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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #431  
Old 10-26-2013, 07:52 PM
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More videos






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  #432  
Old 11-09-2013, 09:29 AM
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The latest video #40 is impressive, on engine start-up add heavy smoke, heat distortion, and blowing snow from prop wash...and it will then be very immersive
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  #433  
Old 11-09-2013, 12:38 PM
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still looks pretty boring to me
- the virtual world is empty and bland. using a winter scenery with hardly any detail allows them to save on GPU/CPU load, but it again produces this same empty bland and boring RoF style world i disliked
- looking at the aircraft interior and exterior give a cartoon'esque impression compared to the detail and precision of what we already have in CoD.

adding in a few nice lighting effects and big KA-BOOM sounds might interest the arcade crowd to a new and easy to play aircraft game, but it is a regression and dumbing down for what we already had achieved in CoD, and compared to what we will get in DCS-ww2 series.

and remember, this is not even a complete game you are buying for your 80$, within a few months you'll be expected to keep purchasing more and more elements to stay competitive in their pay2win marketing approach, and get new elements like maps, compasses scarfs and other trinkets. like their previous RoF series you'll end up spending 500$ or so for the end product, no thanks

the battle of stalingrad part of ww2 was a major ground based slug fest, with armored engagements, siege of enemy positions,, and house to house fighting in built up area's. a major part of the air activity was maintaining air supremacy over the city, ground attack of enemy positions, keeping air supply lines open, attacking enemy troop movements or specific buildings and positions etc. there is NO indication that any of that will be in this RoF ww2 product, or that it can even display or recreate it (in RoF trenches and frontline positions were just smudged grey painted area's on the ground without any detail or objects). it doesnt look like they are doing any better in this attempt either.
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  #434  
Old 11-09-2013, 12:48 PM
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Quote:
Originally Posted by bongodriver
I wonder what has happened to all that work, languishing on a hard drive somewhere? or is it all deleted?
Quote:
Originally Posted by Les View Post
I could be wrong, but I was under the impression it all got handed over to the BoS developers.
nope, the RoF crowd didnt get any of the earlier CoD work, or what was being created by the CoD team for their next installment BoM. neither did they get the flight physics modeling, aircraft blueprints, historical research or damage models etc.

the Rof-ww2 project is entirely their own creation, and the use of the il2sturmovik brand name is just to try and generate more sales and make people believe it is from the same creators as the earlier il2 series which had a very good reputation

still its not all bad, having more ww2 games available will attract more players to the genre, and this will allow a percentage of these same new players to then gradually progress to the more hard core simulators like CoD and DCS-ww2 series.
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  #435  
Old 11-09-2013, 12:56 PM
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Quote:
Originally Posted by zapatista View Post
still looks pretty boring to me
- the virtual world is empty and bland. using a winter scenery with hardly any detail allows them to save on GPU/CPU load, but it again produces this same empty bland and boring RoF style world i disliked
- looking at the aircraft interior and exterior give a cartoon'esque impression compared to the detail and precision of what we already have in CoD.

adding in a few nice lighting effects and big KA-BOOM sounds might interest the arcade crowd to a new and easy to play aircraft game, but it is a regression and dumbing down for what we already had achieved in CoD, and compared to what we will get in DCS-ww2 series.

and remember, this is not even a complete game you are buying for your 80$, within a few months you'll be expected to keep purchasing more and more elements to stay competitive in their pay2win marketing approach, and get new elements like maps, compasses scarfs and other trinkets. like their previous RoF series you'll end up spending 500$ or so for the end product, no thanks

the battle of stalingrad part of ww2 was a major ground based slug fest, with armored engagements, siege of enemy positions,, and house to house fighting in built up area's. a major part of the air activity was maintaining air supremacy over the city, ground attack of enemy positions, keeping air supply lines open, attacking enemy troop movements or specific buildings and positions etc. there is NO indication that any of that will be in this RoF ww2 product, or that it can even display or recreate it (in RoF trenches and frontline positions were just smudged grey painted area's on the ground without any detail or objects). it doesnt look like they are doing any better in this attempt either.

Logical Zapatista, can't argue...the ground physics is what I thought looked good
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  #436  
Old 11-09-2013, 07:22 PM
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The latest development video, posted yesterday.


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  #437  
Old 11-09-2013, 08:52 PM
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Impressive.
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  #438  
Old 11-11-2013, 05:45 AM
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yes, looks good but i'm still fuming over CLOD so .. I'll wait for a release and user reviews. i was conned by Rome2 pre-order and was stung so no more pre-orders for me.

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  #439  
Old 11-11-2013, 06:40 AM
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I think this is the week that the founders get to try it out so, we will hear about it soon...then have to cull through the reports, I'd be interested in what Jaws(not a whiner but good eye and experience) take on it is.
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Last edited by SlipBall; 11-11-2013 at 08:40 AM.
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  #440  
Old 11-11-2013, 02:47 PM
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Quote:
Originally Posted by SlipBall View Post
I think this is the week that the founders get to try it out so, we will hear about it soon...then have to cull through the reports, I'd be interested in what Jaws(not a whiner but good eye and experience) take on it is.
Nope from the 19th apparently, if it is not delayed more.
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