#41
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I am beginning to think this won't work in the long run. It's nice of Skelos to offer his assistance to import the models but we are obviously not at the top of the list.
The only way this will work and make a difference to the community is if we can import the models ourselves. We cannot expect the developers to drop paying work to help the community create a free mod. Nothing against Skelos or the Crew at 1C. We just need the tools to do it ourselves in a timely manner. |
#42
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Models seems to be in .bma format
it's an experimental archiver by Alexander Cherenkov http://filext.com/file-extension/BMA |
#43
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I had downloaded the BMA program and it states the FW files are not bma archives.
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#44
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We need a support from the game developers
they must give us a mod tool or the model converter |
#45
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Sorry, we cannot because the graphic engine is not owned by our company.
We will support. All your models were exported and I'll put the link here soon. |
#46
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Ok. I gave the link to Ogre in private message.
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#47
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thanks Skelos
Now we'll try to put ingame, any suggestions is welcome |
#48
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Use your hexes as locations - not cities.
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#49
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Any luck?
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#50
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the only help we had was the one Skelos wrote here
i'm workin' on but we absolutely need a mod tool from developers |
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