#41
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One of the core reasons of conflict between 2 modding houses HSFX & UP was lack of consensus and standards.
Eventually one self destructed under its own inability to listen to the clients and force a particular mod to handle all online flying by removing network code for CooP mode, the other survived and has continued its support for the community. That said there were many other conflicts and ego's involved, it looked bad for a while. TD would be the choice of leadership. Last edited by KG26_Alpha; 10-03-2014 at 08:43 PM. |
#42
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It would seem that this is exactly what is happening. TD is building the base code to something better and stronger. HSFX gives an easy to install and stable base mod pack that is very conducive to SEOW and all sorts of online activities. SAS and Free modding give those who want to make their own choices about quantity v quality a venue for finding said mods. Hell those nutty Frenchmen are even building a new sim out of IL2 to satisfy "punch every button and flip every switch" types (oh, yeah I'll be getting my paws on that).
As often as not history tends to unfold itself despite anyone's intentions. Of course individual muckrakers can stick their rake in the works, as has happened before. We'll see.
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I'm pretty much just here for comic relief. Q6600@3.02 GHz, 4gig DDR2, GTX470, Win7 64bit |
#43
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I am french and I am not a "nutty" guy.
Of course, I know Histomod and I am informed of what about they prepare. As far as I know, they have choosen some "developments" in line with what they want to do with WW2 simulation. Now, the basic freedom is very simple: use if you agree with this approach or don't use if you don't like it. |
#44
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I'd love to see IL-2 with complete systems functionality....
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#45
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Quote:
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#46
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WhiskeyWhiskey's attitude is typical of the modders, impatient for new toys.
From the beginning the official versions of IL2 have offered a lot of variety, a lot of new patches and a lot of reliability and stability. Hacks and Mods for IL2 were always born out of hurt and impatient egos, those who's favorite aircraft and it's weapons were not good enough to make up for their shortcomings as virtual pilots, and those who's parents probably spoiled them as children with new toys every time they whined a little. It is a fact that hacks/mods fragmented the IL2 community just as they fragmented and destroyed the Microsoft Combat Flight Simulator experience before it, and others before and since that in the gaming world in general. It is always impatient or poor players trying to game the system instead of improving themselves instead. The answer to "Why doesn't DT work with modders?", is that hacks and mods are simply not up to snuff, that is why there are countless threads about their hacked IL2 installations crashing and freezing. That never happens with a correctly installed official patch of IL2. If you want to speed up the development of IL2 then quit flying mods. That way the community will get back on one page and the bored children/hackers will either do things right and do what DT wants, or they will go bother some other community. IL2 has been around as long as it has because it still has developers approved by it's creator and they have steadily put out excellent updates and patches that adults really do appreciate. |
#47
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DT members and HFSX members do or at least have collaborated in the past.
As we have 3d fov and moving dogfight servers, which have migrated from HFSX to DT works (among others). My understanding, as from other post here and the DT credits, is some of the DT members work or have worked the HSFX project, and/or vise versa. (not sure about SAS members), but no matter. If you read the credits from the DT current and previous patches, you'll see who all contributed, which are several "modders" so to speak in the credits. And one benefit from this is the NG thing is irrelevant. Another Point is, I (or you) have the ability to contribute and not just complain with a very high quality mod, to DT's standards, that is (He177 or B-24, case in point), and it too has the possibility of making it into an official patch, which would be just really cool to see. (excluding ng stuff, but, as stated, that is already taking care of )
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