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IL-2 Sturmovik The famous combat flight simulator.

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  #41  
Old 11-19-2010, 02:16 PM
KOM.Nausicaa KOM.Nausicaa is offline
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Wow, very interesting update. The layers of controls for so many details...that is amazing! I agree with Thor: impossible to remind you of that if not printing it out on A3!

Question: do those commands have their counterpart in clickable buttons in the cockpit? Or differently asked: How can I see if a command has a "twin " switchable button in the cockpit or not ?
  #42  
Old 11-19-2010, 02:16 PM
Uufflakke Uufflakke is offline
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Quote:
Originally Posted by luthier View Post
I'm sorry but I refuse to release a game with planes that have a "carburettor" and an "airscrew" and an "empennage".

The project is now canceled.
I'm just trying to help...
That's all.
  #43  
Old 11-19-2010, 02:17 PM
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NSU NSU is offline
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Primary and secondary radio navigation frequency, is this like Knickebein and Wotan (X Verfahren “Funkstrahl”) you simulate radio beacon (Funkfeuer) too?


can you tell something about smoke and fire.
Can we see the big smoke, (burning city) in a long distance?
I read bomber crew to see smoke from 30km distance, the point of the destination, this show the way to the target

Still wait for a map editor BoB map screenshot
  #44  
Old 11-19-2010, 02:17 PM
Oleg Maddox Oleg Maddox is offline
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Quote:
Originally Posted by TUSA/TX-Gunslinger View Post
Boulton Paul Defiant! Marvelous.

I'm most excited about the new layers of aircraft and engine controls!!!!!!!!

Altimeter set, etc.....

I was so curious over the years, as to what additional detail in aircraft control, intrumentation, pilot interaction with the cockpit and FM - that you've answered with these shots, Oleg!!!!

As 4.0 patch in Il2 was a dream come true to me - what you've done in SOW is just astounding.

Coupled with clickable controls in the cockpit - you have certainly taken the State-of-the-Art to previously unimaginable levels!

This is going to be the "High-Mark" for all flight simulators - not just combat flight simulators - but ALL flight simulators.

THANK YOU!

Gunny
It is more easy to understand what our guys did (and especially Roman) from such shots than to answer million questions...
  #45  
Old 11-19-2010, 02:19 PM
csThor csThor is offline
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Talking

Mail answer answered as well.
  #46  
Old 11-19-2010, 02:20 PM
Wutz Wutz is offline
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Nice up date! Out of curiousity, will there also be the possibilty to set the controls for the bombers? As I saw no level stabelizer and no mentioning of bombsights in those screen shots? As some do get more kicks out of flying bombers than fighters!
  #47  
Old 11-19-2010, 02:20 PM
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T}{OR T}{OR is offline
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So nice to see options for multiple throttles.

Q1: Will SoW support more controllers at once and if so how many?

Q2: Will all He-111's have the added 'top' gun in the nose?

Thanks for this (yet another) great update.
__________________

LEVEL BOMBING MANUAL v2.0 | Dedicated Bomber Squadron
'MUSTANG' - compilation of online air victories
  #48  
Old 11-19-2010, 02:21 PM
luthier luthier is offline
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Quote:
Originally Posted by Uufflakke View Post
I'm just trying to help...
That's all.
Sorry, your feedback is very much appreciated of course!

We hope to have both US and UK spellings of all texts, if we catch them all.
  #49  
Old 11-19-2010, 02:22 PM
Flanker35M Flanker35M is offline
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S!

Very nice update. I think the buttons of the Thrustmaster Warthog will come to good use Really a lot of small details seen there in the pics. Thanks and have a good weekend
  #50  
Old 11-19-2010, 02:27 PM
Quickcord Quickcord is offline
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Quote:
Originally Posted by Flanker35M View Post
S!

Very nice update. I think the buttons of the Thrustmaster Warthog will come to good use Really a lot of small details seen there in the pics. Thanks and have a good weekend
I don't know about that, might have to buy 3 extra throttle assemblies for the bombers.


Quickcord
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