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Star Wolves 3D space RPG with deep strategy and tactical elements

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  #441  
Old 12-30-2014, 03:29 PM
Neo Genesis Neo Genesis is offline
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Quote:
Originally Posted by nocalora29 View Post
Probably Yes, try it out.
? Try What out .
If you mean the same one with the alien torpedo . I Can't have already tried a long time ago . only the Alien Poison Torpedo have that file ?
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  #442  
Old 12-30-2014, 03:41 PM
Nanaki Nanaki is offline
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Quote:
Originally Posted by nocalora29 View Post
Do you maybe know how to Save global variables?, Because I'd like to save some Numbers and or Strings that I can Read/Load trough an Systems Activate.script File.
Code:
setglobal("x", x);
the x in quotes is the variable to be saved, while the second x is the name of the variable to be saved.

You can then call those globals from any script, so long as the script does not have a defined local with the same name.

Note that Global variables should be a last resort thing, as they generally tend to eat more resources than local variables.
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  #443  
Old 12-30-2014, 03:53 PM
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nocalora29 nocalora29 is offline
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Sweet!, Thanks Nanaki.

@Neo Genesis:
I Really am outquestioned about the Rockets Explosion Distance

I Have no Idea in how to Increase that, I Need to do more Testing I Guess..
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  #444  
Old 12-31-2014, 02:18 AM
Neo Genesis Neo Genesis is offline
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Hello Again How about you Nanaki , Do you Know how to increase the Area of Explosion of Torpedoes
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  #445  
Old 12-31-2014, 05:53 AM
Nanaki Nanaki is offline
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Rockets have multiple defined parts. In the Rockets.xml, you should scroll down to the detonators. Each detonator has three defined values, the last, 'explosion_distance', is what you are looking for.

Quote:
Originally Posted by Goblin Wizard View Post
Nice to see someone still mods this game. I'd like to help but I haven't been playing SW for a long time.
Nice to see you around, Goblin.
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  #446  
Old 12-31-2014, 07:38 AM
Neo Genesis Neo Genesis is offline
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Quote:
Originally Posted by Nanaki View Post
Rockets have multiple defined parts. In the Rockets.xml, you should scroll down to the detonators. Each detonator has three defined values, the last, 'explosion_distance', is what you are looking for.



Nice to see you around, Goblin.
Do You Mean This one . <explosion_distance>8.0</explosion_distance> Because if Yes . I've already tried it long ago . increasing it will only make the Torpedo explode farther away from my target. it won't increase the area of explosion.

<DistanceDetonator name="T3_det">
<time_to_live>100</time_to_live>
<damage>3000</damage>
<explosion_distance>8.0</explosion_distance>
</DistanceDetonator>
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  #447  
Old 01-01-2015, 12:28 AM
Nanaki Nanaki is offline
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Huh... I have no idea, then.
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  #448  
Old 01-04-2015, 11:34 AM
Neo Genesis Neo Genesis is offline
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Um So Does Anyone Know how to change the Area of Damage of Torpedoes
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  #449  
Old 01-05-2015, 07:03 AM
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nocalora29 nocalora29 is offline
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Default What is up with the Plugin?

Is it common that the Plugin for 3ds max Break the Flares?, I just tried to Add an IMD and Export it without any changes at all, but it still seems to just Break the IMD's Flares for some Reason...

Any Ideas?

And I would still like to know whats up with this Nice Dialogbox


Sorry to ask but Having an Selection of "????? ?????" and "?????? ????????" is not really informative lol...

I Don't have an problem this being like that but I would like to know what these Checkboxes with these Questionmarks as text do.
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  #450  
Old 01-10-2015, 02:00 PM
Neo Genesis Neo Genesis is offline
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Does anyone know if this changes the Explosion Radius .I'm Not Sure Can someone help me verify this .(Data/PFX/Explosion) Or (Data/PFX/Explosion Script)

Last edited by Neo Genesis; 01-10-2015 at 02:06 PM.
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