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IL-2 Sturmovik The famous combat flight simulator.

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  #451  
Old 04-29-2010, 05:13 AM
Erkki Erkki is offline
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Yeah, you can print them. Some people have screen-shotted all the maps, merged them, edited with grid numbers etc. - I will PB you if I find out the place where I got them.

Scale is easy - a side of one grid is 1km, the side of the far-out zoom grids is 100km. Though, that helps little if you're not flying a German or a Russian crate!
  #452  
Old 04-29-2010, 07:40 AM
Sagamore Sagamore is offline
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Erkki, this way is difficult. I had no printer, so what can I do? I told about ingame measuring tools, because it's quick and easy, and you don't need print nothing. Your way good too, but as for me a little difficult. I think make some measuring tools not so hard to do for Oleg crew. Besides, this tools can be optsionarniy.
  #453  
Old 04-29-2010, 12:29 PM
Blackdog_kt Blackdog_kt is offline
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I'd like to see some kind of map plotting tools and geometry instruments as well. I'm not in a hurry and i don't expect it on the initial release version, i'd just like to see it sometime down the line.

Imagine something like the navigator's maps in Silent Hunter 3. Stopwatch, pencil, eraser, ruler, compass, protractor, bearing overlay tool and a nomograph. In fact, a lot of these were not in the original SH3 but modded into it by the players, before the developers incorporated all of them into the game with a later patch.

It would be very nice having the ability prepare a flightplan before the mission and still be able to change things while flying it. Or even better, a flight plan that can be posted in the mission lobby when we are flying online, so that other people can download it and then also change it, etc. Think of it as a text/html file that can be created, edited and distributed from within the simulator's interface. It would do wonders not only for coops, but for objective based DF servers with realistic flight times as well.
  #454  
Old 04-29-2010, 12:50 PM
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Flyby Flyby is offline
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Default can we expect different rendering

Oleg, with regard to smoke and flames from aircraft, can you talk about the differences (or compare them) between IL2 and SoW? Hey that sounds like a good idea for the Friday 4-30 update!
Flyby out
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  #455  
Old 04-29-2010, 01:29 PM
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Xilon_x Xilon_x is offline
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yes yes Blackdok-kt yes good example Silent Hunter have the instrument and tools in the map for calculate the navigation and for calculate the way for attak whit torpedo and have cronometer ecc. ec.. the AIR BOMBING have FAC-SIMILE tecnology approac for prepare launch of bomb. AIR NAVIGATION is fac simile to NAVY MARINE SEA NAVIGATION.
  #456  
Old 04-30-2010, 01:25 PM
PeterPanPan PeterPanPan is offline
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Default AI not to attack?

Hi,

Don't know if this has been posted/answered already, but will there be the ability in SoW to give orders/preferences to AI on both sides not to attack certain targets?

For example, an AI RAF flight could be given orders not to engage with Me109s, but only go for bombers. Or AI Luftwaffe could be given orders engage RAF aircraft but ignore shipping etc. Individual aircraft could perhaps have 'obedience' settings, so that orders are not always obeyed!

All this would add the the historical realism of the sim and seriosuly increase the scope/fun of missions/mission building.

PPanPan
  #457  
Old 04-30-2010, 01:33 PM
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Xilon_x Xilon_x is offline
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Hello Oleg Maddox and 1C Company another important thing to include in the maps of World War II are the NATO symbols.
You might also want to add object groups groups groups of aircraft by troops in STANDARD format with an easy 'to build a huge mission.
I have seen many maps of World War II and I always wondered but these symbols have meaning?

Classic example of the invasion of Sicily by the Allies notice the symbols used and the arrows indicate the attack vector.


each symbol has a precise meaning and also indicates the amount.
surely there is the complete list of NATO symbols used in the 2 world war.
Excellent system of symbols to be included in the BOB map.
  #458  
Old 04-30-2010, 02:28 PM
csThor csThor is offline
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German symbols differed greatly from that. BTW were these NATO symbols also used in WW2 or are they a post-war invention (as the term suggests)?

Not sure if they're needed at all, since SoW is a flight sim and not a strategy game. Pilots rarely knew the ground situation in that detail (= composition and name of ground forces/unit in specific locations).
  #459  
Old 04-30-2010, 02:32 PM
PeterPanPan PeterPanPan is offline
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Quote:
Originally Posted by csThor View Post
Pilots rarely knew the ground situation in that detail ...
Indeed. For example, RAF pilots patrolling the skies over Dunkirk during the allied evacuation had little idea of the full scale exodus that was happening below.

PPanPan
  #460  
Old 04-30-2010, 03:28 PM
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Xilon_x Xilon_x is offline
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the complete list of NATO symbols is not born 'good for the mission builder? strange. In my opinion might be a good idea.Si would know if the RAF pilots wore in their plane was a map like this map? an aeronautical map of the Second World War? German bombers had surely a tactical map on board.
The tactics and strategy are two important elements to be included in a simulation professional.BOB's not forget that there are only in aircraft but also ships trups.e means and the various structures.

Last edited by Xilon_x; 04-30-2010 at 03:34 PM.
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