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#41
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All looking very good, thanks for updating
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GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5 |
#42
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Yep, returning to the original post , Oleg affirm that movements are WIP.
I read it too fast, no reason to worry about grass movement,it will be tuned for sure. |
#43
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Excellent improvement in detail over IL-2.
I hope this attention to detail is carried into the Flight Models, Damage Models and the cockpit/fittings (we've seen some screen shots but the real thing will tell). Still can't wait for it to come out and surely with this year being the 70th Anniversary of the Battle of Britain we will see it before Battle of Britain Day, September 15th? (was that an echo?) I have to say that whilst we are pretty tolerant and positive, patience is running a bit thin after several years. Please give us a clue Oleg.
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#44
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#45
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Hey Oleg, thank you very much, details are wonderful. Btw, very good natural enviromental details... i want to go picnic.
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#46
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#47
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The trucks and tanks look so good I just want to blow them to pieces....lol
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#48
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Looks fantastic!
Quote:
________ Chevrolet 150 Specifications Last edited by Necrobaron; 04-26-2011 at 07:34 AM. |
#49
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Once again, the level of detail is amazing!!
Ok, the grass moves too quick compaired to the branches above. But look at how the trees close to the point of view are very detailed compared to the trees further behind! That is very important when it comes down to frame rates. Thanks to SpeedTree, i assume. And once again; I'm amazed by how the antennaes is affected by air resistance alone. When that panzer is turning, the antennaes is first bent because of inertia, but then stays bent due to air resistance! What flightsim on earth would model that?!?! I'm speechless! Skarphol |
#50
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apparently the leaf of other trees so far move too and not only on the near tree .
it could be new because I have never seen that in actual games where you have these mouvements just near the proximity of the camera , not ? |
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