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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #41  
Old 04-04-2011, 08:26 PM
maclean525 maclean525 is offline
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Good luck with this patch, it is obviously HUGELY important that the performance is brought under control. We, the community, can live with any number of bugs, missing features etc. as we know they will eventually be fixed but the game simply has to be playable before anything else even remotely matters.

I concur with the others. Once the patch is in and it's playable, take some time off! Use the community to create the documentation for example, use us to beta test your fixes. As much as folks like to gripe, WE'RE HERE TO HELP!

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  #42  
Old 04-04-2011, 08:30 PM
madrebel madrebel is offline
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Originally Posted by maclean525 View Post
Once the patch is in and it's playable, take some time off!
not until that list is completed and there is a dedicated server.
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  #43  
Old 04-04-2011, 08:35 PM
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mazex mazex is offline
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Quote:
Originally Posted by Lensman_1 View Post
+1

I'm having a tough time flying without any feedback from my stick, I'm spinning and stalling far too much because the aircraft are not talking to me. For those who have used it FFB is as important as TrackIR (which I also use and you've done a great job with implementing that) and it's NOT a cosmetic triviality. I'd be happy with a basic lift and shift of the IL-2 FF models if practical but a revised and superior version would be better still.

As has been said, please take some time off (and your team). I'm a software developer myself (for a major e-commerce company) so I know how it is but burn out is not helpful to anyone. Good luck.
Exactly, the buffeting in a real plane is what makes me stop pulling the stick back too when doing a high G +60 degree turn... Knife edge turn fights in CoD is scary business when used to IL2 where that 109 is just lovely with an FF stick on the edge of stall with the leading edge slats wedged open and the plane on the outer rim of the envelope

I'm sure those "experten" IRL where heavily dependent on the buffeting to know when they where pulling too hard trying to get their sights on those agile Spits!

Nothing fancy is needed, just a centering spring that gets stiffer with increasing speed and a simple buffeting effect when close to stalling is fine with me. No need for vibrations from cannons or vibrations when running over rough ground etc.
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  #44  
Old 04-04-2011, 08:41 PM
baronWastelan baronWastelan is offline
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luthier: regarding items #1 & #2: simply release a N. Africa map and a bf 109F-2. Problems solved
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  #45  
Old 04-04-2011, 08:49 PM
jimbop jimbop is offline
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Better early than never! Thanks for the update.
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  #46  
Old 04-04-2011, 09:11 PM
Triggaaar Triggaaar is offline
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Thanks for the update, and take some days off
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  #47  
Old 04-04-2011, 09:23 PM
sg1221 sg1221 is offline
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The beta patch you're releasing before Fridays steam patch , will it be available for all of us to download and try or just for 1c beta testers ? If it is for all of us will it be posted here?

Many Thanks

sg
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  #48  
Old 04-04-2011, 09:39 PM
Winger Winger is offline
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Quote:
Originally Posted by sg1221 View Post
The beta patch you're releasing before Fridays steam patch , will it be available for all of us to download and try or just for 1c beta testers ? If it is for all of us will it be posted here?

Many Thanks

sg
If i got it right it will be accessible to everone.

Winger
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  #49  
Old 04-04-2011, 09:50 PM
JG53_Valantine JG53_Valantine is offline
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Originally Posted by Kankkis View Post
As Luthiers mentioned before, if trees has collision model it's really heavy and we want playable framerates, secondly there is possible choose treedensity, think what it causing in multiplayer when someones doesen't have trees and others have.

Kankkis
I just find it a real immersion killer having "ghost" trees that you can fly through. Personally when comapring these to the "Oleg" trees of Il2 46 that you can hit but can't see from certian angles I'd go for the old trees every time as there is currently no real hinderance or danger to low flying bar the bad FPS and microstutters.

CoD shows some massive potential and I'm really looking forward to it being flyable. Let's hope this patch goes towards making that happen and of course - thank you all for your hard work.
V
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  #50  
Old 04-04-2011, 10:00 PM
Oldschool61 Oldschool61 is offline
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Originally Posted by luthier View Post

2. Trees are still much slower than they can be, but we did completely reshovel the entire code to completely remove microfreezes. They're gone. The code is currently bruteforcing a lot of the stuff so it's not nearly as fast as it can be. We'll be optimizing it some more. Should not take a long time at all.
Ironic the "speed trees" are slowing it down.
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