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Performance threads All discussions about CoD performnce |
View Poll Results: Do you think Heliofly's idea would be a good solution? | |||
yes |
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38 | 43.68% |
no |
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37 | 42.53% |
maybe, but.. |
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12 | 13.79% |
Voters: 87. You may not vote on this poll |
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Thread Tools | Display Modes |
#41
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You may have dug something up here, Sherlock & Watson! Check my third-to-last post for further clues!
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#42
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__________________
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MONITOR: Acer S243HL. CASE: Thermaltake LEVEL 10. INPUTS: KG13 Warthog, Saitek Pedals, Track IR 4. |
#43
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We could still have the "foundation" FM for each aircraft that we would still be able to test: 1) Disable the "production tolerances" in the realism settings, fly some test flights and record the results. This would be the default FM, based on flight test results and official documents (ie, the current situation). 2) The FM with "production tolerances" enabled would just be the default FM +/- 3% for each individual component to spice things up and it wouldn't only be limited to a flat 3% increment, it could also be 1% or 2% as long as it didn't exceed 3%. So, i might get an airframe where my wing spars might be 1% weaker than nominal specifications but my supercharger might deliver 2% more power: i suddenly have an aircraft with slight reduced G-tolerance but also a slightly increased performance at higher altitudes. This is not only realistic from the point of view that manufacturing defects or advantages would routinely find their way into airframe production back then, but it also allows us to turn it off if we don't like it or simply to test how accurate the basic foundation FM is. Quote:
The idea is that the aircraft they landed would not disappear, it would just be added back to the pool of available airframes for that base. So, another or even the same player (heck, make his chances of spawning in the same aircraft higher if he lands in less than 10 minutes since taking off to discourage such behaviour) would spawn in that same airframe for the next sortie. Upon loading the map/mission/online campaign, the server would randomize the manufacturing quality of available aircraft for each base. If an aircraft was written off or damaged and had to be repaired it would be taken off the pool permanently (in case of destruction) or temporarily (in case of fixable damage). Then, as long as the factory was not bombed to hell and back and the ships/trains/motorized convoys stayed alive to bring replacement airframes and spare parts to the airfield, these parts/airframes would be added to the pool of available base material. Of course, these new aircraft/engines/wings/etc would also have their own +/-3% margin. With the rate we're going through aircraft online it wouldn't be long until we get a fresh one anyway. P.S. This is one of those ideas that would fit perfectly in Luthier's "give me some holy shi*t moment ideas" thread that evolved into a general list of "cool features for the future", from back during development of the sim. It's by no means something urgent (especially since the foundation FMs are still under fine tuning), it's just a cool feature we could have in a year or so. |
#44
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I was just thinking couldn't this be implemented (albeit not to the same degree) using the weathering slider implemented (not sure if its available right now).
Say 0% is a perfect aircraft and 5% of aircraft on the field are supplied like this but the rest start off with between 5% - 15% weathering? Just a thought.
__________________
![]() Gigabyte X58A-UD5 | Intel i7 930 | Corsair H70 | ATI 5970 | 6GB Kingston DDR3 | Intel 160GB G2 | Win 7 Ultimate 64 Bit |
MONITOR: Acer S243HL. CASE: Thermaltake LEVEL 10. INPUTS: KG13 Warthog, Saitek Pedals, Track IR 4. |
#45
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+1 for blackdog and pupo
We need such features to alow a more realistic and balanced gameplay. At the moment its like: "Oh sh**, they can fly 5km/h faster then we can. So Running is not an option." In RL they would say: "We are equally fast, lets dive and run!" But as mentioned: We first need corrected FM. |
#46
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From your post it sounded too much like you were trying to level the playing field and remove the simple fact that aircraft A was generally consider faster than aircraft B. BOOO
__________________
![]() Gigabyte X58A-UD5 | Intel i7 930 | Corsair H70 | ATI 5970 | 6GB Kingston DDR3 | Intel 160GB G2 | Win 7 Ultimate 64 Bit |
MONITOR: Acer S243HL. CASE: Thermaltake LEVEL 10. INPUTS: KG13 Warthog, Saitek Pedals, Track IR 4. Last edited by JG52Krupi; 06-14-2011 at 12:05 AM. |
#47
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Voted yes. Easy to implement and would increase realism.
Debates about FM are ridiculous when discussing 1-3% performance difference anyway due to factory output variance. We still have such variation in even the most high tech industries today - for e.g. anyone overclocked a CPU lately? |
#48
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What the idea would do is remove the automatic assumption that B will always outrun A since the variations could be reversed. Last edited by jimbop; 06-14-2011 at 01:51 AM. Reason: Damn Android keyboard! |
#49
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@ Krupi Let's not forget that we are talking about situations in which we have two almost identicaly performing aircraft. A very good hurricane would still be slower than a bad 109.
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#50
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Pilot skills will cause a bigger difference than those 1-3%.
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