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#41
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Online D/F server: Not a chance. This bunch of yahoos are, for the most part, Airquake fighters that want less not more realism. Check H/L and see how populated the arcade servers are compared to the higher difficulty ones. It's all about the action, stats, and bragging rights. Why muck it up with an attempt to fly realistically.
Online Coops: Good to have as an option as some these pilots tend to play IL2 as a sim and not an arcade shoot 'em up. Still hard to implement realistically as the game resets between missions. Offline & Online Campaigns: Definitely! Here is where you can improve your ability to sustain higher G's as you gain more stick time. Or become fatigued faster when flying your fourth mission in a row. When the game can track your progress, it's more likely to implement the effects of fatigue in a more realistic way. |
#42
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#43
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Oh silly me, it must be my armchair pilot idiocracy and arogance.
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#44
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yes it is,
Brain do you understand G + and - forces at list ? Also take a look again of how the guys were dressing up closely.. and the technics they had. |
#45
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Yes I understand G-forces positive and negative, and many things about it, I also talked to a lot of real pilots about it, maybe you are right and they are full of it, but what I've heard from them didn't sound like enduring high G forces was a piece of cake and those were modern jet fighter pilots that can not be compared with WW2 pilots, not by equipment and not by training can those guys even be compared.
Now you take modern jet fighter or aerobatic pilots as an example and think, heck if those can endure 9G's or even more, sheesh what's 5-6 for a Spitfire pilot right? Do you really think that for example me(although I'm in quite good phisical condition) and Pit or EcoDragon will be able to deal with high G' loads in a same manner? |
#46
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Brain no one said that G forces are a piece of cake.... ?..?
Everyone is different to G and fatigue and any other things .. Actually there are limits but very different in the middle. |
#47
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![]() However, I have NO doubt there is the wannabe fake here and there!! ![]() Anyway Zap... you are NOT correct that all of the A/C I flew were "fly by wire".... ONLY the F-16 was... The F-111 and F-4 were mechanical linkage with hydraulic boosted sytems.... otherwise known as "hydromechanical"... you worked hard in these A/C!! You ARE correct in the fact that the rudder is not extensively used ESPECIALLY in the F-16 until airspeed dropped to around 300 knots... in fact the computer on the F-16 "locked out" the use of the rudder above 350 knots. BUT, the optimum "dogfighting" speed for the F-16 is from 350 to about 400 knots!! ![]() ![]() ![]() ![]() ![]() |
#48
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This G thing and overall maneuverability is more realistically pictured in TARGETWARE sim.
Those who played it knows what I'm talking about..... It's a crude game when you compare it to the IL-2 but...........roxors big time in this regard. =no bat outworld moves |
#49
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#50
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Check it out..............first register then dl. It's not a big dl and if you have a reasonable speed you'll fly before you know it. Fly vs humans there and you'll see what I mean. |
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