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  #41  
Old 04-01-2011, 10:31 AM
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ZaltysZ ZaltysZ is offline
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Quote:
Originally Posted by luthier View Post
4. FM and ballistics. We have already addressed the issue where rounds appeared to leave aircraft sideways. This was caused by the difference between physical and rendered position of the aircraft, i.e. the rendered position lagged behind the actual aircraft position.
Our aircraft programmer has a huge bucket list of things to check, which he’s going over at a rather brisk pace.
... (forum doesn't allow to post only quote).
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  #42  
Old 04-01-2011, 11:53 AM
Biggs Biggs is offline
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... (forum doesn't allow to post only quote).
thanks for that... doesnt really say if its only a graphic issue tho, but hey im glad they are aware of it.
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  #43  
Old 04-01-2011, 01:23 PM
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  #44  
Old 04-01-2011, 03:24 PM
JG14_Jagr JG14_Jagr is offline
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Its important to remember that the "bullets" you see are not real. There is a math/physics model that determines where they hit, and how they perform, and then there is a graphical representation to give you the eye candy..they are NOT related or bound together by any physics.. if the "tracers" look wrong it does not mean the bullets are not impacting where they should..
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  #45  
Old 04-01-2011, 03:29 PM
Biggs Biggs is offline
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Originally Posted by JG14_Jagr View Post
Its important to remember that the "bullets" you see are not real. There is a math/physics model that determines where they hit, and how they perform, and then there is a graphical representation to give you the eye candy..they are NOT related or bound together by any physics.. if the "tracers" look wrong it does not mean the bullets are not impacting where they should..
I dont think thats true... if you go by what Luthier said, the bullets are in fact "correct" .. its the rendered model of the plane that is "lagging behind" ie" the plane(with the reflector sight in it) is lagging behind.

In the fix, the rendered and physical model will match up thereby fixing this wierd gun-pivot we are experiencing.
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  #46  
Old 04-01-2011, 05:58 PM
Ernst Ernst is offline
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I am not certain if i understand your complain or if i am talking about the same thing. But if i understand its not a bug its realistic. Remember before the firing the bullets are travelling with your ac and they have a component due to velocity vector too when they are fired. When you use rudder right before firing your ac is skidding, i.e, velocity vetor its not the same of your nose. The ac is travelling a bit in the diagonal.

Then, when the bullets come out your guns it had a component in the direction of the nose (due to the gun) and component in the direction of velocity vector (due to velocity vector, this when the plane is skidding is not the same than the direction of the nose), then your bullet is "skidding" too. That case the better is not to skid your ac while shoting or if you need to you have to overcorrect your aim, apply a bit more rudder (do not point your aim over the bogey but a bit to its side) and then your bullets ll hit the mark. This case the bullets appears in the pilot view to be going in the opposite direction of the yaw. I suggest you try to do this (overcorrect your aim) if you scored hits then we are talking about the same thing.

Sorry for my bad english, i expect you understand. I remember a video explaining this but i do not remember where to find it.

But i do not understand your complains since this behaviour is already in IL2 1946.

Last edited by Ernst; 04-01-2011 at 06:17 PM.
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  #47  
Old 04-01-2011, 06:19 PM
Biggs Biggs is offline
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Quote:
Originally Posted by Ernst View Post
I am not certain if i understand your complain or if i am talking about the same thing. But if i understand its not a bug its realistic....
nope, its a bug... read this please.

Quote:
Originally Posted by luthier View Post

4. FM and ballistics. We have already addressed the issue where rounds appeared to leave aircraft sideways. This was caused by the difference between physical and rendered position of the aircraft, i.e. the rendered position lagged behind the actual aircraft position.
Our aircraft programmer has a huge bucket list of things to check, which he’s going over at a rather brisk pace.
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  #48  
Old 04-01-2011, 07:26 PM
Blue Scorpion Blue Scorpion is offline
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Luthier confirmed this is a real issue and is being investigated; it is due to the rendered aircraft being in a slightly different location than the game engine believes it to be at the moment it fires
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