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#421
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Ilya, one more question please:
I once kindly asked Oleg to have a view of the airport and our plane's position when we get into the mission. Something like a fly-by/helicopter view, where we see where we are and where should we go to get into take off position. Are you going to offer this or something like that? Thank you! |
#422
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By the way the A2A actually models engine wear against the use and abuse it gets (and gear etc) and it is carried over to the next flight unless you repair it. I can imagine it would add a big new dimension to fighting in the aircraft. thanks Luthier
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#423
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I understand that part of your question, it's just all very esoteric is all. I understand you want to run the game as best you can, but it's going to be hard for them to give accurate advice (especially advice that's going to cost you a few hundred/thousand dollars) at this point. If that advice is somehow inaccurate and it's directly influenced a purchase of a brand new gaming rig...that blame will surely be directed at them. Features that are dropped developers get flamed for so if they say something to influence a $900 upgrade they'll get flamed for sure. They're not going to redesign the entire engine in 3 years most likely, they'll continue to improve it over time and most likely add accents that help with the ageing process. Optimization and FPS tweaks will come as well so it will be a gradual process as it has been in the past with most sims. High system specs hurt sales, so ultimately it's in their best interests to work within the medium. Anyway that's my common sense, again I'm sorry if I sounded disrespectful...I of course have NO idea what they're planning heheh. I have always found it best to make big money making decisions around my own preferences rather than what people tell me I guess. ![]() |
#424
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This is very good news to me...I guess that I am a simulator at hart. And want to experience a little of what they did way back then. Its perfect for an off line experience, meeting the challenge will be very rewarding for me. A lot like other sims, car racing for example, you gotta make the right decisions at the right time. ![]()
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GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5 |
#425
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Luthier/Oleg, we have seen some snippets of the tigermoth training mission already. I presume there will also be some kind of a engine startup/management tutorial for us that are not aero mechanics/engineers? Much obliged
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#426
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All CoD screenshots here: http://s58.photobucket.com/albums/g260/restranger/ __________ ![]() Flying online as Setback. |
#427
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I would love to see a proper video/trailer/footage, that is really needed. But I think this conversation and communication has settled my mind very much from its previous worry. I think this is exactly what the community wanted and need, thanks Luthier!
As for the smoke vortexes, isnt it a similar mechanic to water physics/movement which is in alot of games, direct compute could hack it (it was made for that type of simulation). Last edited by Heliocon; 02-08-2011 at 03:58 AM. |
#428
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Thanks Luthier for the very informative posts.
I wonder if the LOD of objects (buildings) will be about the same as IL-2? The pop up buildings are an immersion killer, but I understand that its sometimes necessary for fps issues. Will there be a user option to increase the LOD distance. In IL-2 right now a high end system can get many hundreds of frames per second, so it would be a nice option to have, when the new IL-2 series goes forward and people have strong enough systems. |
#429
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I love the screenies of the new and weathered 109. What does "Physical Weathering" entail?
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#430
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