Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > King's Bounty

King's Bounty Famous series of Fantasy Real-time RPG with turn-based battles.

Reply
 
Thread Tools Display Modes
  #41  
Old 02-28-2020, 10:52 AM
Space Knight Space Knight is offline
Approved Member
 
Join Date: Aug 2017
Posts: 86
Default KB2 Dragons

I almost forgot. Since this is a thread about King's Bounty 2, did you ever read that interview with the devs from gamescom 2019 in which they showcased the griffins and other creatures, including an armored dragon (gotta be honest, that dragon looked pretty dope, and no, it's not the one from trailer, I think it was rusty-colored)? I'm asking this because I can't seem to find it anymore, and all my history from before december is gone since I re-installed Windows.
If it helps, I think one of the guys from the interview was called "John" or something similar. They also showed differences between KB2 and older games.
Reply With Quote
  #42  
Old 02-29-2020, 08:19 PM
ckdamascus ckdamascus is offline
Approved Member
 
Join Date: Mar 2010
Posts: 1,059
Default Eek, focus on immersion.

https://youtu.be/DQCpJ6eOBpo

Well, this game can be either incredibly awesome or just not my kind of game anymore. The focus on immersion has me worried since resources are going to be put into silly things I don't care much about. Sure we had "fetch quests" but to slow that down anymore would drive me up the wall especially with forced 1st person view. <shudders>

I sort of like the idea that you have to adjust your armies later, but we shall see how that plays out. Sometimes there is an allure to using that super peasant army, but I get a feeling that meta will be gone for good.

I did like the idea of terrain being used to your advantage, but too much "fluff" in a combat heavy game doesn't add value, it just adds toil.

I am hopeful but also expecting it to not be the type of game I want to continue to play. Man. The old 1C King's Bounty games were really something, eh? Going to miss them.
Reply With Quote
  #43  
Old 02-29-2020, 10:29 PM
Space Knight Space Knight is offline
Approved Member
 
Join Date: Aug 2017
Posts: 86
Default

Quote:
Originally Posted by ckdamascus View Post
https://youtu.be/DQCpJ6eOBpo

Well, this game can be either incredibly awesome or just not my kind of game anymore. The focus on immersion has me worried since resources are going to be put into silly things I don't care much about. Sure we had "fetch quests" but to slow that down anymore would drive me up the wall especially with forced 1st person view. <shudders>

I sort of like the idea that you have to adjust your armies later, but we shall see how that plays out. Sometimes there is an allure to using that super peasant army, but I get a feeling that meta will be gone for good.

I did like the idea of terrain being used to your advantage, but too much "fluff" in a combat heavy game doesn't add value, it just adds toil.

I am hopeful but also expecting it to not be the type of game I want to continue to play. Man. The old 1C King's Bounty games were really something, eh? Going to miss them.
Yeah, the old ones are awesome . Replaying The Legend right now.
I was just too lazy to post the Dev Diary, so thanks. It's not like it contained something that was not said before (everything in it was known for months, weeks), and the only different part was game duration, which changed (according to older sources and this dev diary) from 20-30 hours to 30-40 hours, but it still has a lot of information for someone who won't start googling every russian site (for hours, not joking), gaming blog and all steam comments in search of all the details .
Reply With Quote
  #44  
Old 03-13-2020, 09:19 AM
ApaxHoqpuJL ApaxHoqpuJL is offline
Approved Member
 
Join Date: Jun 2018
Posts: 1
Default

We should remember that the old Katauri team is long gone, and I doubt that any of the original creators are working on the new game.
1C aren't the most trustworthy company either, just remember what flops WotN and Dark Side were. Those games were mostly just milking the original engine, and felt more like an amateur mod for Legend/AP, than an actual game in the series.
Don't get me wrong, I still enjoyed playing them, but they were nowhere near the quality of the original games.

I'd recommend setting expectations rather low, if at all.
Reply With Quote
  #45  
Old 03-13-2020, 10:19 AM
Space Knight Space Knight is offline
Approved Member
 
Join Date: Aug 2017
Posts: 86
Default

Quote:
Originally Posted by ApaxHoqpuJL View Post
We should remember that the old Katauri team is long gone, and I doubt that any of the original creators are working on the new game.
1C aren't the most trustworthy company either, just remember what flops WotN and Dark Side were. Those games were mostly just milking the original engine, and felt more like an amateur mod for Legend/AP, than an actual game in the series.
Don't get me wrong, I still enjoyed playing them, but they were nowhere near the quality of the original games.

I'd recommend setting expectations rather low, if at all.
I myself have enjoyed WotN (with Ice & Fire, ofc) because it's the longest KB game and has tens of new units and races. The music was also top notch and so were the locations. It was good in my opinion and is mostly worthy of being together with the first two (tons of new stuff, new spell school and spells, etc.). But the Dark Side... It has units and some new stuff (however, not as nice as in WotN), but the game was damn imba and the story was just like "since you're so worthy, we already won!" kinda thing, where after that you just carry on some "repetitive" actions in no exact order (I usually looted all maps at level 3 because the charts were easy to obtain through tricks). Let's not forget, bugs (which mostly don't exist in WotN as of now) and -100% leadership Red Dragons (other units too, but it's enough to use a wanderer spell and you literally have 1488694392+ R Dragons) and 200+ Dragon Riders (there's an easter egg to get unlimited princesses, btw).

Actually, this is not the same team that made the last two KBs. This is a new one, that made only one game before, if I remember right. Some russian game called II Sturmovik 2 or something like that.

Last edited by Space Knight; 03-13-2020 at 10:20 AM. Reason: Music
Reply With Quote
  #46  
Old 03-14-2020, 01:40 PM
Sirlancelot's Avatar
Sirlancelot Sirlancelot is offline
Approved Member
 
Join Date: May 2011
Posts: 297
Default

Quote:
Originally Posted by Space Knight View Post
I almost forgot. Since this is a thread about King's Bounty 2, did you ever read that interview with the devs from gamescom 2019 in which they showcased the griffins and other creatures, including an armored dragon (gotta be honest, that dragon looked pretty dope, and no, it's not the one from trailer, I think it was rusty-colored)? I'm asking this because I can't seem to find it anymore, and all my history from before december is gone since I re-installed Windows.
If it helps, I think one of the guys from the interview was called "John" or something similar. They also showed differences between KB2 and older games.
Hmm, I'll take a look at Google in search for the interview.
Reply With Quote
  #47  
Old 03-14-2020, 01:53 PM
Space Knight Space Knight is offline
Approved Member
 
Join Date: Aug 2017
Posts: 86
Default

Quote:
Originally Posted by Sirlancelot View Post
Hmm, I'll take a look at Google in search for the interview.
Nah, sadly, it's down. I found it again (the link), but it was no more. Probably the KB2 team didn't want us to see all of that new stuff (elementals, griffins, dragon, etc.) right now. Also, the dragon was quite similar to a Dragon Rider without a rider.

Look, this is the link I found on 3rd page: http://www.gamer.ru/everything/king-...voe-znakomstvo

Edit: I just started to frantically search through the internet archives...

Edit 2: No luck. The page had no archive yet.

Last edited by Space Knight; 03-16-2020 at 04:19 PM.
Reply With Quote
  #48  
Old 03-25-2020, 08:02 PM
BB Shockwave BB Shockwave is offline
Approved Member
 
Join Date: Jan 2009
Posts: 635
Default

Ah the forums are back at last. I tried a few times and they were down like a month ago.
Not really liking the new game so far. It did away with the units system (now every unit is just 1 unit, not a stack of units), dialed back the colorful fantasy elements, and the units revealed so far are almost all just boring variation of human fighter and archer. No magic so far either. The graphics are OK but boring grey/brown realistic medieval... not the Heroes of Might and Magic 1-2-3-4 look that King's Bounty expanded upon.
And who the heck ever wanted a Dragon Age style NPC discussion system from King's Bounty? The bread and butter of the game was always tactical combat. If I wanted to play an RPG I'd play an RPG. A TBS just needs a storyline with a few dialogue trees every now and then...

All in all this looks more like a sequel to Blackguards than KB.

Quote:
Originally Posted by ApaxHoqpuJL View Post
We should remember that the old Katauri team is long gone, and I doubt that any of the original creators are working on the new game.
1C aren't the most trustworthy company either, just remember what flops WotN and Dark Side were. Those games were mostly just milking the original engine, and felt more like an amateur mod for Legend/AP, than an actual game in the series.
Don't get me wrong, I still enjoyed playing them, but they were nowhere near the quality of the original games.

I'd recommend setting expectations rather low, if at all.
Yes, I gave up during WotN. I never finished that game or the next one - the bugs, the unbalanced new units, the terrible map planning... it was like they restarted the game from scratch using the existing assets, and remaking all the mistakes that were fixed the last two times... My understanding was the original programmers and designers were sent over to Royal Quest. Why could they not get them back?
Reply With Quote
  #49  
Old 03-25-2020, 09:49 PM
Space Knight Space Knight is offline
Approved Member
 
Join Date: Aug 2017
Posts: 86
Post

Quote:
Originally Posted by BB Shockwave View Post
Ah the forums are back at last. I tried a few times and they were down like a month ago.
Not really liking the new game so far. It did away with the units system (now every unit is just 1 unit, not a stack of units), dialed back the colorful fantasy elements, and the units revealed so far are almost all just boring variation of human fighter and archer. No magic so far either. The graphics are OK but boring grey/brown realistic medieval... not the Heroes of Might and Magic 1-2-3-4 look that King's Bounty expanded upon.
And who the heck ever wanted a Dragon Age style NPC discussion system from King's Bounty? The bread and butter of the game was always tactical combat. If I wanted to play an RPG I'd play an RPG. A TBS just needs a storyline with a few dialogue trees every now and then...

All in all this looks more like a sequel to Blackguards than KB.


Yes, I gave up during WotN. I never finished that game or the next one - the bugs, the unbalanced new units, the terrible map planning... it was like they restarted the game from scratch using the existing assets, and remaking all the mistakes that were fixed the last two times... My understanding was the original programmers and designers were sent over to Royal Quest. Why could they not get them back?
WotN with Ice and Fire is actually a nice game, at least now, with the bugs fixed (I don't think I encountered any bug in my four IaF playthroughs). I really like it, especially because it has many more units and other stuff (music is also top-notch and the new, IaF areas are good too).

KB2 units are not THAT boring, at least if you have read russian blogs with images of interviews. You probably didn't read the entire discussion, where I said they are gonna include griffins, elementals, a really good-looking dragon (quite the only really wonderful thing in the game right now), but I don't blame you, since we talked a lot.

And yeah, TBS -> RPG is totally not the way; they should have done something like Knight's Bounty or something instead of a sequel.
Reply With Quote
  #50  
Old 03-26-2020, 01:35 PM
Space Knight Space Knight is offline
Approved Member
 
Join Date: Aug 2017
Posts: 86
Default

Also, Dev Diary 2 was released!
https://steamcommunity.com/app/1135300

This is when you can see someone repair a golem like those in HoMM7: https://youtu.be/Aki19o0iHW8?t=402

Edit: I found a dragon troop in this video about KB2: https://youtu.be/7JxNWELTKaI?t=815

The dragon is here: https://youtu.be/7JxNWELTKaI?t=838

It seems to be the same as the one I was talking before. Battledogs (clearer image) are also shown, together with the wolves, bears, stonemen, skeletons, dual-wielding black-haired protagonist (does that flag something?), thieves, more skeletons, Resurrection spell, Lightning Bolt, rocs (brown eagles, like those in HoMM3), a crossbow (skeleton wields it).

Edit 2: Also, is anyone here? Steam is relatively active, to be honest, but the official forum is all dormant.

Edit 3: ...

Last edited by Space Knight; 04-04-2020 at 06:48 PM.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 04:37 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.