![]() |
|
Technical threads All discussions about technical issues |
![]() |
|
Thread Tools | Display Modes |
#41
|
||||
|
||||
![]() Quote:
|
#42
|
|||
|
|||
![]()
thanks for that... doesnt really say if its only a graphic issue tho, but hey im glad they are aware of it.
|
#43
|
||||
|
||||
![]()
+1
|
#44
|
|||
|
|||
![]()
Its important to remember that the "bullets" you see are not real. There is a math/physics model that determines where they hit, and how they perform, and then there is a graphical representation to give you the eye candy..they are NOT related or bound together by any physics.. if the "tracers" look wrong it does not mean the bullets are not impacting where they should..
__________________
MSI P67A-65D Intel i5 2500K @ 4.2 Gig 8 Gigs Corsair DDR3 1600 RAM XFX 6970 Video Card Win7 64 Bit Home Ed ATI 12.3 Driver Package WD Caviar 7600 RPM HDD ATI CCC at DEFAULT settings |
#45
|
|||
|
|||
![]() Quote:
In the fix, the rendered and physical model will match up thereby fixing this wierd gun-pivot we are experiencing. |
#46
|
|||
|
|||
![]()
I am not certain if i understand your complain or if i am talking about the same thing. But if i understand its not a bug its realistic. Remember before the firing the bullets are travelling with your ac and they have a component due to velocity vector too when they are fired. When you use rudder right before firing your ac is skidding, i.e, velocity vetor its not the same of your nose. The ac is travelling a bit in the diagonal.
Then, when the bullets come out your guns it had a component in the direction of the nose (due to the gun) and component in the direction of velocity vector (due to velocity vector, this when the plane is skidding is not the same than the direction of the nose), then your bullet is "skidding" too. That case the better is not to skid your ac while shoting or if you need to you have to overcorrect your aim, apply a bit more rudder (do not point your aim over the bogey but a bit to its side) and then your bullets ll hit the mark. This case the bullets appears in the pilot view to be going in the opposite direction of the yaw. I suggest you try to do this (overcorrect your aim) if you scored hits then we are talking about the same thing. Sorry for my bad english, i expect you understand. I remember a video explaining this but i do not remember where to find it. But i do not understand your complains since this behaviour is already in IL2 1946. Last edited by Ernst; 04-01-2011 at 06:17 PM. |
#47
|
|||
|
|||
![]() Quote:
Quote:
|
#48
|
|||
|
|||
![]()
Luthier confirmed this is a real issue and is being investigated; it is due to the rendered aircraft being in a slightly different location than the game engine believes it to be at the moment it fires
|
![]() |
|
|