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IL-2 Sturmovik The famous combat flight simulator.

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  #41  
Old 04-23-2010, 08:13 PM
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SlipBall SlipBall is offline
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All looking very good, thanks for updating
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  #42  
Old 04-23-2010, 08:23 PM
lbuchele lbuchele is offline
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Yep, returning to the original post , Oleg affirm that movements are WIP.
I read it too fast, no reason to worry about grass movement,it will be tuned for sure.
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  #43  
Old 04-23-2010, 09:14 PM
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Excellent improvement in detail over IL-2.

I hope this attention to detail is carried into the Flight Models, Damage Models and the cockpit/fittings (we've seen some screen shots but the real thing will tell).

Still can't wait for it to come out and surely with this year being the 70th Anniversary of the Battle of Britain we will see it before Battle of Britain Day, September 15th? (was that an echo?)

I have to say that whilst we are pretty tolerant and positive, patience is running a bit thin after several years.

Please give us a clue Oleg.
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  #44  
Old 04-23-2010, 09:26 PM
AndyJWest AndyJWest is offline
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Quote:
I have to say that whilst we are pretty tolerant and positive, patience is running a bit thin after several years.

Please give us a clue Oleg.
I think we probably test Oleg's patience more than he tests ours.
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  #45  
Old 04-23-2010, 10:04 PM
rakinroll rakinroll is offline
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Hey Oleg, thank you very much, details are wonderful. Btw, very good natural enviromental details... i want to go picnic.
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  #46  
Old 04-23-2010, 10:38 PM
lbuchele lbuchele is offline
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Quote:
Originally Posted by AndyJWest View Post
I think we probably test Oleg's patience more than he tests ours.
You bet.
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  #47  
Old 04-23-2010, 11:47 PM
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The trucks and tanks look so good I just want to blow them to pieces....lol
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  #48  
Old 04-24-2010, 12:01 AM
Necrobaron Necrobaron is offline
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Looks fantastic!


Quote:
Originally Posted by proton45 View Post
The trucks and tanks look so good I just want to blow them to pieces....lol
I'm looking forward to seeing the damage model of the planes and ground objects in action!
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  #49  
Old 04-24-2010, 12:35 AM
Skarphol Skarphol is offline
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Once again, the level of detail is amazing!!

Ok, the grass moves too quick compaired to the branches above.
But look at how the trees close to the point of view are very detailed compared to the trees further behind! That is very important when it comes down to frame rates. Thanks to SpeedTree, i assume.
And once again; I'm amazed by how the antennaes is affected by air resistance alone. When that panzer is turning, the antennaes is first bent because of inertia, but then stays bent due to air resistance! What flightsim on earth would model that?!?!
I'm speechless!

Skarphol
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  #50  
Old 04-24-2010, 07:44 AM
sport02 sport02 is offline
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apparently the leaf of other trees so far move too and not only on the near tree .
it could be new because I have never seen that in actual games where you have these mouvements just near the proximity of the camera , not ?
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