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#41
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Anyone else notice the pilot's parachute swinging from his harness as he deplaned?
This is going to be a game-changer! (literally) Awesome work Oleg and Crew!!!! |
#42
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freakin sweet man
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#43
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I imagine that is not how it is going to look when the pilot exits an inverted plane...
![]() Beautiful animation. I wonder what will happen if the pilot takes a bullet halfway through the movement. Rag-doll physics? |
#44
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I can already hear the new PC I'm going to buy for this beg for mercy.
![]() Oleg - whatever you have to do, even if someone needs to disappear from the face of earth (if that's needed send me a mail, I'll take care of it) but for all that is sacred make sure that these brainfarts at Ubisoft don't get their hands on SoW with that BS of their new DRM scheme! That would be such a crying shame to waste all these efforts, hard work and passion on a publisher who treats its honest customers like criminals. |
#45
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The answer, I think, to your question is that differing circumstances will require different animations, for example, a situation where the aircraft is nose down and out of control will have the pilot almost 'ejecting' vertically out of the cockpit as he pushes off with his legs. The issues for bombers are even greater - with different escape hatches on different parts of the ac. This is something where il2 really fell down - it had (afaik) just the one standard bail out sequence optimised for fighters, so in bombers you would see the crew 'materialise' mid-fuselage in sequence and then even fall through the ac body on their way down. This video shows the standard that will be possible in SOW. My only reservation is whether there will be time to produce a full, diverse range of bailout animations for the release date. Oleg has said they are prioritising aircrew and AAA crew for the initial release. I understand the difficulties involved and personally would be happy to even go with a slimmed down 'generic' set of animations for initial release - presumably more particular and varied animations could be slotted in later..? |
#46
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"Fell down", if you expect a program to be able to show everything, totally disregarding the hardware limitations. There was a reason for the animation being rather crude, you know...
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#47
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from previous posts I'm under the impression there will be certain situations (as in real life) where the pilot won't be able to bailout, I'd imagine a high G spin might be one of those. Taking that into account 3-5 different bailout animations would suffice, hopefully we get something like that or more. Less would leave players wanting something more sophisticated.
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#48
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It does look great, but i agree it looks more like a pilot descending from a plane on the ground, that bailing out. Very rarely the piloto will have the chance to put the aircraft flying straight and level and bail out in such en "elegant" fashion.
A very unimportant video animation error, is that seeing the high quality video you see the parachute going thru the seat. Again, its irrelevant, is way more than good enough for me as it is. Also, impressive work with the cockpit interior from the outside view of the plane. While the pilot exits the plane, with the high quality video, you can really apreciate it. As far as i know, until now, it was not confirmed that as third party we could model humans and animate them for importing in to the sim. That is something i would like to try. Any info you can share at the moment about software needed, poly count, and so on, to do this? So those of us interest we can start to look at it. Thanks and good update! ![]() |
#49
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Do when developers speaking refers to external companies or with independent developers? Do you already have thought that type of agreements, that things are that may make and the terms of these agreements? I say that you and your entire development team are doing a fantastic job for all fans air WWII combat simulation. I keep in my memory the first time that I came home with my nice box of 2001 IL-2 waiting to see something similar to what already knew: the CFS and the face is I am to see the first images of IL-2 Sturmovik on my computer... Many thanks to the team for their work ![]() |
#50
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I think it is a bit misleading to look at this animation in too much detail, and suggest that it is 'wrong' for say an inverted bailout. The whole thing is less than a second or so long, so in real time, you will hardly notice the finer points - it is a lot better than IL-2, anyway. It's nice that the sim supports this sort of detail, but things that only occur very occasionally are less important than getting the basics right - though nothing I've seen so far gives me any reason to doubt they will.
Once again, impressive stuff. I wonder what we'll see next week? I'd like to see a dogfight, but more likely it'll be something more esoteric, like a close up of the Bolingbroke undercarriage as it retracts, or 'before' and 'after' closups of the fabric patches on Spitfire gunports... |
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