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IL-2 Sturmovik The famous combat flight simulator.

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  #41  
Old 10-09-2007, 12:35 PM
Evgeny Evgeny is offline
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Hi, 1stCL/Johann. Nice to meet you at our forum. There is special section, where every one can ask Oleg about anything concerning the games and say his thanks to Oleg. So, please post such things in that section. It's called Oleg Maddox's Room.
Thank you in advance.
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  #42  
Old 10-09-2007, 12:50 PM
1stCL/Johann 1stCL/Johann is offline
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Quote:
Originally Posted by Evgeny
Hi, 1stCL/Johann. Nice to meet you at our forum. There is special section, where every one can ask Oleg about anything concerning the games and say his thanks to Oleg. So, please post such things in that section. It's called Oleg Maddox's Room.
Thank you in advance.
Thank you for your quick message. Why you don´t say about my question.Do you have any information about BOB??Please tell me
some think. Thank you ...
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  #43  
Old 10-09-2007, 12:55 PM
Evgeny Evgeny is offline
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Well, please, post your questions in corresponding section (I mean Oleg Maddox's Room, and I think Oleg will answer your questions soon) and try ask in more detail. What exactly are you interested in?
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  #44  
Old 10-09-2007, 01:03 PM
Foo'bar Foo'bar is offline
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I think he's asking about things like

- current development state,
- at least some trivial screenshots.



Well, what we all would like to know...
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  #45  
Old 10-09-2007, 01:39 PM
1stCL/Johann 1stCL/Johann is offline
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Quote:
Originally Posted by Evgeny
Well, please, post your questions in corresponding section (I mean Oleg Maddox's Room, and I think Oleg will answer your questions soon) and try ask in more detail. What exactly are you interested in?
Can you tell me when BOB will be in the shop? Which will be need BOB
configuration PC.Thank you ...
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  #46  
Old 10-11-2007, 12:48 AM
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heywooood heywooood is offline
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Default Re: SoW:BoB?

Quote:
Originally Posted by Oleg Maddox
Quote:
Originally Posted by Jagdwaffe
Hallo Kameraden!

So this would be the place to read any updates on SoW:BoB seeing as there's nothing being said anywhere that I know of...confirmation of November 2007 release date or March 2008 or what? Can't see why we can't be informed.
Yes. I will post soon
I hope this post was by Oleg Maddox....on the old boards he had 'ViP' under his name...there were imposters.
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the Sandman...
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  #47  
Old 10-11-2007, 01:10 AM
Jagdwaffe Jagdwaffe is offline
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I am sure Evgeny would be aware of that - if it wasn't Maddox he would have removed that post and the profile.
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  #48  
Old 10-11-2007, 05:53 AM
Evgeny Evgeny is offline
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Certainly, it was Oleg. He will come here soon and post more, he's very busy person, actually.
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  #49  
Old 10-11-2007, 09:06 AM
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DD_crash DD_crash is offline
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Quote:
Originally Posted by Evgeny
Certainly, it was Oleg. , he's very busy person, actually.
I bet he is!
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  #50  
Old 10-15-2007, 09:45 AM
Asheshouse Asheshouse is offline
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Default Planes v. Ships

Will the AI performance of planes v. ships be greatly improved in BoB.

The Battle of Britain really started over the beaches of Dunkirk. If the navy had not been successful in extracting most of the expeditionary force then there would have been little or nothing left to defend the coast of Britain.
So I hope that the campaign will start with the defence of the evacuation fleet over Dunkirk and actions between Stukas and destroyers, and plenty of the "Little Ships" This action really turns BoB on its head. Its the RAF that have the disadvantage of limited flying times over the beaches and the prospect of limping back over the channel in damaged planes. And you need to balance conservation of planes and pilots over the need to extract as much of the army as possible.

After Dunkirk of course we move straight onto the convoy battles in the Dover Straits. More plane v ship action.

Hopefully we will see realistic defensive manouvering by ships, and we wont see a column of ships all sinking because they all run into the ship which is sinking at the head of the line. Intelligent avoiding action is required. In the mission builder it will be good to be able to assemble fleets and then to plot their course as a single unit with the AI taking care of individual ship position keeping.

I guess this is too much to ask for, but what about dynamic tides, with the sea level dropping to expose the vast areas of sand flats around the mouth of the Thames and the Goodwin Sands. If you can have dynamic weather why not dynamic tides?
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