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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #41  
Old 04-15-2011, 05:28 PM
SaOk SaOk is offline
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+1
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  #42  
Old 04-15-2011, 05:28 PM
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  #43  
Old 04-15-2011, 05:29 PM
PhilHL PhilHL is offline
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+1
no compromise, we want realism!

At least make a option for the changes u made!!
Thank you for the great sim!
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  #44  
Old 04-15-2011, 05:29 PM
Strike Strike is offline
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+1 for this petition!

Signed by Me
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  #45  
Old 04-15-2011, 05:35 PM
Buchon Buchon is offline
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+1

I'm the only one that was having fun with the carburetors planes behavior ? I was very happy with this new step in realism.

I was having really fun flying the Spitfire and the Hurricane, learning to keep my G on the engine on loops and turns.

This just kill my fun right now.

This change should be optional in the Disable Realism Options, not forced to all.

Please keep the carburetors engines behavior available to those who want a full simulation.
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  #46  
Old 04-15-2011, 05:39 PM
effte effte is offline
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Dumbed down - no way! This happened to Il-2 and I do hope that CloD will not go down that route.

Corrected - absolutely.

The positive G cutout (which should have been a -ve G cutout) was IMO, with a bit of knowledge about engines and after reading the lengthy discussions, overdone.

Making an RPM gauge which did not bounce around was not above the capabilities of 1930s technology.

Definitely in the realm of corrections, still.
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  #47  
Old 04-15-2011, 05:40 PM
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JG52Krupi JG52Krupi is offline
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Quote:
Originally Posted by jg52uther View Post
with news in the beta patch thread that the spitfire cut out has been changed from real values,and mechanical guages have been made electric because players don't like the way they move i think going down this road would be a mistake.
Cod is shaping up to be the best ww2 flight sim ever,and it would be a real shame to introduce unrealistic elements into the game just because some people are confused.
+1,000,000,000.
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  #48  
Old 04-15-2011, 05:47 PM
seiseki seiseki is offline
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Yes, please don't listen to players if you are certain it's historically correct.
And if it's absolutely necessary add it as a realism option..

This makes me question the other parts of the game, have there been other compromises on historical accuracy to make some things more comfortable to certain players?
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  #49  
Old 04-15-2011, 06:09 PM
41Sqn_Stormcrow
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Quote:
Originally Posted by 41Sqn_Banks View Post
+1

at least make it an option like "realistic instruments" for real compass and gauge behaviour.
I completely agree.

Also for those who don't like cut outs: use the "No Complex Engine Management" if you don't like it (and I am a Spit flyer)

Anyhow I think the problem with the cut out are not the values that are fine but probably there was expected to be a more inert behaviour from 1g to 0.25g than right now. That is what probably caused some trouble

or
perhaps and more likely it was only because the feedback coming from the game (sound, smoke) was too strong so it felt as if the cut out was overmodelled (I highly believe that it was just a too strong audio and video feedback than really a problem of FM).

Last edited by 41Sqn_Stormcrow; 04-15-2011 at 06:13 PM.
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  #50  
Old 04-15-2011, 06:10 PM
Therion_Prime Therion_Prime is offline
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