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IL-2 Sturmovik: Birds of Prey Famous title comes to consoles.

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  #441  
Old 09-13-2009, 04:17 PM
Danny M NL Danny M NL is offline
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have the bailout button more easily reachable, right now I have to go all the way to the start screen, select bailout, select yes, and then bail out...

this translates to : start, select, down, down, down, X, left, X...

this takes way too long. I don't know if the button's normally used for issueing commands are used in multiplayer, but maybe you can assign the bailout button to one of these buttons? or to make sure you don't accidentally push it, have it in a way that you have to press both the attack and defend order buttons at the same time and that you bailout then...

and maybe have only half the kill points if a pilot manages to bail out?
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  #442  
Old 09-13-2009, 05:49 PM
QBlackDeathQ QBlackDeathQ is offline
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that would kinda be sweet if you only get half a kill for a bail. blood effects in the cockpit would be really swell
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  #443  
Old 09-13-2009, 06:05 PM
brainDamage brainDamage is offline
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I have been playing the game for a couple of days now and I have to say it is really fantastic. Besides the lack of real cockpit views for axis craft, this game more than met my expectations. I only have one request: PLEASE, in regards to future downloadable content packages, consider giving us some WWI planes as well. I think that would really help maintain interest in this game. Thanks.
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  #444  
Old 09-13-2009, 07:37 PM
skullblits skullblits is offline
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Default keyboard with Bop Anton have a look

Is it possible For a keyboard config for PS3, So you could add alot more Options like More control's for your wingmen, More stuff to control in the cockpit, With a keyboard you could control every thing there is to control in the cockpit.
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  #445  
Old 09-13-2009, 09:27 PM
Cavefish Cavefish is offline
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Not sure if this is update material or DLC, but here are some things I would like to see in the game:

- The ability to increase the amount of damage an enemy craft can take in arcade mode.

- Lessening the deadzone for flightsticks and adding a brake when at 0% thrust.

- Replays! This is such an awesome, visually appealing game. It would be great to be able to see some of the action from outside of your plane.

- All planes/weapon sets unlockable without multiplayer. I'm just not a big fan of MP (for any game). I would like to be able to earn all of the available planes and weapons without going online or buying an "unlock" key as DLC (as some other games have done).

- Bots. It would be nice to play the MP game types solo, without having to go online.


Thanks.
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  #446  
Old 09-14-2009, 12:00 AM
PoetSaskia PoetSaskia is offline
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I don't suppose they could optimize the framerate in an update could they? It's the game's only flaw. And yes bots would be awesome.
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  #447  
Old 09-14-2009, 03:19 AM
GabeFan GabeFan is offline
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Quote:
Originally Posted by trk29 View Post
Being able to select 0 enemy's in training so you can actually do a free flight.
+1. Yes this would be great!

The ability to unlock all planes in single player mode would be nice. Also, there could be a number of single missions included where you fly as an Axis pilot.

Last edited by GabeFan; 09-14-2009 at 03:21 AM.
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  #448  
Old 09-14-2009, 04:07 AM
Mad Dawg 173 Mad Dawg 173 is offline
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Please fix the terrible screen tearing issue in the cockpit look around view on the PS3 version also.
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  #449  
Old 09-14-2009, 05:44 AM
Axe99 Axe99 is offline
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Quote:
Originally Posted by GabeFan View Post
+1. Yes this would be great!

The ability to unlock all planes in single player mode would be nice.
+1 - also, how about a better menu for selecting planes when online? Just a suggestion, love the game to death .
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  #450  
Old 09-14-2009, 02:01 PM
aceofdaves aceofdaves is offline
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Default Map screen control bug

I've noticed that on some of the Single missions, bringing up the map screen seems to place your plane onto some kind of autopilot. It'll level out or turn towards enemies. This only seems to be the case on some of the missions. It's pretty distracting, though I suppose that, realistically, you wouldn't be able to pay much attention to your map whilst dogfighting. When playing in sim mode however, it can be so hard to spot ground targets that it's often your only option.

Anyone else seen this or know if it's know to the devs?

Last edited by aceofdaves; 09-14-2009 at 02:02 PM. Reason: grammar
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