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IL-2 Sturmovik The famous combat flight simulator.

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  #421  
Old 03-26-2010, 03:16 PM
dduff442 dduff442 is offline
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It's just occurred to me that the topics of ECM and ECCM have not been raised previously. As the new engine incorporates sensor modelling, how will ECM be handled?

By 1946, plans for the SCR-270 radar set were published into the public domain as it was considered already obsolete. This indicates the speed with which ECCM had progressed during the war. The early Wurzburg sets were totally blinded by spot jamming but modifications like Wurzlaus and Taunen gave it some ability to operate in spite of noise interference.

By 1955, the array of ECCM methods was huge and airborne ECM sets featuring parabolic antennae used a variety of sophisticated jamming and spoofing techniques. Modelling each system at the circuit level clearly isn't realistic but hopefully some generic ECM and ECCM capabilities can be abstracted?

Maybe we could be told a few details of how the engine handles these things?

Thanks,
dduff
  #422  
Old 03-27-2010, 06:43 AM
mark@1C mark@1C is offline
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Will BoB/SoW give us a First Person Point of View or a Third Person Point of View to control the pilot in a free way? Just like GTA for example. I mean, I hope I can sometimes walk across the airfield, go around a specific plane, go to the pilots cafeteria and have a drink(if available), etc. HoHo, just for fun...
  #423  
Old 03-27-2010, 10:16 AM
AndyJWest AndyJWest is offline
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I think the 'HoHoing' is best left in GTA.

If the SoW engine is as adaptable as Oleg seems to intend, who knows, we might even see this one day. I don't know about the 'pilots cafeteria' though, I'd say the mess bar (out of bounds to sergeant pilots) was more authentic. You could then get virtually blotto, sing rude songs around the piano, debag the squadron leader and leave dirty footprints on the ceiling. For authenticity, the next day's flying would feature shaky controls and blurred vision.
  #424  
Old 03-27-2010, 12:43 PM
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RedToo RedToo is offline
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Quote:
Originally Posted by AndyJWest View Post
For authenticity, the next day's flying would feature shaky controls and blurred vision.
Until a quick whiff of oxygen sorted your head out ...

RedToo.
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43 Squadron.

My 'Waiting for Clodo' thread: http://tinyurl.com/bqxc9ee
  #425  
Old 04-01-2010, 10:41 AM
Hood Hood is offline
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Can the single player campaign missions also be made available as co-op missions?

Hood
  #426  
Old 04-07-2010, 07:18 PM
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Jugdriver Jugdriver is offline
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Originally Posted by Flyby View Post
Oleg,
I know SoW_BoB will support multi-cores CPUs, but how many cores will it support? 2? 4? 6?
thanks man,
Flyby out
Bump:

Oleg

I know you are hesitant to discuss hardware requirements and specifications for BoB/SoW because things might change, but hopefully you can enlighten us a little with regards to multiple core CPUs and BoB/SoW. I have an even more specific question, will there be a noticeable increase in game performance in BoB/SOW when a 6 core CPU is used vs a 4 core CPU? I am looking to build a new computer soon and I want to optimize it for BoB/SOW.

Thanks

JD
  #427  
Old 04-09-2010, 10:53 AM
d0ntstare d0ntstare is offline
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Quote:
Originally Posted by Jugdriver View Post
Bump:

Oleg

I know you are hesitant to discuss hardware requirements and specifications for BoB/SoW because things might change, but hopefully you can enlighten us a little with regards to multiple core CPUs and BoB/SoW. I have an even more specific question, will there be a noticeable increase in game performance in BoB/SOW when a 6 core CPU is used vs a 4 core CPU? I am looking to build a new computer soon and I want to optimize it for BoB/SOW.

Thanks

JD

I think you will find that the game will probably exceed anything a computer of today can handle.. after all IL2 was way ahead of its game unless you were very wealthy on time of its release
  #428  
Old 04-09-2010, 11:28 AM
Hazz Hazz is offline
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Will be some altitude show filter on map for level bombing action ?
  #429  
Old 04-09-2010, 12:41 PM
Thunderbolt56 Thunderbolt56 is offline
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Quote:
Originally Posted by Jugdriver View Post
will there be a noticeable increase in game performance in BoB/SOW when a 6 core CPU is used vs a 4 core CPU?

One of the reasons I went with socket 1366 instead of the 1156. Regardless of his potential answer, I'm dropping in a hyperthreaded 6 core jobber a month after they're released.
  #430  
Old 04-09-2010, 02:55 PM
kestrel79 kestrel79 is offline
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Yep I will be upgrading whenever this sim is released. Right now running on 4 year old hardware. It will be worth the wait and upgrade.

Want to enjoy this sim in all its glory asap.
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