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IL-2 Sturmovik The famous combat flight simulator.

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  #471  
Old 11-10-2010, 11:55 AM
Freycinet Freycinet is offline
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Thx sneeke, makes sense.
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  #472  
Old 11-10-2010, 02:32 PM
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addman addman is offline
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Project Galba...hmm. Named after a Roman emperor that spent a lot of time in Spain. Spanish civil war maybe? Now that's a forgotten theatre for flightsims
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  #473  
Old 11-10-2010, 02:42 PM
Damixu Damixu is offline
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Those two previous videos made my mind finally (I was worried that SoW can't deliver what was promised) - Storm Of War will be everything we can hope for the WW2 Combat Flight Simulation in 2010 decade. This will be very solid foundation to build lots and lots of expansions to it in following years.
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  #474  
Old 11-10-2010, 03:06 PM
FG28_Kodiak FG28_Kodiak is offline
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@addman:
Project Galba is the project name of a Korean War Flightsim based on the SOW Engine

Last edited by FG28_Kodiak; 11-10-2010 at 03:11 PM.
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  #475  
Old 11-10-2010, 04:30 PM
Oleg Maddox Oleg Maddox is offline
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Quote:
Originally Posted by philip.ed View Post
Freycinet, Luthier once said that (for him) SoW's FM was a complete step-up on Il-2, so much so that he had to re-learn to fly (so to speak). I think the game is reaching new boundaries with regards to realism in the FM department.
But I have to agree, none of the videos seem to show anyone having a go at flying a complete mission.
I would correct you, because Ilya probably said a bit other.

FM in BoB has some close behaviour of the Il-2 series. Howevere it is rewritten from zero using some time more complex formulas and as a result - more precise behaviour in some flight situations.

Onthe shot most guys who is very familiar with Il-2 maxed our complexity settings wew impressed by the following thing... they were get damages with inaccurate use of engine, with some incorrect settings for the flight, using other than neccessay prop pitch, etc...

The newbies were using default settings for the novices that we set ourselves on the booth that to preven the postings something like nothing is working in that comlex sim... we want to have newbies as a customer as well as hardcore.

I will also post not in this but probaly in the next update or in interview for the SimHq the difficulty settings, and all possible controls settings in the sim that to make everything clear for the communty. then will answer quesition. Then next update will post the builder screens that to explain some new features. Etc...
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  #476  
Old 11-10-2010, 04:36 PM
JG53Frankyboy JG53Frankyboy is offline
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the more advanced engine management sounds nice !!
please dont forgett to ad a "pilots manual" for every flyable plane concerning the "needed" settings to keep your engine "save"

limits like these are always nice to know


as an example !

Last edited by JG53Frankyboy; 11-10-2010 at 04:47 PM.
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  #477  
Old 11-10-2010, 04:46 PM
Splitter Splitter is offline
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Quote:
Originally Posted by Oleg Maddox View Post
I would correct you, because Ilya probably said a bit other.

FM in BoB has some close behaviour of the Il-2 series. Howevere it is rewritten from zero using some time more complex formulas and as a result - more precise behaviour in some flight situations.

Onthe shot most guys who is very familiar with Il-2 maxed our complexity settings wew impressed by the following thing... they were get damages with inaccurate use of engine, with some incorrect settings for the flight, using other than neccessay prop pitch, etc...

The newbies were using default settings for the novices that we set ourselves on the booth that to preven the postings something like nothing is working in that comlex sim... we want to have newbies as a customer as well as hardcore.

I will also post not in this but probaly in the next update or in interview for the SimHq the difficulty settings, and all possible controls settings in the sim that to make everything clear for the communty. then will answer quesition. Then next update will post the builder screens that to explain some new features. Etc...
Such an update would be MOST appreciated! We got a healthy dose of graphics and such in the video from the Moscow expo, a look into the nuts and bolts of the sim would be very nice.

Splitter
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  #478  
Old 11-10-2010, 04:47 PM
C_G C_G is offline
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Quote:
Originally Posted by Oleg Maddox View Post
I will also post not in this but probaly in the next update or in interview for the SimHq the difficulty settings, and all possible controls settings in the sim that to make everything clear for the communty. then will answer quesition. Then next update will post the builder screens that to explain some new features. Etc...
The videos from IgroMir sure have whipped up some excitement!

Looking forward to getting the info about the difficulty and control options.

Any chance you could put up some images of what the campaign/career mode will look like?

It looks like BoB is really going to rock!

C_G
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  #479  
Old 11-10-2010, 04:50 PM
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NSU NSU is offline
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"Any chance you could put up some images of what the campaign/career mode will look like?"

yes a little more infos from the campagne and editor will be nice
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  #480  
Old 11-10-2010, 05:02 PM
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philip.ed philip.ed is offline
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Quote:
Originally Posted by Oleg Maddox View Post
I would correct you, because Ilya probably said a bit other.

FM in BoB has some close behaviour of the Il-2 series. Howevere it is rewritten from zero using some time more complex formulas and as a result - more precise behaviour in some flight situations.

Onthe shot most guys who is very familiar with Il-2 maxed our complexity settings wew impressed by the following thing... they were get damages with inaccurate use of engine, with some incorrect settings for the flight, using other than neccessay prop pitch, etc...

The newbies were using default settings for the novices that we set ourselves on the booth that to preven the postings something like nothing is working in that comlex sim... we want to have newbies as a customer as well as hardcore.

I will also post not in this but probaly in the next update or in interview for the SimHq the difficulty settings, and all possible controls settings in the sim that to make everything clear for the communty. then will answer quesition. Then next update will post the builder screens that to explain some new features. Etc...
Great post, Oleg, thanks for correcting me

Here was Luthier's original post:

It's quite different. It took a lot of time for me to readjust and to actually learn to shoot things down again. I needed some convincing that the new feeling was indeed better. The most convincing argument was lots and lots of guncam footage, where time and again I saw the guys keep having the exact same kind of trouble lining up and hitting targets that I myself was having.

Lower speeds also feel different. It's so much fun to just barnstorm in a Tiger Moth, flying through hangars, or doing loops under the Tower Bridge at 45 mph.

The joystick input has a lot more than what we had with Il-2. You can adjust your settings of course.




he was talking about the FM is this what you meant?
Link: http://forum.1cpublishing.eu/showthr...118#post143118
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