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#41
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No Xilon, I think I'm detecting sarcasm here... The whole time warp / time compression thing really just wouldn't work. QFT. Last edited by Tone71; 07-30-2010 at 04:36 PM. |
#42
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tone71 no time warp? no time compression?
OK i am agre to real time and real distance Calculation route. Calculation airplane short or long range quantity of fuel. Use real chart and rules instrument for briefing the route distance. use radio comunication whit your base. IS NEGATIVE if map not is real is 1:2 or 1:4 no real difficulty no real simulation but a simple arcade game whit little map and heasy procedure of take of , navigation , and landing , approacing. NO GPS NO ICONE in time real to map but optional. you ask a question what is the difficolt for real pilot ww2 in fly navigation? |
#43
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For single player it's definitely not a problem at all. As for multiplayer it's still not a problem, at least in my personal opinion. There's always enough full real servers to fly on and i generally only fly on 2-3 of them most of the time. Some people will want to fly a simulator, some will want to play a game and some will want a bit of both, it's all good. ![]() |
#44
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I thought Oleg has already stated that 1c would do the big maps (presumably 1:1) and that users would be able to make their own smaller ones, if they like that sort of thing.
Me, I'd like just one map which covered all of northern Europe from the Bay of Biscay to the far side of Poland @ 1:1. So that when we fly we have one eye on the rev counter and one on the fuel gauge, then even when seeing the enemy you may decide to leave them for another day as if you engage you may have to swim home. 109's used 80% more fuel at combat revs. This side of combat doesn't really exist in IL2 as the maps are too small. Over the modded 2:1 Bob map climb up to 4k over Biggin Hill and you can see quite clearly the Effiel Tower! Really immersive! And no more taking 25% fuel loads either, take everything you can you may need it. Given we can expect to have the option of realistic flight settings and their consequences if we don't fly "correctly", we'll have to try and fly like they did then, and at 20 000ft in fighters at that. This will take time and it will either be your enemy or your friend. And why buy a sim with that potential if you only want fly for 20mins? The maximum flight time in a Spitfire or 109 is just about an hour from take off to landing. I have no sympathy for those who say they don't have time, don't fly or fire up IL2 for a quick furball. If you fly bombers expect a long flight! I'm really hoping SOW will be a quantum leap from IL2 in all ways. I'd hate to have SOW riddled with lots of little dog fight maps. At 400kph you should be able to get around a 1:1 map quick enough. We would also be able to learn our local area on the one large map and know where we are by looking at landmarks on the ground or along the coast, and if you don't pay attention it's also very easy to get disorientated and lost over sea on a 1:1 map and wind up out of fuel and luck. SOW will I'm hoping be a very grown up version of IL2 but will the players grow up with it? |
#45
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Xilon, I just mean in multiplayer, I don't think it would be easy to implement time compression, similar to what we have in IL-2 (x2, x4 etc).
I agree with Blackdog, the more options the game has, the more people it appeals to; this can only be a good thing. |
#46
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Experience in flying another combat sim of some renown and longevity, a 1:2 (half scale) map works just fine.
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#47
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yes time compression is good if you play in your personal campain but in online game time compression for 32 players in different time of starting in different point of geopgarphic map and in different route is very difficoult calculate a sicronize all players.
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#48
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i not have idea OLEG and 1C what tipe extension map use for WoW battle of brittain.all map of EUROPE or only ENGLAND?
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#49
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xilon my dear - it will be the whole world!
Cool, isn't it? The only downside is - they expect the game to be ready for release in 2049, I hope you don't mind. BTT: Please explain how do keep people from escaping a fight in multiplayer by using your time compression idea. |
#50
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Maxim range of italian airplane for BoB.
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