Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > Star Wolves

Star Wolves 3D space RPG with deep strategy and tactical elements

Reply
 
Thread Tools Display Modes
  #431  
Old 12-29-2014, 05:34 PM
nocalora29's Avatar
nocalora29 nocalora29 is offline
¯\_ ͯ‿ ͯ_/¯
 
Join Date: Dec 2011
Posts: 518
Default

Nice to still see you around Goblin.

I Know you didn't mod the game in a long Time but... Do you maybe know how to Increase the existing Shield size of an Ship?
__________________
Discord: Nocalora#6847 | SW3.Expansion Thread | SWX.MouseMovementFix | SWX.TUVMark+Src (.tuv editing Tool) | SWX.SLOTMark+Src (.ini Slots editing Tool)
Reply With Quote
  #432  
Old 12-29-2014, 07:31 PM
Goblin Wizard Goblin Wizard is offline
Approved Member
 
Join Date: Oct 2008
Posts: 508
Default

Quote:
Originally Posted by nocalora29 View Post
Do you maybe know how to Increase the existing Shield size of an Ship?
IIRC If you want to change 3D/visual size of a shield bubble you need to edit 3D model (3dStudio Max 8 with IMD plugin). Bubble size and shape is independent form the model so increasing the size of a ship doesn't automatically increase the size of a bubble.
Reply With Quote
  #433  
Old 12-29-2014, 08:24 PM
nocalora29's Avatar
nocalora29 nocalora29 is offline
¯\_ ͯ‿ ͯ_/¯
 
Join Date: Dec 2011
Posts: 518
Default

Do you have an Link for the Plugin?, I Can't find it.

also tried to Search the EGT and Starrover Forum, But no finds...

Tried to Translate both sites with the Built-in Translation feature in Google Chrome but... Hell... This is just Broken as it can Get.

~Lil off-topic~
Do you by any chance Know something about the vanishment of Tech?, or why did the German modder website got downed anyway?, just curious.
__________________
Discord: Nocalora#6847 | SW3.Expansion Thread | SWX.MouseMovementFix | SWX.TUVMark+Src (.tuv editing Tool) | SWX.SLOTMark+Src (.ini Slots editing Tool)
Reply With Quote
  #434  
Old 12-29-2014, 09:25 PM
Goblin Wizard Goblin Wizard is offline
Approved Member
 
Join Date: Oct 2008
Posts: 508
Default

I've just uploaded the plugin here.

The German modding site was abandoned/closed shortly after I started modding the game. No idea why. I still have some of theirs the most interesting mods but a lot of know-how was decisively lost.

About StarRover - If you want to get access to some really good stuff about modding SW, you have to make an account there.
Reply With Quote
  #435  
Old 12-29-2014, 09:42 PM
nocalora29's Avatar
nocalora29 nocalora29 is offline
¯\_ ͯ‿ ͯ_/¯
 
Join Date: Dec 2011
Posts: 518
Default

Thanks!.

Are the Guys at StarRover still working or doing somthing Related to the Retrospection or Orion Mod?

EDIT

Umm, Is it normal that I get this?
__________________
Discord: Nocalora#6847 | SW3.Expansion Thread | SWX.MouseMovementFix | SWX.TUVMark+Src (.tuv editing Tool) | SWX.SLOTMark+Src (.ini Slots editing Tool)

Last edited by nocalora29; 12-30-2014 at 09:35 AM.
Reply With Quote
  #436  
Old 12-30-2014, 11:28 AM
Neo Genesis Neo Genesis is offline
Approved Member
 
Join Date: Apr 2014
Posts: 74
Default

Quote:
Originally Posted by nocalora29 View Post
Still testing with the Torpedos, im gonna edit THIS post now, when I have success.

The name of the Lion Mk4 in the m_carcasses.loc File is "#M_Name_Mothership_LionMk4"

EDIT:

I Got everything to blow up instantly, but in an rather "Small" Area... I Think an input of 9999999999 should blow up everything in the sector but it still only explodes in an very small radius...

Still needs testing...
What Exactly Did you Edit ? To make the explosion area bigger ?

Also you know that if torpedoes are fired at once from a gunship and gets too close to each other before reaching their target they Explode , it there any way to make them not explode even if they get too close to each other

Last edited by Neo Genesis; 12-30-2014 at 12:47 PM.
Reply With Quote
  #437  
Old 12-30-2014, 12:46 PM
nocalora29's Avatar
nocalora29 nocalora29 is offline
¯\_ ͯ‿ ͯ_/¯
 
Join Date: Dec 2011
Posts: 518
Default @Neo Genesis

I Edited the same thing that I told you, but it seemingly has somekind of Limit...

-That I think is just collision detection, Sorry, I Don't really know how to avoid that... You could try to Delete the Torpedo's Mesh Collision spheres tho.
__________________
Discord: Nocalora#6847 | SW3.Expansion Thread | SWX.MouseMovementFix | SWX.TUVMark+Src (.tuv editing Tool) | SWX.SLOTMark+Src (.ini Slots editing Tool)
Reply With Quote
  #438  
Old 12-30-2014, 12:59 PM
nocalora29's Avatar
nocalora29 nocalora29 is offline
¯\_ ͯ‿ ͯ_/¯
 
Join Date: Dec 2011
Posts: 518
Default @Goblin_Wizard

Sorry to bother you again but...

Do you maybe know how to Save global variables?, Because I'd like to save some Numbers and or Strings that I can Read/Load trough an Systems Activate.script File.

I mean something Like this:
if (VARIABLE=="2") then
-- Do Stuff

end;

Is this somehow Possible to do?
__________________
Discord: Nocalora#6847 | SW3.Expansion Thread | SWX.MouseMovementFix | SWX.TUVMark+Src (.tuv editing Tool) | SWX.SLOTMark+Src (.ini Slots editing Tool)
Reply With Quote
  #439  
Old 12-30-2014, 02:04 PM
Neo Genesis Neo Genesis is offline
Approved Member
 
Join Date: Apr 2014
Posts: 74
Default

Quote:
Originally Posted by nocalora29 View Post
I Edited the same thing that I told you, but it seemingly has somekind of Limit...

-That I think is just collision detection, Sorry, I Don't really know how to avoid that... You could try to Delete the Torpedo's Mesh Collision spheres tho.
? What Limit . I Tried Putting in a Number of 800000 and all it did was explode the moment it launched it didn't increase the area of damage .

But what i wonder is that the Alien Poison Torpedo . I can Edit The Infection area of that here .<poisoned_area_radius>50</poisoned_area_radius> When I change this to like 500000 every ship in the system gets infected ?

<PoisonDetonator name="AlienPoisonDetonator">
<time_to_live>1250</time_to_live>
<damage>150</damage>
<explosion_distance>15</explosion_distance>
<poisoned_area_radius>50</poisoned_area_radius>
<poison_effect_duration>45000</poison_effect_duration>
<rate_of_poisoning>40</rate_of_poisoning>
</PoisonDetonator>
Reply With Quote
  #440  
Old 12-30-2014, 03:01 PM
nocalora29's Avatar
nocalora29 nocalora29 is offline
¯\_ ͯ‿ ͯ_/¯
 
Join Date: Dec 2011
Posts: 518
Default

Probably Yes, try it out.
__________________
Discord: Nocalora#6847 | SW3.Expansion Thread | SWX.MouseMovementFix | SWX.TUVMark+Src (.tuv editing Tool) | SWX.SLOTMark+Src (.ini Slots editing Tool)
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 04:15 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.