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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #421  
Old 01-31-2012, 12:06 PM
Tvrdi
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Originally Posted by Sutts View Post
Nope, wish I did though. I'm in the same boat as you Tvrdi and have to run at 1280 (or something like that) on mainly low settings.

I have an i7 920 2.66Ghz but only 2GB memory and an ancient GeForce GTS 250 1GB card - and running XP too.

I think you misunderstand me....I definitely support them fixing the core performance issues with the graphics rewrite - it will benefit me a great deal I hope. I was just pointing out that the big list of outstanding issues that they appear to be ignoring is probably due to them wanting to get the core fixed first.
Ahh I think I mistaken u with some other guy...TBH Im at 1920x1200 (was at 1680x1050 before)...Like I said game runs fine on my system as long as theres no effects near or sometimes when the more planes are in low level dogfight...or when memory "leaks"....

Last edited by Tvrdi; 01-31-2012 at 12:13 PM.
  #422  
Old 01-31-2012, 12:08 PM
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SlipBall SlipBall is offline
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Originally Posted by Sutts View Post
Nope, wish I did though. I'm in the same boat as you Tvrdi and have to run at 1280 (or something like that) on mainly low settings.

I have an i7 920 2.66Ghz but only 2GB memory and an ancient GeForce GTS 250 1GB card - and running XP too.

I think you misunderstand me....I definitely support them fixing the core performance issues with the graphics rewrite - it will benefit me a great deal I hope. I was just pointing out that the big list of outstanding issues that they appear to be ignoring is probably due to them wanting to get the core fixed first.

The game seems to run the same on my XP 64 bit vs. my W7, so I think you can move W7 to the bottom of your to do list. In your case getting a 2 gb card would give the most immediate benefit, followed by cpu then the memory...but the 2gb card may be enough for you to be content for awhile
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Last edited by SlipBall; 01-31-2012 at 12:13 PM.
  #423  
Old 01-31-2012, 12:09 PM
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Originally Posted by Tvrdi View Post
Ahh I think I mistaken u with some other guy...TBH Im at 1920x1200 (was at 1680x1050before)...Like I said game runs fine on my system as long as theres no effects near or sometimes when the more planes are in low level dogfight...or when memory "leaks"....
TBH particle effects have always had a hit on most systems for most games, my modest machine runs everything I have well on max but it will slow down when smoke effects and dust etc are there.
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  #424  
Old 01-31-2012, 12:14 PM
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TBH particle effects have always had a hit on most systems for most games, my modest machine runs everything I have well on max but it will slow down when smoke effects and dust etc are there.
Im not talking about minot slow down. It becomes a slideshow as soon as I look into the ball of fire or into the dust.....Sometimes it gets a bit slower (spec. over cities or when more planes are near)....memory issue? CPU core utilization? I hope the game will utilize all the CPU cores and memory as it should so well see some smoother gameplay...

Last edited by Tvrdi; 01-31-2012 at 12:16 PM.
  #425  
Old 01-31-2012, 12:14 PM
Sutts Sutts is offline
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Man... it is just not possible, mkay? Nobody knows what really happened prior to Oleg farewell, but something HAPPENED, and since that time all screenshots look different and result is what you got. It looks like all new things were deleted and poor Luthier had to start over with empty table and unfeasible deadlines and incompetent workforce.

But... not my problem anymore. Reading it here just because of nostalgy, and just to see the SIGNS again, even here, how everything is going to hell...

OK, see ya.
  #426  
Old 01-31-2012, 12:19 PM
Sutts Sutts is offline
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Originally Posted by Tvrdi View Post
Ahh I think I mistaken u with some other guy...TBH Im at 1920x1200 (was at 1680x1050 before)...Like I said game runs fine on my system as long as theres no effects near or sometimes when the more planes are in low level dogfight...or when memory "leaks"....
No worries mate.
  #427  
Old 01-31-2012, 12:21 PM
Sutts Sutts is offline
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Originally Posted by SlipBall View Post
The game seems to run the same on my XP 64 bit vs. my W7, so I think you can move W7 to the bottom of your to do list. In your case getting a 2 gb card would give the most immediate benefit, followed by cpu then the memory...but the 2gb card may be enough for you to be content for awhile
Thanks SlipBall....I'll definitely be getting a new card soon but I'm hoping for a bit of a price fall when the new models come out.

My XP is 32 bit so I might still benefit from a windows upgrade.

I won't be spending much before the patch comes out though.

Cheers.
  #428  
Old 01-31-2012, 12:53 PM
lanling lanling is offline
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I am from Chinese

IL2 COD 下一个版本 battle of moscow

必须是64位

battle of moscow 必须与现在的IL2 COD的版本不兼容

现在版的IL2 COD的建模、损伤、弹道 可移到64位

的新版本中。

不应该有问题。

IL2 COD next version of the battle of moscow

Must be 64-bit

battle of moscow must now IL2 COD version is not compatible

Current version of the IL2 COD modeling, damage, trajectory can move to 64-bit

The new version.

There should be no problem.
  #429  
Old 01-31-2012, 01:04 PM
Tvrdi
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Originally Posted by lanling View Post
I am from Chinese

IL2 COD 下一个版本 battle of moscow

必须是64位

battle of moscow 必须与现在的IL2 COD的版本不兼容

现在版的IL2 COD的建模、损伤、弹道 可移到64位

的新版本中。

不应该有问题。

IL2 COD next version of the battle of moscow

Must be 64-bit

battle of moscow must now IL2 COD version is not compatible

Current version of the IL2 COD modeling, damage, trajectory can move to 64-bit

The new version.

There should be no problem.
中止.....我们知道
  #430  
Old 01-31-2012, 01:32 PM
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bongodriver bongodriver is offline
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Originally Posted by lanling View Post
YOU KNOW Chinese


沒有我不知道中國,谷歌翻譯是非常 用的
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