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7,62 Tactical action game, sequel to Brigade E5

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  #41  
Old 06-14-2010, 10:40 PM
KopfSchuss2000 KopfSchuss2000 is offline
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Unhappy grand finale

Hi, dudes, im stuck in grand finale mission.
I acquired stuff from safe, and both dictator and armanda F are dead...
When i get into map MEETING WITH TANYA, she isnt there .
Also, mission status in logbook isnt updated, it does not list
that targets are dead, and tape acquired.

The main issue is, that Tanya is nowhere to be found, and thus game plot stops.

Please advise if you can.

PS. if all enemy is eliminated in city, i got second or so of peace, then i got message "there are more of them bastards", and reinforcements come in, i think its ok, i just grab tape and sneak out of the city.

Last edited by KopfSchuss2000; 06-14-2010 at 10:43 PM.
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  #42  
Old 06-20-2010, 08:31 AM
stonyhead stonyhead is offline
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Default Book of Koans missing pages

(Spoiler?)

I'm stuck on the mission where I have to find the missing pages of Koans Book for Billy Bob.
I found 4 of them in a locket in the mining area of Ciudad de Oro but after several hours of searching I wasn't able to find the others.
Please, tell me at least the town where I can find them because I'm going to be a bit frustrating and I don't want to cheat.
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  #43  
Old 06-20-2010, 10:31 AM
R@S R@S is offline
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@KopfSchuss2000
According to the quest script you need to capture and hold Artrigo and Sagrada before the Tanya meeting location is revealed. It might take a few hours before it appears, it calculates the travelling time for Tanya from the Rebel camp to this new location. Once you've captured Artriga, wait on the strategic map for a while and the new location should appear.

@stonyhead
I think ArchAngel has posted it somewhere on this board, but to save you some time, here's the locations:
Artrigo
Cuidad-de-Oro
Cali-Cantinos


Good hunting
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  #44  
Old 07-02-2010, 04:04 PM
beepbeep beepbeep is offline
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I've got a problem with several missions.

1. "Back stab" - in what sequence am I supposed to cut the wires?

2. the convoy ambush at Olvega - I'm getting constantly killed. How to survive that mission?

3. "Robbery" - I completed it, but it's still on the list for uncompleted missions.
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  #45  
Old 07-02-2010, 04:18 PM
R@S R@S is offline
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1: check the color of the flag in your quest inventory slot. just follow the order from top and the mine should be deactivated.

2: Moving fast and avouid being shot No, just use the cover available, move in with one of your mercs, throw a few nades, move very close and finish them off with hip-shots. It's one of the toughest missions in the game and there are many tactics that might work. Try and try again until you find one that works for you.

3: Sometimes that happens, if you explain better which mission you're talking about I can prolly fix it in the code. Some of the random missions had the same problem and those have been fixed, I can easily do the same with this one if I knew which file to alter.
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  #46  
Old 07-02-2010, 04:30 PM
beepbeep beepbeep is offline
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Quote:
Originally Posted by R@S View Post
1: check the color of the flag in your quest inventory slot. just follow the order from top and the mine should be deactivated.

2: Moving fast and avouid being shot No, just use the cover available, move in with one of your mercs, throw a few nades, move very close and finish them off with hip-shots. It's one of the toughest missions in the game and there are many tactics that might work. Try and try again until you find one that works for you.

3: Sometimes that happens, if you explain better which mission you're talking about I can prolly fix it in the code. Some of the random missions had the same problem and those have been fixed, I can easily do the same with this one if I knew which file to alter.
Thanks!

You're a huge help, man. The "Robbery" mission is the one where the gun runner in Santa Maria asks me to recover a crate of merchandise that was stolen form him. In return I get 16000 eldo and the MP5SD5, the mission was completed when I returned the stuff and talked to the guy, but it's still among current missions. lol.

Btw., I'm running the unofficial patch 1.06.
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  #47  
Old 07-02-2010, 04:38 PM
R@S R@S is offline
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Oops, that is a random mission and was supposed to have been fixed with the patch. I guess I have to check it again. thanks for spotting it

EDIT: I checked it and it seems like I missed a line in the e6q.modinfo file. Since it requires a new game for it to be correctly activated, I'd recommend continuing your current game before fixing it. Anyways, here's what the e6q.modinfo file should say:
MOD "Quests\mods\RAS\BlueSun"
MOD "Quests\mods\outsourcedconfig\outsourcedconfig "
MOD "Quests\mods\MercConsultant\MercConsultant"
MOD "Quests\E1P\patch_1_05" //This line was missing in the Blue Sun Mod version.
MOD "Quests\E1P\patch_1_01"
END

Last edited by R@S; 07-02-2010 at 05:32 PM.
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  #48  
Old 07-02-2010, 07:40 PM
safoolfool safoolfool is offline
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Does anyone know how many main faction missions there are for each side? I think I've done 5-10 for the government so far (the last one I did was escorting the drug baron's friend from the plantation).
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  #49  
Old 07-02-2010, 07:48 PM
beepbeep beepbeep is offline
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R@S, thanks!

Quote:
Originally Posted by safoolfool View Post
Does anyone know how many main faction missions there are for each side? I think I've done 5-10 for the government so far (the last one I did was escorting the drug baron's friend from the plantation).
I've read something about 26 missions, don't know if 26 for each main faction (26 for rebels and 26 for gov.) or for all together.

Last edited by beepbeep; 07-02-2010 at 07:51 PM.
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  #50  
Old 07-05-2010, 06:25 AM
safoolfool safoolfool is offline
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Anyone got any advice for the jungle camp wipeout mission? I'm supposed to kill everyone there, including Tanya Tormens. I can't seem to find a good solution.

I tried proning and taking them out from the overlooking road (where the two spawn points are), but the enemies have a good enough look at me that after I pick off a few, the 30 other guys manage to get in a few good hits, and then things fall apart. There's no place there to sit and avoid their fire, so even though I have a higher quality of mercs/bullets, their quantity more than makes up for it.

I also tried going in at night, and sneaking around opposite the spawn points, to where the firepit with the skeptics is located. Here there is another slight incline overlooking the camp, with two entry ramps. I tried luring the enemies back to me (since there are two entrances), but they never seemed to bite. I got maybe 10 to come up and get slaughtered as they crested the hill, but the rest stay in camp, and once again I have no way to approach the camp, or find a place to wait and pick them off (since quickly one of their 100 bullets finds one of my mercs). In terms of CGL I'm at 9, so I have solid assault rifles now, while the enemy has mostly Saigas and AK74s, with a few RPKs and SVDs.

My setup is 6 high quality mercs, 4 with assault rifles and 2 with DMRs. One thing I haven't tried yet is underbarrel grenades, due to my horrible experiences in BE5 with them (they were totally ineffective against armor, so even if you hit a group of 5 bunched up enemies square in the face with a 40mm they'd all take 0 damage). I guess that's worth a shot though, since there's lots of enemies fairly close together.
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