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  #461  
Old 11-04-2011, 01:21 PM
FrankB FrankB is offline
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Dear DT,

I definitely welcome the AI changes scheduled for 4.11, but let me ask a small question:
are you going to adjust also other parameters of AI opponents?

We know that AI in 4.10 flies using the best trim, never overheats, etc. The gunners are snipers. Now based on the last video we are enhancing these killer machines even more.

It would be fair to make them unaware you are approaching them from the dead angle of their low six, maybe limit the maximum speed to, say, 95%...

On behalf of lousy beginner pilots,
Frank
  #462  
Old 11-04-2011, 01:30 PM
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addman addman is offline
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Great stuff TD! Now let's get that patch out before the new year has arrived.

P.S Flyable TBD would be a nice surprise.....
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  #463  
Old 11-04-2011, 03:34 PM
EJGr.Ost_Caspar EJGr.Ost_Caspar is offline
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Quote:
Originally Posted by FrankB View Post
I definitely welcome the AI changes scheduled for 4.11, but let me ask a small question:
are you going to adjust also other parameters of AI opponents?

Yes, AI has got a whole larger rework than only shooting issues. Pls let keep us something for later.
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  #464  
Old 11-04-2011, 03:50 PM
FrankB FrankB is offline
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Quote:
Originally Posted by EJGr.Ost_Caspar View Post
Yes, AI has got a whole larger rework than only shooting issues. Pls let keep us something for later.
Absolutely fair answer, this is exactly what I wanted to know!

Thank you Caspar!
  #465  
Old 11-04-2011, 09:37 PM
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Grach Grach is offline
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This is incredible stuff! Well done TD, well done!

The TseTse Mosquito looks great! Is the 57mm loadout going to be purely AP-T for anti-sub use or will it include HE-T as well? Also will there be rockets?

The AI reworking looks amazing too, I'm really looking forward to this "little" patch!

Finally, would it be improper to plead for another FB.IV Mossie, this one with 1944 boost levels and the option of rockets? I don't mind being surprised.
  #466  
Old 11-04-2011, 10:12 PM
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T}{OR T}{OR is offline
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Quote:
Originally Posted by EJGr.Ost_Caspar View Post
Yes, AI has got a whole larger rework than only shooting issues. Pls let keep us something for later.
Please tell me you fixed that awful team killing issue when flying in bomber formaiton??
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  #467  
Old 11-05-2011, 02:28 AM
Bearcat Bearcat is offline
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I don't know if this has been discussed ... but could the trigger feature be used to tie the number of AI planes that actually spawn to the number of live pilots on either side.. or both? Also with a feature that will let planes spawn in according to how many of the same side are left.. That way you could build a mission with a full compliment of planes.. but have them spawn in according to whether you were alone or had help.. if there is only one pilot in the mission then x number of enemy planes will spawn at once..
  #468  
Old 11-05-2011, 01:12 PM
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Feathered_IV Feathered_IV is offline
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Wonderful AI revisions
If I could add one more suggestion to those above, it would be for AI squad mates to recognise/acknowledge Ships from further out, so that they respond to orders and begin an attack when outside of flak range. Not finally break formation, only when they are already on top of the ships and being cut to pieces.
  #469  
Old 11-06-2011, 10:10 AM
aquila26 aquila26 is offline
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Spero che cia sia qualche notizia sui swordfish or kate or alri aerei siluranti?
  #470  
Old 11-06-2011, 10:12 AM
aquila26 aquila26 is offline
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Sempre grazie per la vostra dedizione urrahh per TD
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