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IL-2 Sturmovik The famous combat flight simulator.

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  #41  
Old 02-02-2011, 01:29 AM
Ernst Ernst is offline
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The question is: We ll spend some cash to buy CoD, plus the cash to buy an upgrade or new machine, some ll buy new joy to enjoy the sim and some would like to use FreeTrack instead TrackIR to save some cash. TrackIR is so much expensive for the technology it have and they not have distribuitors in another parts of the world i ll have to import. Me for example to buy it ll have to pay trackIR+mail more 60% tax over trackIR+mail to enter my country, more 25% over 1.6*(trackir+mail) to my State. Total: 1.25*1.6*(trackIR+Mail). What a !!!!

Last edited by Ernst; 02-02-2011 at 01:34 AM.
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  #42  
Old 02-02-2011, 02:24 AM
LoBiSoMeM LoBiSoMeM is offline
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Quote:
Originally Posted by Ernst View Post
The question is: We ll spend some cash to buy CoD, plus the cash to buy an upgrade or new machine, some ll buy new joy to enjoy the sim and some would like to use FreeTrack instead TrackIR to save some cash. TrackIR is so much expensive for the technology it have and they not have distribuitors in another parts of the world i ll have to import. Me for example to buy it ll have to pay trackIR+mail more 60% tax over trackIR+mail to enter my country, more 25% over 1.6*(trackir+mail) to my State. Total: 1.25*1.6*(trackIR+Mail). What a !!!!
Well, I don't have more worries, because now 1C know it's easy to have FreeTrack support, using the open source FreeTrack interface.

I don't see any technical problem at all. IL-2:Cliffs Of Dover will have FreeTrack support for sure, like ArmAII and Operation:Arrowhead.

An this without any need to use any part of NP software, just like BIS made, using FreeTrack own interface. No problem at all!
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  #43  
Old 02-02-2011, 05:31 PM
SEE SEE is offline
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Blackdog_KT, I tried my TrackIR4 Ultra clip with FT and worked aboslutely fine. One thing that puzzles me in your reply is that you say the skull is not moving but that the axis data is changing. The skull must move - no movement of 'skull' will result in no tracking movement in game. There are occaisions when FT locks up and the 'Skull' no longer moves. Usually this is when FT cannot recognise the trackclip or there are too many lights point references due to stray or reflected interference, (movement data is shown - the skull freezes and tracking ceases).

Your first priority is to get the skull moving as (with Track IR) in response to head movement - untill that is resolved FT will not function in game. It only needs a tiny prick point of stray light to interfere with the skull's movement and cause lock up.
Check you have I420 in the 'Stream' camera setting Tab and SSE as the interface in the FT config file (which is what I have for a MS VX1000 webcam.)

There is a known issue with non standard Desktop Settings - open 'Control' - select 'Display' - 'Settings' - 'Advanced' Tab and check that DPI setting is 96 DPI.

The MS webcams tend to have Autoexposure enabled and the Checkbox greyed out. When you minimise FT the exposure can re-set to default. Not sure if this could be a problem but free software such as 'EnableButton' can be downloaded to make the Autoexposure checkbox available in the Camera set up options Tab.

Once the Skull is moving the only other things that should prevent in game movement are:-

1. Not checking/enabling the TrackIR Interface in the FT 'Output' tab/page.

2. Not having TRackIR enabled in the config (unlikely since you have been using TrackIR).

I cannot think of anything else at the moment.

Last edited by SEE; 02-04-2011 at 02:12 PM.
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