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Star Wolves 3D space RPG with deep strategy and tactical elements

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  #41  
Old 03-18-2010, 02:53 PM
Nanaki Nanaki is offline
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Quote:
Originally Posted by ViralHatred View Post
Click off viewing the alpha channel, it affects mipmaps/reflections.
Just gives me a blank picture. Nothing on it at all. I already tried messing around with the channels as you suggested.

Seems like my problem is that GIMP is not properly loading the RGB channels, only the alpha channel.

Last edited by Nanaki; 03-18-2010 at 02:58 PM.
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  #42  
Old 03-18-2010, 03:14 PM
ViralHatred ViralHatred is offline
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Yes indeed. Actually, as the sheets are the same, why not just rename lion_cruiser_player.dds to lion_cruiser_player_original.dds then copy lion_cruiser_navy.dds and rename to lion_cruiser_player.dds?
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  #43  
Old 03-18-2010, 03:37 PM
Nanaki Nanaki is offline
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Quote:
Originally Posted by ViralHatred View Post
Yes indeed. Actually, as the sheets are the same, why not just rename lion_cruiser_player.dds to lion_cruiser_player_original.dds then copy lion_cruiser_navy.dds and rename to lion_cruiser_player.dds?
Because I want the color/insignia of lion_cruiser_player. Lion_Cruiser_Navy is the original texture of the Lion MK2.
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  #44  
Old 03-18-2010, 03:42 PM
ViralHatred ViralHatred is offline
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Do the same in reverse then?

Were you after a version without all the extra bits you get on the player version, but with the player colour scheme and logos? Like this:

http://img716.imageshack.us/img716/9...navyplayer.jpg

Last edited by ViralHatred; 03-18-2010 at 03:59 PM.
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  #45  
Old 03-18-2010, 05:16 PM
Nanaki Nanaki is offline
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well... not quite sure if that is what you mean... but I am after a version of lion_cruiser_player that has a non-bugged insignia. It is no biggie, though, I can live with the bugged insignia.

Last edited by Nanaki; 03-18-2010 at 05:18 PM.
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  #46  
Old 03-18-2010, 07:55 PM
Scott the Snow Scott the Snow is offline
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Can you walk through the dialog system for a trader, or the maintenance station? I open up the dialogs and I can make sense of some of the scripting but it looks like it trargets voice files that I cant find, and I dont see how the text dialog is determined.
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  #47  
Old 03-18-2010, 09:16 PM
Nanaki Nanaki is offline
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All dialogue content (both voice and text) can be found in the locdata folder.

Just got done adding four additional turrets and two big guns to my Lion MK2. It all looks pretty good, and I -somehow- managed to squeeze all that (ten turrets, four big guns, six systems) to the GUI.

Last edited by Nanaki; 03-18-2010 at 09:24 PM.
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  #48  
Old 03-18-2010, 09:35 PM
Scott the Snow Scott the Snow is offline
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Ok, Looking in DialogTrader1.xml you see the reference of #L_DT1n_msg00.

Looking in DialogTrader1n.loc you can find that value, but its just a string of random numbers:
BFD7DFD2DEDEA4A4A4D7DED4DFA1DFA4DFD3DFDEDFD2DED5DE D4A4D6D3DEA5D2D0A2D0A4A59A7DA7

Is this Hex? Is this the text I am looking for? What's a good way to convert it to English and back?
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  #49  
Old 03-18-2010, 10:42 PM
Nanaki Nanaki is offline
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I do not know. Unfortunately, Starwolves modding does not have much support, and almost all of that support is both German and for much older versions of the game (Starwolves 2 and 1, unfortunately the german modding community died out before 3 released). So chances are if you are trying to figure out something nobody else has figured out, you are on your own.

Edit: It is not hex or octal... I have no idea what it is, actually.

Last edited by Nanaki; 03-19-2010 at 01:05 PM.
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  #50  
Old 03-19-2010, 02:43 PM
panzercracker panzercracker is offline
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Hi Nanaki, how about your Super Lion MK2? Can you upload your finish work, I really like it and want to play that super ms .
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