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#41
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Wow, very interesting update. The layers of controls for so many details...that is amazing! I agree with Thor: impossible to remind you of that if not printing it out on A3!
Question: do those commands have their counterpart in clickable buttons in the cockpit? Or differently asked: How can I see if a command has a "twin " switchable button in the cockpit or not ? |
#42
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That's all. |
#43
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Primary and secondary radio navigation frequency, is this like Knickebein and Wotan (X Verfahren “Funkstrahl”) you simulate radio beacon (Funkfeuer) too?
can you tell something about smoke and fire. Can we see the big smoke, (burning city) in a long distance? I read bomber crew to see smoke from 30km distance, the point of the destination, this show the way to the target Still wait for a map editor BoB map screenshot ![]() |
#44
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#45
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Mail answer answered as well.
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#46
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Nice up date! Out of curiousity, will there also be the possibilty to set the controls for the bombers? As I saw no level stabelizer and no mentioning of bombsights in those screen shots? As some do get more kicks out of flying bombers than fighters!
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#47
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So nice to see options for multiple throttles.
Q1: Will SoW support more controllers at once and if so how many? Q2: Will all He-111's have the added 'top' gun in the nose? Thanks for this (yet another) great update. ![]()
__________________
LEVEL BOMBING MANUAL v2.0 | Dedicated Bomber Squadron 'MUSTANG' - compilation of online air victories |
#48
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Sorry, your feedback is very much appreciated of course!
We hope to have both US and UK spellings of all texts, if we catch them all. |
#49
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S!
Very nice update. I think the buttons of the Thrustmaster Warthog will come to good use ![]() ![]() |
#50
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