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7,62 Tactical action game, sequel to Brigade E5

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  #41  
Old 07-12-2012, 10:57 PM
R@S R@S is offline
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The whole team composition is a bit unbalanced, having two skirmishers, two scouts and then BNC, a crap shooter with decent Heavy Weapon skills. As soon as I get my hands on an MG she'll be much better for the team. And if I get rid of Kelly and hires HK instead, all roles will be filled and the tactics galore can commence
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  #42  
Old 07-15-2012, 03:08 AM
Hurzwa Hurzwa is offline
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Can't wait to see you in action when you are ambushed by Blue Sun soldiers
It's nice how you describe the tactics you are using for each battle. How about a screenshot of the sector map with some added comments about your planned moves (MS paint?!)?
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  #43  
Old 07-15-2012, 07:57 AM
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Not a bad idea, some graphical help explaining how to use the terrain and what tactics works best would be fun to do. Some maps have a really low "roof" so the camera can't zoom out that much. But I'll see if I can't find another way to do it, maybe using the mini-map image or something?
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  #44  
Old 07-16-2012, 10:31 AM
Hurzwa Hurzwa is offline
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Amazing job with this mass of Jingo Fighters. I made a mistake and tried that mission in daylight. The Jingos spotted me right away and all of them rushed to my position. Didn't know that there were so many of them. I only had 2 skirmisher, 1 scout and Miss "blind eye" Benicia. Was a tough and gooood mission. Didn't you get the G36K in that mission? With the coloured markings on the sector map the tactics you are using are even better to understand.
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  #45  
Old 07-16-2012, 01:51 PM
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I'm not paying any attention to the time of day when playing this LP, it will force me into new situations. But I agree, that mission is much easier when playing during the night.

The reward for that mission is one from a random set of 10 I think, sometimes you'll get the G36K, sometimes something else, like the MP5 I got.

And I started playing the next session before I left for work this morning, left off Kestrel at the doctor and hired HK the sniper. Got ambushed while doing the second mission for Jim-Bob but had to stop and leave for work. If I'm not too tired when I get home tonight I might continue playing and will have the next session ready by tomorrow.
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  #46  
Old 07-19-2012, 11:57 AM
Hurzwa Hurzwa is offline
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Ahh! Another good update! And with the tricky situation: That's the reason I always keep a smoke grenade on every merc. You throw the smoke 'nade near the wounded and got good cover to heal him without getting shot while doing so.
And definately keep the USAS automatic shotgun. This weapon rules on one of the next missions when it goes down into the bunker.
Do you think Stefan Uribe might sell a special customized Saiga shotgun in full auto in the final BSM2.0? And I really look forward to see what your "hammer & anvil" tactic is?!
And the reason why BNC does not hit very often is her lack in the shooting skill. AFAIK heavy weapons are grenade and rocket launchers but not machine guns in the Apeiron world.

Last edited by Hurzwa; 07-19-2012 at 12:02 PM.
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  #47  
Old 07-19-2012, 02:02 PM
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Quote:
Originally Posted by Hurzwa View Post
Ahh! Another good update! And with the tricky situation: That's the reason I always keep a smoke grenade on every merc. You throw the smoke 'nade near the wounded and got good cover to heal him without getting shot while doing so.
I have to avoid using smoke grenade due to their tendency to screw the game up. But yeah, smoke grenades are very useful in those situations.

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Originally Posted by Hurzwa View Post
And definately keep the USAS automatic shotgun. This weapon rules on one of the next missions when it goes down into the bunker.
Yup, The Brock now has it, and I'll give hi the 40 Flechette rounds as well, to give it better range.

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Originally Posted by Hurzwa View Post
Do you think Stefan Uribe might sell a special customized Saiga shotgun in full auto in the final BSM2.0? And I really look forward to see what your "hammer & anvil" tactic is?!
I won't add any more stuff for BSM 2.0, maybe in a future release tho.

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Originally Posted by Hurzwa View Post
And the reason why BNC does not hit very often is her lack in the shooting skill. AFAIK heavy weapons are grenade and rocket launchers but not machine guns in the Apeiron world.
Maybe you're right, but why do you get a skill increase in Heavy Weapons when you shoot a machine gun in long bursts? It might be that it wont make any difference unless you shoot more than 10 rounds, and I've been conserving ammo and keeping the bursts very short. I think the Heavy Weapon skill has some influence when using machine guns by helping "zero" in on targets, making it more accurate the more rounds fired. The calculation for this might include other stats, like strength and such.
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  #48  
Old 07-21-2012, 03:03 AM
Hurzwa Hurzwa is offline
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Nice update! I did the Skyrider mission in night time as well but with silenced weapons only. It's funny to see how the enemies start shooting in different directions something even hit themself
With the Jingo attack mission I experienced a minor bug. The Jingos were not hostile to me. The boblings nearly killed all of them.
For the vote: Dismiss Kelly! The reason is obvious: She has the most annoying voice of all characters! 'Okey!!'
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  #49  
Old 07-21-2012, 05:57 PM
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Quote:
Originally Posted by Hurzwa View Post
With the Jingo attack mission I experienced a minor bug. The Jingos were not hostile to me. The boblings nearly killed all of them.
It's not a bug, it's a feature!

Seriously tho, consider the Jingos coming to the harbor to kill Billy-Bob. They start fighting with the Boblings to get the job done. Your team is an unknown variable, you're not part of the Bobling garrison, so why should they try to kill you as well? Anyways, that's how I thought when I scripted the mission, might not be clever but it's the best I could do

Next session has been posted btw, and it's a big one, 99 pics to fit all the action.
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  #50  
Old 07-24-2012, 11:57 AM
Hurzwa Hurzwa is offline
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Wow! Massive update! (it took several minutes to load the page)
Actually I hate the jungle levels. It's annoying when my blokes can'T shoot at the enemy because they lose the aim all the time between the trees.
One suggestion for the final BSM2.0: It's good that I cannot repair the bulletproof vests anymore. Makes the game a tad more difficult.
But Paquito can repair any weapon with ease. Therefore it would be great if the repair tools degrade with every weapon that's repaired. This way the player cannot repair every weapon before selling it and rather keeps a weapon instead of repairing the new one and switch it.
Looking forward to the next update!
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