? Thats just a guess though? I would have thought all that stuff was on the medal.txt though..

Last edited by ShadowTek; 05-29-2011 at 05:53 PM.
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  #44  
Old 05-29-2011, 08:08 PM
bladeking77 bladeking77 is offline
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I don't think it's in specials.txt. I tried to make it work, and it appears as if it actually increased (requirements for medals), but when it's time for medal to level up, nothing happens. When you point over the medal, it says that you actually have a higher level medal now, but the picture stays the same and you don't gain any bonuses.
It's as if the game doesn't recognize any new global variables.

I think that we can't edit everything in this game since the .exe contains some of the data (kb.exe has nearly 13 MB!), and we cannot edit it.
I sometimes came to a dead end while trying to mod certain things. That's why I think that kb.exe has some important data in it, but I certainly hope I'm wrong.

Good Luck.
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  #45  
Old 05-29-2011, 08:34 PM
ShadowTek ShadowTek is offline
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Ok what if we simply created new abilities to equal the new medal levels? for example and included the file and ability in the medal text? Granted we may not get the picture to change, but we may be able to get the power to work as the mouseover seems to work as you said? The formate of the level rewards would have to be different for 4 and 5 but mabey that could work? (If this makes sense) Would take a few more enties, but it could work? Just a idea anyway

EDIT: Not sure I explained that right, instead of a var4 and var5, we add the spell affect (as a new ability) not sure Im explaining this right, or if it can even be done.. that or mabey you can re-write the whole medal function?

Last edited by ShadowTek; 05-29-2011 at 08:49 PM.
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  #46  
Old 05-29-2011, 09:38 PM
ShadowTek ShadowTek is offline
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Ok, if it helps, in the orc.kf file, the files that refer to medals are:

config.txt
items.txt
medals.txt (of course)
other_scripts.lua
templates.lng

Not sure if that will help, but thats what Ive found..
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  #47  
Old 05-29-2011, 09:43 PM
ShadowTek ShadowTek is offline
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For ease of use and access, heres the vanilla files from orcs.. that deal with medals, these are the raw untouched files, but as I wanna help and make things easy, here they are, not sure if they will help though, but in anycase..

On a side note, if bladeking77 is right about the info being in the exe, the exe would have to be hacked, and each case of each medal would have to be hex edited from 03 to 05, but that of course is not leagal to redistribute, but mabey they would allow a script to be ran that would allow this to happen? Or mabey they would provide a hotfix, that does this to help mods if we ask them? Who knows, they may help out if we ask?
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File Type: zip medal_stuff.zip (68.3 KB, 10 views)

Last edited by ShadowTek; 05-29-2011 at 09:53 PM.
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  #48  
Old 05-29-2011, 10:20 PM
Fatt_Shade Fatt_Shade is offline
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Thx for looking into it shadow, i checked same files and couldn`t make my idea work. Counter working with no problems (i pick warrior and in training i split paladins in 5 stacks and after those 2 fights i had 40 use`s in iron warrior and 1st lvl medal, but didnt get bonus rage from it. So yes counter for talent/spell casting works, but hero doesn`t get bonus from medal lvl).
I think you`r right. Just checked specials.txt and there is nothing in there considering using magic shield for medal advancement. But there are bunch of stuff i`m not getting at all in that file, WTF is special_ : encouragement , indignation , aiming . . . there`s more. They mixed in there spells, unit talents, passive bonus it`s a real mess.
But i think there is no need to hack kb.exe since i used this mode and get guardian angel to 5th lvl (5x1 archmage, killed enemy with spells) i tried just to see does it work, and it`s OK so bladeking made 4/5th lvl functional. Now just we need to find out how to change medal requirements (at least i do , hoping to make some idea that`s just mine to contribute this great game.

Here is crazy idea : attack/defense is limited to 300% dmg inflicted, and 30% dmg received, but intellect isn`t and we can make sick dmg with spells lategame. Every int +5% spells dmg, every 7 int +15% more, and duration to some spells (what are those spells since i cant figure it out). So how about adding %crit chance every 9 attack, and resistance% every 5 defense point (or something like that, i havent done math on this, but just to shout it out). For ppl who doesn`t like to spam protective spells and prolong battles to 10 round just to get guardian medal, but still want res% to units, or cant use to much pet dragon to get blind rage medal.
Thought`s ?
And question about new quest from adventure 1.1 version. Tried 3 games and Bogard never have any items. Do i have to finish some quest first or . . . And `The Haunting quest` to liberate castle on Debir, (reward doesnt exist) ok i got castle but i`m not getting any building options (first attachment on start of this tread), or anything. Am i missing something here. I liked idea but seems it`s now working (at least with my game).

Last edited by Fatt_Shade; 05-29-2011 at 11:01 PM.
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  #49  
Old 05-30-2011, 12:13 AM
ShadowTek ShadowTek is offline
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I think that is what I was talking about, that special_ could be what the ,medal.txt is using, plus, I think theres a way to simply add abilities, and if we cant use current ways, we can use other ways, Im still looking into it, but yeah, that special txt seems to mabey have a way to do it.. as I agree with you, WTF is that special_ stuff? Seems like it could be related? Mabey? Thats why I pointed it out

I Think there mabey somthing were not seeing, mabey if we search for that special_ in other files it may lead to ideas? I dont have time to do it ATM, but Ill check it out tommarrow and see what I find..

It could be in the exe, but I dont think so, Im almost possitive its not, its somthing we have to find, it would be nice if the devs actually read posts here and could help us out now and then :/

But then the devs never help in mod aspects in the game and there clearly gone here

But Im sure we will figure it out! I believe its in our grasp and were close to getting it.. when we do it will help all of us especially bladeking77 to build on his great mod here!
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  #50  
Old 05-30-2011, 12:23 AM
ShadowTek ShadowTek is offline
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Quote:
Originally Posted by Fatt_Shade View Post
Here is crazy idea : attack/defense is limited to 300% dmg inflicted, and 30% dmg received, but intellect isn`t and we can make sick dmg with spells lategame. Every int +5% spells dmg, every 7 int +15% more, and duration to some spells (what are those spells since i cant figure it out). So how about adding %crit chance every 9 attack, and resistance% every 5 defense point (or something like that, i havent done math on this, but just to shout it out). For ppl who doesn`t like to spam protective spells and prolong battles to 10 round just to get guardian medal, but still want res% to units, or cant use to much pet dragon to get blind rage medal.
Thought`s ?
I dont see why that wouldnt work, I'll have a look at the %crit chance and resistance% but I cant see offhand that it wouldnt work, afterall its all math..

I think that would add some nice benifits to the game, not sure on those numbers, (adding %crit chance every 9 attack, and resistance% every 5 defense point but that could be cool.) you or we would have to do some in game testing, have you tried it yet?

EDIT: theres 72 files that refer to special_ I'll have to go through and narrow it down..

Last edited by ShadowTek; 05-30-2011 at 12:31 AM.
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