Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik

IL-2 Sturmovik The famous combat flight simulator.

Reply
 
Thread Tools Display Modes
  #451  
Old 10-28-2009, 08:10 PM
SlipBall's Avatar
SlipBall SlipBall is offline
Approved Member
 
Join Date: Oct 2007
Location: down Island, NY
Posts: 2,719
Default

Another interesting thing about this thread, is that Oleg is here every day talking to us, for hours at a time...the game must have progressed quite a bit and afforded him more free time
__________________



GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5
Reply With Quote
  #452  
Old 10-28-2009, 08:18 PM
proton45's Avatar
proton45 proton45 is offline
Approved Member
 
Join Date: Oct 2007
Posts: 651
Default

Quote:
Originally Posted by SlipBall View Post
Another interesting thing about this thread, is that Oleg is here every day talking to us, for hours at a time...the game must have progressed quite a bit and afforded him more free time
...would be nice.
Reply With Quote
  #453  
Old 10-28-2009, 08:31 PM
yogy yogy is offline
Approved Member
 
Join Date: Jan 2008
Location: ER.DE
Posts: 19
Default

Quote:
Originally Posted by csThor View Post
No full-fleshed offline campaign?
Christian, you misunderstood it: The Singleplayer will be there, but as a "Multiplayer with only one player".

Example: Look at DCG today: Multiplayer(Dogfight) is based on Offline, so it has certain disadvatages. This is due to IL2 basically being a singleplayer game. In future, playing offline will be like having a Multiplayer-Game with all planes controlled by AI. So, I guess no big differnce for someone who always plays alone.
Reply With Quote
  #454  
Old 10-28-2009, 08:39 PM
Baron Baron is offline
Approved Member
 
Join Date: Dec 2007
Posts: 705
Default

This is how is SHOULD be, no matter how many times u come to this forum in a day there is allways somethimg new about SoW. Info on game, screenshots....movies. "wink, wink, nudge, nudge" (joking, i know its sometime of before that happens)


Love the new screenshots btw.


P.S The two pics showing the oildrums and truck, can somone confirm its not just somone on the net altering colors in PS or something.
Reply With Quote
  #455  
Old 10-28-2009, 09:46 PM
proton45's Avatar
proton45 proton45 is offline
Approved Member
 
Join Date: Oct 2007
Posts: 651
Default

Quote:
Originally Posted by Baron View Post
P.S The two pics showing the oildrums and truck, can somone confirm its not just somone on the net altering colors in PS or something.

Have you been following the up-date's Oleg has been posting, http://forum.1cpublishing.eu/showthr...2040 ...unless someone is impersonating Oleg (and very well) I think we can safely assume that Oleg is posting the "real thing"...
Reply With Quote
  #456  
Old 10-28-2009, 10:02 PM
Baron Baron is offline
Approved Member
 
Join Date: Dec 2007
Posts: 705
Default

Sry, confused the forums, i was talking about theese: http://forums.ubi.com/eve/forums/a/t...5211050008/p/1 (close to the bottom of the page.)


Quite differant colors i would say. ( grab0105 and grab0112 in Olegs update)


Apparently from a russian site.



Just wondering, not trying to start a conspirecy thread


Gut feeling tells me they are fake, the colors i mean. On the other hand, the russians get to see things before we do

Last edited by Baron; 10-28-2009 at 10:15 PM.
Reply With Quote
  #457  
Old 10-28-2009, 10:15 PM
Dano Dano is offline
Approved Member
 
Join Date: Oct 2007
Location: Petersfield UK
Posts: 1,107
Default

They've been in Photoshop so it certainly looks like they're just edited versions, but it does give a good comparison of what is possible with just hue, saturation and colour settings, let alone all the light parameters and other graphics engine tweaks available to Oleg and co.
Reply With Quote
  #458  
Old 10-28-2009, 10:23 PM
Baron Baron is offline
Approved Member
 
Join Date: Dec 2007
Posts: 705
Default

Quote:
Originally Posted by Dano View Post
They've been in Photoshop so it certainly looks like they're just edited versions, but it does give a good comparison of what is possible with just hue, saturation and colour settings, let alone all the light parameters and other graphics engine tweaks available to Oleg and co.

Yes it does and i think getting it as close to "right" as possible from the start is very important compared to IL2 as we wont be able (as i understand it) to change those settings on the screen ourselfes the same way we can in IL2, due to dynamic lighting and so on, without messing somethingelse up (making it look wrong)

Not hard to imagine how much work it really is.

Last edited by Baron; 10-28-2009 at 10:26 PM.
Reply With Quote
  #459  
Old 10-28-2009, 10:50 PM
KOM.Nausicaa KOM.Nausicaa is offline
Approved Member
 
Join Date: Oct 2007
Posts: 290
Default

Quote:
Originally Posted by SlipBall View Post
Another interesting thing about this thread, is that Oleg is here every day talking to us, for hours at a time...the game must have progressed quite a bit and afforded him more free time
I dont think he has free time at all - he is just gentle making it up for the long period of silence.
Reply With Quote
  #460  
Old 10-29-2009, 03:46 AM
luthier luthier is offline
Approved Member
 
Join Date: Dec 2007
Location: Moscow, Russia
Posts: 284
Default

Quote:
Originally Posted by Dano View Post
They've been in Photoshop so it certainly looks like they're just edited versions, but it does give a good comparison of what is possible with just hue, saturation and colour settings, let alone all the light parameters and other graphics engine tweaks available to Oleg and co.
If you'll notice, it's not an in-game screenshot, but a cropped screenshot of a desktop with BoB running in a window. That's why it went through Photoshop, because the person who took the screenshot didn't exactly want you to read the game code in the other window. The shot wasn't modified in any other way. You're seeing WIP terrain as it progressed since last Friday. Changed lighting, updated shaders, modified terrain textures, different HDR presets, etc.

That's not final either, there's still a lot more of work to be done. But I'm glad you guys like the progress.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 05:40 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.