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IL-2 Sturmovik The famous combat flight simulator.

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  #41  
Old 07-30-2010, 01:18 PM
WTE_Galway WTE_Galway is offline
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Originally Posted by philip.ed View Post
Nice shots

was PO a squadron code for the Hurri-bus?
46 Squadron, out of Stapleford Tawney in Essex.

They also saw action in Norway.
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  #42  
Old 07-30-2010, 01:29 PM
The Kraken The Kraken is offline
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Originally Posted by ivagiglie View Post
Thanks for the update, I have a quick question regarding the trees:
does your sentence above mean we will not see the trees "sprouting" from the terrain anymore when we get close?
The previous terrain shots with individual trees showed them disappearing after some distance, as it is not possible to render them to the horizon even with all kinds of programming tricks.

My understanding is that this update shows the most simplified tree/forest LOD that is overlaid over the landscape at distances where no individual trees are rendered anymore.

The fact that Luthier probably still uses a low-end graphics card on purpose (as announced recently) doesn't help the overall quality impression, but as these are development shots these complaints are missing the point.
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  #43  
Old 07-30-2010, 01:34 PM
Avimimus Avimimus is offline
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Originally Posted by JVM View Post
That is exactly as it should be: you cannot really "see" in flight the movements or determine in a meaningful way the position of the operating surfaces.
For some strange reasons the movements in Il2 are exaggerated beyond belief and may give you a wrong impression this is normal: it is not!
Of course, a keen I could pick up the movement - especially if one of the aerolons picked up the sun for a moment. Some of us also tend to fly early aircraft and often end up at around 200kph for most of the fight. We don't all fly '44 and '45 BnZ.
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  #44  
Old 07-30-2010, 01:35 PM
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philip.ed philip.ed is offline
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Originally Posted by WTE_Galway View Post
46 Squadron, out of Stapleford Tawney in Essex.

They also saw action in Norway.
Cheers

---

Updates may be restricted but it's not as if we're missing out. I'd rather not see details which the crew absolutely hate and are crap than see them myself. When things are close to how they'll look, then we should be shown them with the added incentive that they can be tweaked until release.
put it this way; would you rather be shown a fugly woman or wait a month and be shown a beautiful one?
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  #45  
Old 07-30-2010, 01:38 PM
Avimimus Avimimus is offline
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Originally Posted by dflion View Post
2. There is no seat head armour plate on the Bf109's - not sure if this model had it?
In real life some of the 109s did and some didn't during BoB. A similar situation to the Hurricane. If I recall correctly there were at least two Bf-109 micro-variants planned for this sim.
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  #46  
Old 07-30-2010, 01:39 PM
Ikarus Ikarus is offline
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Originally Posted by CrazySchmidt View Post

Jesus, what is the average age in this forum?
+1
plus im sure many people here is playstation & xbox gamers and fly one hour of week in some arcade setings server in Hlobby.and now come here to say how to make the flight sim...pfff omg!!
and every time they killed from other pilot then cry cheaters hakers etc....
thanx oleg and tean for update continue your job!

Last edited by Ikarus; 07-30-2010 at 01:50 PM.
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  #47  
Old 07-30-2010, 01:44 PM
The Kraken The Kraken is offline
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Originally Posted by philip.ed View Post
Updates may be restricted but it's not as if we're missing out. I'd rather not see details which the crew absolutely hate and are crap than see them myself. When things are close to how they'll look, then we should be shown them with the added incentive that they can be tweaked until release.
put it this way; would you rather be shown a fugly woman or wait a month and be shown a beautiful one?
The point about development shots (just like back with Il2 on the Blue Byte forums, for those who remember) is to see what they are working on, not to be impressed by shiny screenshots. That includes dead ends, half-finished stuff and reduced quality settings. I sure am still interested in seeing that. But maybe too many people are unable to put things into the proper context.

In other words, I sure feel like missing out.
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  #48  
Old 07-30-2010, 01:44 PM
Hecke
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Originally Posted by Bloblast View Post
PFF, what do you expect, they have to make concessions.
It still has to run on our PC's.

Thanks for the understanding

Pff, hopefully i'm gonna love at you when Luthier tells us that they hate it more than we do. You are just a damn FANBOY.
But I can tell you, you won't have any advantage sucking up Oleg and his team.

For Oleg critique is more helpful than your "Perfect", "Stunning", "Awesome", etc: He can read it and gain inspiration and see what the potential customers expect.

It's our money that he wants and if you don't have any prospects... well, than be quiet because you're not any help at all.



P.S It's just small critique, not an insult to MG!
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  #49  
Old 07-30-2010, 01:54 PM
Novotny Novotny is offline
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These posts are NOT for critique. Do you really think Oleg posts updates because he's dying to know what a bunch of 14 year olds think?
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  #50  
Old 07-30-2010, 02:04 PM
Hecke
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Originally Posted by Novotny View Post
These posts are NOT for critique. Do you really think Oleg posts updates because he's dying to know what a bunch of 14 year olds think?

Do you really think Oleg wants to know what a bunch of fanboys tells about it?

Surely not, because they will buy it anyway according to no prospects.



BTW I would say noone here is 14, hm, maybe you but noone else.

Last edited by Hecke; 07-30-2010 at 02:06 PM.
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