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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
View Poll Results: Battle of France as add on? | |||
Yes, will buy this. |
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55 | 58.51% |
OK, if for free. |
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21 | 22.34% |
No, looking forward to Eastern front. |
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18 | 19.15% |
Voters: 94. You may not vote on this poll |
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#1
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![]() They made us being addicted to this game, even when it was not properly finished when it first came out. I can hardly imagine how it will be the day CoD will fully functional, again 4-6hrs daily in front of the monitor ![]() ~S~ |
#2
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Personally I thought the op's question was fine - after all we're all wondering essentially the same thing. The problem may be that there is no easy answer for it. But, once again, can the usual crowd who are so quick to throw out the 'whiner' accusations maybe take a step back and think a little bit more. It's obvious the question is of no interest to them. It's equally obvious that it is of interest to the OP. It's also the case that there wasn't anything negative or attacking in the OP, so why the over-reaction?
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#3
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That said i don't really see what is going to have changed since B6 posted this last friday, Quote:
Last edited by fruitbat; 05-03-2012 at 02:40 PM. |
#4
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Allow me to make an analogy here.. What your asking them to do is tell us now, how lost their car keys are before they found their car keys Problem is you don't know how lost your car keys are until you find your car keys For example.. Code:
CASE 1) I lost my car keys once and I went looking for them.. I found them 5 min later upstairs on my desk, at which point I realized I left them there yesterday when I was getting my thumb drive out of my pocket. CASE 2) I lost my car keys once and I went looking for them.. I found them 6 months later on the ground outside once the snow melted, at which point I realized I must have dropped them when getting out of the car in the snow. What we do want the programer to do is move onto the next bug as soon as he finds his keys SAVVY?
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Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on. Last edited by ACE-OF-ACES; 05-03-2012 at 03:23 PM. |
#5
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Well, being a programmer myself they sound like the type of problems that take an hour to fix when you finally find that weird parameter that needs to be set to X creating object Y for configuration Z... Finding it can take from 10 minutes if you find that thread in some dev forum or weeks of trial and error / re-engineering...
/mazex
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#6
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Posted by the redundant man of redundancy.
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#7
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I don't know how much the severity of the current list of bugs really matters. 1C has displayed their incompetence many times, and if history tells us anything it is that once these bugs are resolved, they will just be replaced by a new crop.
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#8
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#9
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#10
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I think, that at least the posting of the last few weeks really were honest and that they were also thinking to solve the issues in a short time. And it also is honest, that they are even more unhappy about the situation , than we are. So, the last weeks have this honest behaviour as a positive result.
Concerning your mad words about past program skills: It is not okay to evaluate that, as a sim is always something different and in my opinion not as easy as programming a casual game like bf3. All they did is a new evolution stage of their engine and than copy and paste bf:bad company 2 with some new weapons, maps, interfaces and a slightly different system. It is a n1 game, but in its heart it is nothing new. They haven't solved hitbox problems now for decades and if you have a closer look, it simply offer no deeply programmed feature. Some libraries, some physx effects (which are very wrong in important cases) and newest directx effects and they are done for the gaming part. Building ne scenarios perhaps took most of the time. There is no revolution, although I see a talented multiplayer developer in dice! Think about cod black ops: They ran into time issues for their introduction. So they simply got the multiplayer frome dice (different graphics style between single and multiplayer). I just shoot in the dark with the following, but they just took several weeks to setup the whole multiplayer for cod. But it is poor for cod, that this happened. You can see, that it is easy to produce ego shooter over ego shooter and just change appearance, story and some features, but it is not easy to program completely new games with such a small studio in an acceptable time frame. U see this in every sim, which tries to do something completely new or in a new detail level. So, to compare the grade of detail behind the scenes of a sim and a casual game is not possible. They have different priorities! |
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