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#421
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#422
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Hello BlackSix
I know your just the messenger.. So you may or may not know the answers to the following questions Maybe the original person who submitted each can answer the following questions? For example, what does item # 7 mean?, i.e. Just wondering what they meant by dynamic stall? It seems to imply that what we have now is static? Granted, from what I understand the standard 6DOF flight modeling only applies to flight, and that once a plane stalls (departs flight), 'other' code is used until 'flight' is re-established.. So, not sure what they were referring to with that question. Was also wondering about # 12, i.e. Did the person that submit that item expand on it more than that? Would be interesting to know a little more detail as to what said person considers to be not practical/optimized Was also wondering about # 14, i.e. Quote:
Anyway any info would be welcomed. And keep up the good work!
__________________
Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on. Last edited by ACE-OF-ACES; 12-19-2011 at 08:39 PM. |
#423
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Dynamic Stall: go to Wikipedia if you want. Today only the normal stall is modeled - not good for a flight simulator.
GUI: RoF is a good example. Bullet damage to radiator: you can fly for a lot of time despite the message "radiator leak", at least in the 109, imo it is a bug. Cheers, Ins |
#424
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Perhaps they mean accelerated stall?
Darn, you got me to post, and I was trying hard to stay away till after New Years. Back to the cave...
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![]() Personally speaking, the P-40 could contend on an equal footing with all the types of Messerschmitts, almost to the end of 1943. ~Nikolay Gerasimovitch Golodnikov |
#425
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"Dynamic stall is an effect most associated with helicopters and flapping wings. During forward flight, some regions of a helicopter blade may incur flow that reverses (compared to the direction of blade movement), and thus includes rapidly changing angles of attack. Oscillating (flapping) wings, such as those of insects— including the most famous one, the bumblebee — may rely almost entirely on dynamic stall for lift production, provided the oscillations are fast compared to the speed of flight, and the angle of the wing changes rapidly compared to airflow direction.[22]" Is this relavant for the fixed wing aircraft in this sim? If so how? Cheers! |
#426
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Just had a session on ROF with some mates, second time online and not much sucess. Had 10 minutes to kill so jumped on the ATAG server in a Spit2 and what a blast, the speed and the feel. Took out a 109s elevator and shot up a couple of bombers. I guess what I'm getting at is this sim is just great fun and thankyou all for the hard work your doing
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#427
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Quote:
Also note the wiki reference #22 is from here Quote:
All in all it appears the standard def of stall still applies in both, just the changes/turbulence due to the atmosphere causes it to stall a little sooner or little later depending on the situation example of what? It would be a bug if it could fly forever.. In that I don't know if there was any sort of self sealing radiators in WWII?
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Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on. Last edited by ACE-OF-ACES; 12-19-2011 at 11:26 PM. |
#428
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So, what can I do with Dynamic stall? Remove the question?
question 12, new form: Will the GUI be remade? ok? |
#429
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Yes...B6 and ask if we will see FSAA in CLOD, or where are the 2D clouds?
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Furbs, Tree and Falstaff...The COD killers... ![]() |
#430
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11. Will the ghost dots issue be corrected? Today in online servers you see far contacts which disappear when you close in.
B6, can you please clarify whether this is about actual ghosts or the disappearing of real targets online? This can be fixed by MeshShowLod=1 but this hurts performance for many systems. |
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