#451
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Encounter with the inexplicable.
Another words, UFO lights on night mission etc. something that can't be flown by humans or Ai. And the (completely random) possibility of actually seeing that in game very low... Now that would be jawdropping. |
#452
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Pilot's FATIGUE!!!
I dunno if this is implemented or someone already suggested it, but the more experience we gain on the career, the more we should be able to tolerate sustained Gs combat sessions. Fatigue is always underrated in sims!! |
#453
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uh and visible vortexes when flying through smoke and clouds! That would be KICK-A$$!!!
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#454
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if u can read geoff wellums book on his bob experience m8 ,,,this actually happened t
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#455
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i think they are looking for more... do-able ideas, but nonetheless these suggestions are getting me hyped
erm, my thoughts? Firstly, ALWAYS have non-violent missions before the flat out wars in campaigns (ie the fam flight in DCS black shark or the training flight in the '46 campaign for il21946). During combat airfields could be taken, with tanks blocking the runway, but you are returning ammo empty and low on fuel, so you have to make a choice: divert (and risk running out of fuel), land anyway (and be captured) or ditch (and risk capture). What you do in that mission gives 2 possible missions next (if you get captured, you aren't going to keep flying, but hey! you're alive!) and then after that the campaign is the same, its not a fully dynamic campaign, but a little surprise is awesome. |
#456
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Explosions
I would like to Bring up the subject of explosions and Collateral damage.
I believe that a very accurate model which expresses directy the effects of various Munitions, and Chemicals exploding would be very impressive. I remember reading the novel the Cruel Sea by Nicholas Monserratt. A sailor during the battle of the Atlantic. Anyways he wrote about the shockwaves from explosions sometimes affecting other ships. Theres a lot of water in this map so the Water battle will be big. How about raiders .. Bismarck, Tirpitz. eg. http://en.wikipedia.org/wiki/2009_Ca..._refinery_fire http://en.wikipedia.org/wiki/Buncefield_fire http://en.wikipedia.org/wiki/Halifax_Explosion Secondaries after a strike are important IMHO. Take Care Oleg and Crew Im awaiting a Masterpiece 334th_Gazoo Last edited by 334th_Gazoo; 02-21-2011 at 01:21 AM. Reason: Missing Link |
#457
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It will be nice, if pilot's head tracks and repeats movements of player's head.
Many times i was in situation, when, after damaging enemy craft, and he surrends by enabling nav lights, i flied side by side with my victim towards his base. In such moments i "want to see his eyes" or something like that. But it's all lyrics actually. It is very informative when you crawling from blind or almost blind zone to you'r target, to see in which direction enemy pilot look. Anyway head tracking add more realysm to the game, IMHO. |
#458
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Oh, that reminds me of apocalypse now when the huey flies through a smoke column seen from a cockpit-cam looking aft through the open fuselage... you then see that amazing swirl of black smoke. Would be AWESOME indeed!
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#459
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#460
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The head movement cofirmation Last edited by JAMF; 02-28-2011 at 05:03 PM. Reason: Post link |
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