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#41
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What a lot of narrow-minded buggers we have in here.
I like flying full-switch no externals. But I'm quite aware that there are people that don't. Why shouldn't they be able to fly with four buttons if they want the rest of the trappings of this game to go along with it? Wonderful, destructible aircraft with detailed cockpits, big massive maps and plenty of authentic vehicles to shoot at. As long as my experience doesn't suffer, who cares what they are doing on their servers? Unlike Call of Duty and other FPSes, this game *already* has toggleable difficulty settings, and so did every iteration of the game right back to Il-2 Sturmovik 1.0 and practically every flight sim before it. The idea that creating options for mainstream gamers is somehow going to destroy the experience of the full-switch players is pretty silly. It's like saying that the people on FUN4ALL or whatever on Hyperlobby have ruined Il-2 for everyone. |
#42
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From personal experience flying with a keyboard against someone using a joystick is about as fun as punching yourself in the face, I am open to a wider audience but it can't be tacked on it needs server settings otherwise peoples fun will be short lived, we all know there will be players who would love nothing more than to kill everyone in a newbie server and claim how good they are.
@thegrunge Thanks for justifying a personal attack on me for speaking my mind.... Last edited by JG52Krupi; 03-24-2011 at 01:12 PM. |
#43
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The real issue is, they have to sell LOTS AND LOTS OF COPIES. If you allow keyboard control then you open up your market. It's not about making it flyable it's getting new folks in the door. Think about your typical fps gamer. No joystick. He's flown the helicopter is Battlefield a few times and hears about IL-2 COD. He picks it up (since you don't NEED a joystick) and within hours is hooked. Goes out buys joystick, pedals and is now a lifelong fan.
So how does enabling keyboard control hurt the genre again? |
#44
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I thought the killstreaks thing was just a satirical joke. But then, i guess we do have some Germans in these forums.
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#45
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@Krupi Yeah, this is true. But that's what matchmaking and newbie servers are for. The average skill level in Il-2 servers is already very high for new players, I couldn't say that it makes all that much difference how bad the equipment a newb has as to whether they get stomped over and over or not when they first start.
![]() In any case, many of these casual players are those who will play single player campaigns and online only against friends to start with anyway. Like maclean says, often competitiveness is all that people will need to go out and invest in new equipment once they decide they like a game. |
#46
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Of course, I wouldn't mind if we really deserved a DFC we would get summonsed to Buckingham Palace and get it pinned on my Good Old King George Himself!
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#47
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#48
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Either way the use of insults here is getting out of hand. Just realised the OP said eliteism is bad and killstreak in the same thread, killstreaks are seen as a sign of eliteness, but just ruin games in the end. Last edited by JG52Krupi; 03-24-2011 at 01:55 PM. |
#49
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Kill streaks!? That made me laugh.
Imagine getting a RoC or Top speed bonus for every aircraft you shoot down. Oh wait, how about a max ammo bonus!
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STRIKE HOLD!!! Nulla Vestigia Retrorsum |
#50
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I don't know, I think it's the way they've been done before that's gamey and rubbish, not the idea itself. To take it away from the restricting it to just killstreaks but more about achievements in general...
Imagine for example, you get a small achievement for making 5 kills AND landing safely. The landing safely part would take the gaminess out of it to some degree. Perhaps you could simply unlock a medal to put on your player model in the game. Or an achievement for keeping every bomber alive from a whole bomber sortie (as long as there are enemy players on the server ![]() There are lots of things that could be added that would be fun to achieve AND promote people playing in a sensible way. |
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