#41
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I know what you mean about WoP's filter, but take RoF...if it had hedgerows it could look photographic. From what Oleg said, this is meant to look photographic, but I don't think those trees look bery good at the 'mo.
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#42
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A big issue will be how far you can spot a boogie and what this has to do with the graphics card power.
As you all know in a dogfight the first advantage is to see the enemy before he sees you!! |
#43
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Nice pictures, Oleg!
Btw, what do you think about "outerra project". They have very good looking engine for seamless planet rendering from space down to the surface. Example is here: http://www.youtube.com/user/lhrabcak.../0/TVjCetERjN8 |
#44
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#45
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Quote:
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#46
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Oleg, are the atmospheric conditions being done in 1940 standards?
What I mean to say is that there was a lot less air pollution back then. I also wanted to say that so many elements are being so well done are really coming together to make something unprecedented and truly extraordinary
__________________
STRIKE HOLD!!! Nulla Vestigia Retrorsum |
#47
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It's beautiful. Tree have you figured out I'm Hackl?
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#48
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I'm used to seeing the dawn being more bluish in hue, like this:
Is that just me coming from an area with less air pollution (I'm from Norway) or is a different time of the morning? I've always thought the early dawn in IL2, with haze clinging to the low ground was rather well done. |
#49
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Noticable improvement in colors of terrain over previous. Looks like we'll have BoB for Christmas this year. Thanks for the great update Oleg, you've earned your vacation!!!
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#50
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Dawn? This isn't a sunrise, I think it's a set moment in time (near sunSET, look which direction the sun is located) and the only thing changing in each shot is the altitude of the camera. I've taken off just after sunset heading west, seen the sun 'rise' in the west while climbing, then set 'again' after leveling at altitude. It's just the perspective you get at a higher viewing point.
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