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#431
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Nice to still see you around Goblin.
I Know you didn't mod the game in a long Time but... Do you maybe know how to Increase the existing Shield size of an Ship?
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Discord: Nocalora#6847 | SW3.Expansion Thread | SWX.MouseMovementFix | SWX.TUVMark+Src (.tuv editing Tool) | SWX.SLOTMark+Src (.ini Slots editing Tool) |
#432
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IIRC If you want to change 3D/visual size of a shield bubble you need to edit 3D model (3dStudio Max 8 with IMD plugin). Bubble size and shape is independent form the model so increasing the size of a ship doesn't automatically increase the size of a bubble.
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#433
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Do you have an Link for the Plugin?, I Can't find it.
also tried to Search the EGT and Starrover Forum, But no finds... Tried to Translate both sites with the Built-in Translation feature in Google Chrome but... Hell... This is just Broken as it can Get. ~Lil off-topic~ Do you by any chance Know something about the vanishment of Tech?, or why did the German modder website got downed anyway?, just curious.
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Discord: Nocalora#6847 | SW3.Expansion Thread | SWX.MouseMovementFix | SWX.TUVMark+Src (.tuv editing Tool) | SWX.SLOTMark+Src (.ini Slots editing Tool) |
#434
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I've just uploaded the plugin here.
The German modding site was abandoned/closed shortly after I started modding the game. No idea why. I still have some of theirs the most interesting mods but a lot of know-how was decisively lost. About StarRover - If you want to get access to some really good stuff about modding SW, you have to make an account there. |
#435
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Thanks!.
Are the Guys at StarRover still working or doing somthing Related to the Retrospection or Orion Mod? EDIT Umm, Is it normal that I get this? ![]()
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Discord: Nocalora#6847 | SW3.Expansion Thread | SWX.MouseMovementFix | SWX.TUVMark+Src (.tuv editing Tool) | SWX.SLOTMark+Src (.ini Slots editing Tool) Last edited by nocalora29; 12-30-2014 at 09:35 AM. |
#436
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Also you know that if torpedoes are fired at once from a gunship and gets too close to each other before reaching their target they Explode , it there any way to make them not explode even if they get too close to each other Last edited by Neo Genesis; 12-30-2014 at 12:47 PM. |
#437
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I Edited the same thing that I told you, but it seemingly has somekind of Limit...
-That I think is just collision detection, Sorry, I Don't really know how to avoid that... You could try to Delete the Torpedo's Mesh Collision spheres tho.
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Discord: Nocalora#6847 | SW3.Expansion Thread | SWX.MouseMovementFix | SWX.TUVMark+Src (.tuv editing Tool) | SWX.SLOTMark+Src (.ini Slots editing Tool) |
#438
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Sorry to bother you again but...
Do you maybe know how to Save global variables?, Because I'd like to save some Numbers and or Strings that I can Read/Load trough an Systems Activate.script File. I mean something Like this: if (VARIABLE=="2") then -- Do Stuff end; Is this somehow Possible to do?
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Discord: Nocalora#6847 | SW3.Expansion Thread | SWX.MouseMovementFix | SWX.TUVMark+Src (.tuv editing Tool) | SWX.SLOTMark+Src (.ini Slots editing Tool) |
#439
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But what i wonder is that the Alien Poison Torpedo . I can Edit The Infection area of that here .<poisoned_area_radius>50</poisoned_area_radius> When I change this to like 500000 every ship in the system gets infected ? <PoisonDetonator name="AlienPoisonDetonator"> <time_to_live>1250</time_to_live> <damage>150</damage> <explosion_distance>15</explosion_distance> <poisoned_area_radius>50</poisoned_area_radius> <poison_effect_duration>45000</poison_effect_duration> <rate_of_poisoning>40</rate_of_poisoning> </PoisonDetonator> |
#440
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Probably Yes, try it out.
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Discord: Nocalora#6847 | SW3.Expansion Thread | SWX.MouseMovementFix | SWX.TUVMark+Src (.tuv editing Tool) | SWX.SLOTMark+Src (.ini Slots editing Tool) |
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