Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik

IL-2 Sturmovik The famous combat flight simulator.

Reply
 
Thread Tools Display Modes
  #451  
Old 02-13-2011, 12:32 AM
DKoor's Avatar
DKoor DKoor is offline
Approved Member
 
Join Date: Oct 2007
Location: Croatia, East Side
Posts: 377
Default

Encounter with the inexplicable.

Another words, UFO lights on night mission etc. something that can't be flown by humans or Ai.

And the (completely random) possibility of actually seeing that in game very low...

Now that would be jawdropping.
Reply With Quote
  #452  
Old 02-14-2011, 03:22 PM
Sternjaeger
Guest
 
Posts: n/a
Default

Pilot's FATIGUE!!!

I dunno if this is implemented or someone already suggested it, but the more experience we gain on the career, the more we should be able to tolerate sustained Gs combat sessions. Fatigue is always underrated in sims!!
Reply With Quote
  #453  
Old 02-14-2011, 04:13 PM
Sternjaeger
Guest
 
Posts: n/a
Default

uh and visible vortexes when flying through smoke and clouds! That would be KICK-A$$!!!
Reply With Quote
  #454  
Old 02-14-2011, 05:08 PM
stu babes stu babes is offline
Registered Member
 
Join Date: Apr 2010
Posts: 9
Default if u can read geoff wellums book on his bob experience m8 ,,,this actually happened t

Quote:
Originally Posted by JVM View Post
One of the very first idea which comes to my mind is to use extensively the ability to change weather during the mission, notably degradation of weather on the home run. In many cases the most challenging issue during a mission is to find back your airfield, and sometimes any airfield.
This being said it may not be that much of an issue in BoB per se, but more at its end and during later times when the increasing number of forays on the continent and degradation of weather conditions with fall and winter would lead to many harrowing returns to base...
Reply With Quote
  #455  
Old 02-17-2011, 06:16 AM
SQB SQB is offline
Approved Member
 
Join Date: Jun 2010
Posts: 281
Default

i think they are looking for more... do-able ideas, but nonetheless these suggestions are getting me hyped

erm, my thoughts?
Firstly, ALWAYS have non-violent missions before the flat out wars in campaigns (ie the fam flight in DCS black shark or the training flight in the '46 campaign for il21946).
During combat airfields could be taken, with tanks blocking the runway, but you are returning ammo empty and low on fuel, so you have to make a choice: divert (and risk running out of fuel), land anyway (and be captured) or ditch (and risk capture).
What you do in that mission gives 2 possible missions next (if you get captured, you aren't going to keep flying, but hey! you're alive!) and then after that the campaign is the same, its not a fully dynamic campaign, but a little surprise is awesome.
Reply With Quote
  #456  
Old 02-21-2011, 01:08 AM
334th_Gazoo 334th_Gazoo is offline
Approved Member
 
Join Date: Mar 2010
Posts: 27
Default Explosions

I would like to Bring up the subject of explosions and Collateral damage.
I believe that a very accurate model which expresses directy the effects of various Munitions, and Chemicals exploding would be very impressive.

I remember reading the novel the Cruel Sea by Nicholas Monserratt.
A sailor during the battle of the Atlantic. Anyways he wrote about the shockwaves from explosions sometimes affecting other ships.

Theres a lot of water in this map so the Water battle will be big.
How about raiders .. Bismarck, Tirpitz.

eg. http://en.wikipedia.org/wiki/2009_Ca..._refinery_fire
http://en.wikipedia.org/wiki/Buncefield_fire
http://en.wikipedia.org/wiki/Halifax_Explosion

Secondaries after a strike are important IMHO.

Take Care Oleg and Crew

Im awaiting a Masterpiece
334th_Gazoo

Last edited by 334th_Gazoo; 02-21-2011 at 01:21 AM. Reason: Missing Link
Reply With Quote
  #457  
Old 02-21-2011, 05:08 AM
=WF=RAW =WF=RAW is offline
Approved Member
 
Join Date: Aug 2010
Posts: 53
Default

It will be nice, if pilot's head tracks and repeats movements of player's head.
Many times i was in situation, when, after damaging enemy craft, and he surrends by enabling nav lights, i flied side by side with my victim towards his base. In such moments i "want to see his eyes" or something like that.
But it's all lyrics actually. It is very informative when you crawling from blind or almost blind zone to you'r target, to see in which direction enemy pilot look. Anyway head tracking add more realysm to the game, IMHO.
Reply With Quote
  #458  
Old 02-26-2011, 08:14 PM
McHilt McHilt is offline
Approved Member
 
Join Date: Nov 2009
Location: Netherlands
Posts: 117
Default

Quote:
Originally Posted by Sternjaeger View Post
uh and visible vortexes when flying through smoke and clouds! That would be KICK-A$$!!!
Oh, that reminds me of apocalypse now when the huey flies through a smoke column seen from a cockpit-cam looking aft through the open fuselage... you then see that amazing swirl of black smoke. Would be AWESOME indeed!
Reply With Quote
  #459  
Old 02-26-2011, 09:37 PM
Feathered_IV's Avatar
Feathered_IV Feathered_IV is offline
Approved Member
 
Join Date: Dec 2007
Posts: 1,471
Default

Quote:
Originally Posted by =WF=RAW View Post
It will be nice, if pilot's head tracks and repeats movements of player's head.
Many times i was in situation, when, after damaging enemy craft, and he surrends by enabling nav lights, i flied side by side with my victim towards his base. In such moments i "want to see his eyes" or something like that.
But it's all lyrics actually. It is very informative when you crawling from blind or almost blind zone to you'r target, to see in which direction enemy pilot look. Anyway head tracking add more realysm to the game, IMHO.
Good news for you. On Friday Oleg said its in.
Reply With Quote
  #460  
Old 02-26-2011, 11:31 PM
JAMF JAMF is offline
Approved Member
 
Join Date: Sep 2010
Posts: 187
Default

Quote:
Originally Posted by =WF=RAW View Post
It will be nice, if pilot's head tracks and repeats movements of player's head.
I think it was confirmed that the view direction of players will be visible in CoD.

The head movement cofirmation

Last edited by JAMF; 02-28-2011 at 05:03 PM. Reason: Post link
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 05:36 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.