#481
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Well, the Orc Hunters ability is correct in that its function matches its description. Maybe whoever reported this bug meant to describe a bug with Druids rather than Orc Hunters?
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#482
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I finally opened up both the elf and the orc islands and could potentially buy both druids and orc hunters for testing (maybe tomorrow... election is too distracting ). Tooltip/description issues are what's going on if I had to guess. Last edited by camelotcrusade; 11-07-2012 at 01:33 AM. |
#483
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Training (the Orc Hunter ability) says two turns as well. I don't recall there being such a turn limit before, and I can't say I've actually seen the turn limit in practise.
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#484
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#485
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#486
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#487
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If you want the kill to count, the vikings must be the ones to destroy that particular group (at your choice) of the enemy party, the rest of your party can kill what's left (doesn't matter the order of the kills as far as i know)
I think using spells and rage doesn't interfere (but i'm not sure) Last edited by oas; 11-07-2012 at 01:46 AM. |
#488
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That would be pretty cool if they made an ability that versatile. I'd kinda rather keep that ability and update the tooltip. Hard to know what's WAI. Hopefully one of us can test it soon.
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#489
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Also not sure if this is the same issue as with the AI controlled one, but it seems entirely likely. edit: Ha, I was curious enough to fire up AP, and it does the exact same error! edit x2: Yeah, the problem was indeed that the AI is, well, dumb. I think the problem is that they tried to do a unified AI for every unit that summons things, but neglected to take into consideration special cases like the Highterant. The AI basically tries to get as close to all of the enemy units as it can, then summons whatever it can summon. But Highterants can't summon when they are beside an enemy, so it borks. I've got a fix that allows the egg to be placed properly, but it's still bad AI. Unlike all the other summons, the egg needs to hatch before units come out, so trying to get close to the enemy is the dumbest thing you could do - the enemy will just kill the egg. It's going to need a completely new AI routine to try and get the egg as far away from any other units as can be managed. Last edited by Bhruic; 11-07-2012 at 03:39 AM. |
#490
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Ok, well, turns out I was wrong. Training is their only listed ability, but they actually have more unlisted ones. Training is actually, despite the description, a "take over enemies" type ability. They also have a "web" ability (was it called Snare in AP?) and their Call Pet ability - which is similar to what Training describes itself as. Ugh. Let's just say that Orc Hunters are kind of messed up right now, and let them figure out how to fix them.
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